It struck me recently, after 20 odd years of gaming, that a plot device that I personally can't stand in RPG's is the double cross or being led into a trap.
Now I don't want to sound like an arrogant douche but at one point in a game (I won't say which becuase I don't want to spoil it for those who don't realise) I was following the suspicious character, swinging my sword at the back of his annoyingly immune head, with narrowed eyes.
Baldur's Gate 2 is one of the biggest offenders for use of this device. I don't mind being tricked a couple of times. However, the fact that my mage/cleric's wisdom and intellect scores are high enough to allow her to defeat the trickster god Loki, drunk and with a bucket on her head, would surely mean that if I spotted a trap coming she would too.
Also I would like to add I am not taken in by villains using thier name backwards... please stop doing it... I'm looking at you JRPG's.
Perhaps I'm just naturally paranoid and selectively dyslexic, I don't know, but in a game where you are supposed to be roleplaying the character you should surely be given a chance, however vague and well hidden, to get out of the completely obvious predicament you are barelling towards.
tl;dr: So I ask you Escapist which plot devices and tropes do you find annoying or pleasing in games? Do tell.
Now I don't want to sound like an arrogant douche but at one point in a game (I won't say which becuase I don't want to spoil it for those who don't realise) I was following the suspicious character, swinging my sword at the back of his annoyingly immune head, with narrowed eyes.
Baldur's Gate 2 is one of the biggest offenders for use of this device. I don't mind being tricked a couple of times. However, the fact that my mage/cleric's wisdom and intellect scores are high enough to allow her to defeat the trickster god Loki, drunk and with a bucket on her head, would surely mean that if I spotted a trap coming she would too.
Also I would like to add I am not taken in by villains using thier name backwards... please stop doing it... I'm looking at you JRPG's.
Perhaps I'm just naturally paranoid and selectively dyslexic, I don't know, but in a game where you are supposed to be roleplaying the character you should surely be given a chance, however vague and well hidden, to get out of the completely obvious predicament you are barelling towards.
tl;dr: So I ask you Escapist which plot devices and tropes do you find annoying or pleasing in games? Do tell.