Please Stop Bitching About Motion Controls

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rockyoumonkeys

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Aug 31, 2010
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Nieroshai said:
rockyoumonkeys said:
No, the motion controls themselves are pretty shit. When the best examples you can name are the ones who play it down, that suggests that eliminating them altogether would be an even bigger improvement.

They're pointless, and they're just confusing developers.
RED STEEL 2!
You can't find a game that uses the remote more, and this game is very fun gameplaywise.
Resident Evil 4 Wii Edition!
The controls got BETTER with the remote.
Okay, I know maybe you're just disagreeing with me, but you're coming off like you're saying I'm wrong.

I hated RE4 on the Wii. I liked it a lot on the GC and PS2. Again, I like the stick more than pointing at the screen.

And to that other guy, it has nothing to do with auto-aim.
 

Netrigan

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voorhees123 said:
Motion controls suck. Fact. Developers do not do much with them because the controls themselves limits what you can do and are no where precise enough to do complex games or movements. See why the sixaxis failed.
The one thing I thought the Sixaxis would do in a game is something said game series decided to remove... leaning around corners in Call Of Duty 3.

PC FPS starting getting on the lean bandwagon when stealth oriented games like Thief & Deus Ex came out and suddenly there were two extra keys getting added to everyone's control scheme whether it was useful or not... and I had dim hopes that the Sixaxis would make the feature work on a console.

And, of course, they didn't use it. You could drive vehicles using the controller as a steering wheel, which was far more awkward than just using the thumbsticks. You could but someone with your gun with it, which wasn't super great but it was usually the only melee command I remembered in the few spots where you needed to do this. Then every so often the game put me in a uber-shield while I wiggled and rotated the controller to completely not simulate the act of arming a bomb. And my favorite (and by favorite, I mean FUCK YOU FOR PUTTING THIS IN THE GAME) Quick Time Events using controller waggling instead of buttons.

But the one thing that would have made the feature slightly useful got taken out of the series to make it easier to play on consoles. No great loss, but it had the potential to be sweet.

I think the big problem is that players tend to hold their controllers in all sorts of ways. I know when I'm playing LittleBigPlanet which uses the sixaxis for head and hip movement (and not actual gameplay), I dimly find myself wondering why my guy is looking up or down or sideways... then remembering, oh, yeah, his head does whatever my controller is doing and sometimes I'm leaning back with it, sometimes I'm leaning over, sometimes I hunched toward the screen and any motion control system would need to take these various postures into consideration. Instead, when they happen, I have to sit upright, try to hold my controller level and try to give the game the sort of feedback it's looking for.
 

Netrigan

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Cassita said:
Why are people standing up for motion control?

So far it's been an abysmal failure.

Do you own lots of shares or something?
I hold out hope that someone will figure out a way to make them work well in a game... but, yeah, abysmal failure seems to describe it so far. They can be lots of fun, but they only seem to work well in casual games or games featuring a fair amount of sword fighting (like Star Wars).

I would love someone to come up with a FPS motion control scheme that eradicates my problem with the aiming system of a gamepad... although I'm not sure I want to be holding a fake gun up at a screen for more than an hour or so.
 

Smooth Operator

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Alakaizer said:
And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Not a God?! How dare you?! Infidel!!112...!1 :p

Anyway, I just never got the appeal of flailing my arms in the air like a monkey on speed, that would be my reason.
But it seems alot of people like that, as Wii sells far more then any other console.
 

Netrigan

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Mr.K. said:
Alakaizer said:
And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Not a God?! How dare you?! Infidel!!112...!1 :p

Anyway, I just never got the appeal of flailing my arms in the air like a monkey on speed, that would be my reason.
But it seems alot of people like that, as Wii sells far more then any other console.
And Wii games seem to sell far less than any other console. I've yet to be in a Gamestop or Wal-Mart where the Wii selection rivaled that of the PS3 or 360.
 

