Please Stop Bitching About Motion Controls

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migo

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rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
Metroid Prime 3/Trilogy is far better with Wiimote than with the GameCube pad. FPS games have never been good with the gamepad, and Wiimote/Move are the only viable way of bringing them even close to PC FPS games.

Any dancing game with Kinect will also be better than using a dance mat.
 

StriderShinryu

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Onyx Oblivion said:
1:1 motion control is going to suck. Motion controls work best when they use small, basic gestures to trigger bigger motions. Like swiping the Wiimote for Mario's spin attack. Or doing a small little jab for a melee attack (like Resistance 2).
I don't know.. I'd rather have full 1:1 control. Sure it's not something I would say I'm looking forward to, but if the best use of motion control is just waggle that has pretty much nothing to do with the actual command you're giving then what's the point of using motion control at all? Motion control is never going to be as precise as standard controls so I'd rather they at least made some effort in making it into it's own thing.
 

gamer_parent

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migo said:
Any dancing game with Kinect will also be better than using a dance mat.
that's just crazy talk. Everybody knows the epitome of good dancing is stomping around the floor with arrows telling you where to step.

We all know this man is an avid DDR player


But honestly people, just because it's a new technology doesn't Sturgeon's Law is not in full effect. And it's not like Sturgeon's Law is not in full effect in the core market anyway. I mean, 99% of new games that get published today will probably be in the same spot.
 

rockyoumonkeys

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migo said:
rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
Metroid Prime 3/Trilogy is far better with Wiimote than with the GameCube pad. FPS games have never been good with the gamepad, and Wiimote/Move are the only viable way of bringing them even close to PC FPS games.
Cannot agree. I've always felt way more comfortable aiming with a stick than with either a mouse or a thing pointing at a screen.
 

migo

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rockyoumonkeys said:
migo said:
rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
Metroid Prime 3/Trilogy is far better with Wiimote than with the GameCube pad. FPS games have never been good with the gamepad, and Wiimote/Move are the only viable way of bringing them even close to PC FPS games.
Cannot agree. I've always felt way more comfortable aiming with a stick than with either a mouse or a thing pointing at a screen.
It's not the analog stick you're more comfortable with, it's the auto-aim that you don't get with a mouse.
 

RowdyRodimus

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CTU_Loscombe said:
In all honesty Im against motion control because the standard joypad has done gaming proud since the 70's.
Motion controls are to nerds what shiny objects are to Magpies. Just wait till the next big "innovation" comes along and they will jump straight onto the bandwagon.
I was excited about Nintendo releasing a new console until I saw it was motion controlled. Yeah, it may be the most successful in terms of sales but being the most successful is also a curse. Nintendos curse being:
*drum-roll*
SHOVELWARE

Look at how successful the Wii is. With their sales figures it look like everybody has a Wii somewhere in their house. Go into a game store and count the Wii games (and by that I dont mean mini-games) and there is a distinct lack of them. I pointed this out to a friend who is convinced that Kinect is going to be the greatest thing since sliced fucking bread and he slowly (I was able to see his reaction change) turned to me and said "Right, fuck Kinect".

So in summary, if you want the 360/PS3 to be chock-full of shovelware shite then be my guest. Motion Control will die out eventually and all the SMART people will be sitting there with their joypads saying "Im glad we rode that one out"
And then next generation Nintendo will do the same thing they did with the N64 to slow the rate of shovelware on their systems and have little to no 3rd party support. Then the fanboys (the ones who think any game on a Nintendo system is automatically one of the best games ever) will blame the people who complained about the Wii until Nintendo does the same thing and gives them a new shiny object that catches the publics eye and the cycle will repeat.
 