Celtic_Kerr

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Alakaizer said:
I'm just sick of hearing about how so many people think motion controls are shit and blaming the Wii, especially when it was Sony that really started it off. Have we all forgotten Dance Dance Revolution? Or the EyeToy? DDR was huge, and the EyeToy failed horribly, which doesn't look good for Kinect, because it's the same damn peripheral. It's not the controls that are the problem, it's how they're used, and for the most part, it's only first party titles that have the best support and ideas for them. The best way to handle these things is not to treat the waggling as a separate control device, but just another button on the controller. Look at the Wii version of Twilight Princess. I've heard it's not quite as strong as the GameCube version(I don't know, I've only played the Wii version), but it stands up very well because it wasn't focused heavily on movement. No More Heroes did it pretty well too.

My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.

And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Go to the ENN page. Look at the video "Room to grow" Paul Saunders make a great point of the main failure of the kinect: The room needed for it to function. For the best setting, one player must stand 6 feet away from the TV. Add another 3-4 feet for couch and room to move, plus another foot or two for the TV in back of the Kinect. You're already looking at a 12 foot long living room, without coffee tables moved out fo the way. Want to play multiplayer? If you have two people in the room, you need to move 2 more feet back. I don't know of mnay people who have 14 feet for just the length of their living room. Arm span is approximately 5 1/2 feet, so for two people that's 11 feet, plus a few feet on each side for moving around.

I live in an apartment. All my friends live in apartments. Even at home I didn't have that kinda room. Yes, I realize this is "Recommended" by I don't want my gaming experiance to suffer because "I wasn't standing far enough from the TV".
 

Nieroshai

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rockyoumonkeys said:
Okay, I know maybe you're just disagreeing with me, but you're coming off like you're saying I'm wrong.
Um... what?

Yes, I do disagree. I wouldn't disagree if I didn't think you were wrong. But that's an opinion with no animosity attached to it whatsoever. I've played lots of games for the Wii, some excellent on controls and some terrible, and those problems are the designers' fault, on the game end. Metroid Prime Corruption controlled better than the rest of the series for example, and I LIKED the ability to genuinely aim as I please and the added interactivity of the shake controls in RE4. I can see that not everyone would, everyone has their own distinct favorite anything. Like how I don't like the taste of cherries. That's not to say cherries are bad, I just do not like them. What I'm saying is that it can be and has been done right on some games, not that it always is. Not trying to sound hostile at all, just that my experiences lead me to disagree with you. That's all.
 

Alakaizer

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Celtic_Kerr said:
Alakaizer said:
I'm just sick of hearing about how so many people think motion controls are shit and blaming the Wii, especially when it was Sony that really started it off. Have we all forgotten Dance Dance Revolution? Or the EyeToy? DDR was huge, and the EyeToy failed horribly, which doesn't look good for Kinect, because it's the same damn peripheral. It's not the controls that are the problem, it's how they're used, and for the most part, it's only first party titles that have the best support and ideas for them. The best way to handle these things is not to treat the waggling as a separate control device, but just another button on the controller. Look at the Wii version of Twilight Princess. I've heard it's not quite as strong as the GameCube version(I don't know, I've only played the Wii version), but it stands up very well because it wasn't focused heavily on movement. No More Heroes did it pretty well too.

My point is, it's not the motion controls themselves that are the problem, it's how the developers use them.

And for any of you who are saying these kinds of things because Yahtzee does, grow a spine and learn to form your own damn opinion. The guy's hilarious, but not some form of a god.
Go to the ENN page. Look at the video "Room to grow" Paul Saunders make a great point of the main failure of the kinect: The room needed for it to function. For the best setting, one player must stand 6 feet away from the TV. Add another 3-4 feet for couch and room to move, plus another foot or two for the TV in back of the Kinect. You're already looking at a 12 foot long living room, without coffee tables moved out fo the way. Want to play multiplayer? If you have two people in the room, you need to move 2 more feet back. I don't know of mnay people who have 14 feet for just the length of their living room. Arm span is approximately 5 1/2 feet, so for two people that's 11 feet, plus a few feet on each side for moving around.

I live in an apartment. All my friends live in apartments. Even at home I didn't have that kinda room. Yes, I realize this is "Recommended" by I don't want my gaming experiance to suffer because "I wasn't standing far enough from the TV".
I watched it yesterday when I got up. I was simply asking people to stop bitching about motion controls in general. I fully expect the Kinect to fail, and personally will not be playing anything with it as the time I tried to play something on the EyeToy, it failed horribly because I was too tall.