Unrulyhandbag

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StriderShinryu said:
Onyx Oblivion said:
1:1 motion control is going to suck. Motion controls work best when they use small, basic gestures to trigger bigger motions. Like swiping the Wiimote for Mario's spin attack. Or doing a small little jab for a melee attack (like Resistance 2).
I don't know.. I'd rather have full 1:1 control. Sure it's not something I would say I'm looking forward to, but if the best use of motion control is just waggle that has pretty much nothing to do with the actual command you're giving then what's the point of using motion control at all? Motion control is never going to be as precise as standard controls so I'd rather they at least made some effort in making it into it's own thing.
1:1 is awesome. I practice both fencing and kendo, now my skills may be useful for something; better yet you too could gain these skills if the game eases you in right.


Better yet Die by the sword may finally have a controller human beings can use without the avatar just flailing around; some 12 years later.
 

Nieroshai

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rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
RED STEEL 2!
You can't find a game that uses the remote more, and this game is very fun gameplaywise.
Resident Evil 4 Wii Edition!
The controls got BETTER with the remote.

Incidentally, on topic, I don't really think the Kinect has much potential in everyday games. Too many variables have to be judged SOLELY by your posture and arms. I simply can't understand how you'd move. If you do know, someone, tell me.
So if well-executed, motion controls DO provide good gameplay.
 

lapan

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While i dont encourage swiching completely to motion controlls, i don't think they are bad form of controlls. Especially for FPS they are a great form of control, similar to a light gun in a arcade. I don't mind 80% being minigames and childrens games either, because I DON'T HAVE TO BUY THEm if i dont like it. There are enough good titles on the wii. I also never tried the Motion Plus, i guess it would even further improve the experience. I just didnt care enough to buy it so far and have been able to do fine either way.
 

FalloutJack

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Nov 20, 2008
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Alakaizer said:
grow a spine and learn to form your own damn opinion.
I OBEY! I OBEY!

(Spoken for irony's sake.)

In all seriousness, I never bought any of these motion-sensitive doohickeys and find that the Wii is a bit too sensitive to the unconscious motions of the user, a thing that I have observed in playing games owned by a friend on his system. Personal experience dictates that I would not really enjoy a Wii. Ergo, I am waiting for the Cowboy Bebop gaming device that reads impulses of the brain instead.
 

SimuLord

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Aug 20, 2008
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I stopped "bitching" about them a long time ago, around the same time I just kinda looked at the entire console market and said "bleh" then went permanently to keyboard and mouse.
 

Thaius

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Mar 5, 2008
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A-FREAKING-MEN.

I'm tired of the same thing. As is seen with motion controls, 3D, and pretty much anything else new, some people are too blind to look past the bad examples. It's time we stop being stupid and let motion controls develop their potential rather than trying to stop them in their tracks. Progress was never made by shooting something down in its infancy simply because it's not yet mature.
 

blankedboy

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Feb 7, 2009
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Er, it's not the concept that sucks, it's the execution. Honestly, in Wii Tennis you flick the remote a couple millimetres and your character runs to the other side of the court and performs a spectacular dive-hit...

Also, this is the best example ever of the Escapist community's complete and utter hypocrisy. I lol'd.
 

Alakaizer

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Aug 1, 2008
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Darkness62 said:
We'll see who is bitching when the avalanche of shovelware titles hits. As both Sony and Micro$uck aim for the casual demographic.
I don't ***** about them now. I just ignore them, then go find something that sparks my interest. Usually by Insomniac or Sucker Punch.
 

HippySecond

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Jun 11, 2008
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Alakaizer said:
My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.
http://www.sankakucomplex.com/2010/10/13/an-fps-on-kinect/
Link is NSFW but I think it might actually be a hardware issue?
 

EinTheCorgi

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Jun 6, 2010
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I never get threads like this? I mean you want people to stop making threads about motion controls so what do you do...you make one about people making them...doesn't make much sense to me :/
 

Indiscrimi

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Apr 2, 2008
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I think the biggest problem is that when Nintendo went fully motion control with the Wii (as opposed to just using a motion control peripheral) all the Sony and Microsoft fanboys automatically decided that it was stupid. Now Microsoft and Sony are doing it, they don't know where they stand anymore. 'Cause, you know, no one will ever admit to jumping to a hasty conclusion....