Fenixius said:
Because if interactivity isn't the point, go watch a movie...
I hadn't yet gotten to why he's wrong. I was asking him to explain his stance. Making an assumption as controversial as "computing power is pointless" without backing it up, is extremely one-sided.
Fenixius said:
Choice != Fun? Compare the fun of playing a game with the fun of watching someone play a game. Not talking to them, just watching them play. It's not nearly as fun to watch a video of someone make a headshot as it is to have a try at making that shot yourself, is it? If you think it is, well... all I can say is that your idea of "fun" is completely different than mine. Videogames are all about the choices. Without the choices, it's a movie. Even if the choice is "shoot soldier A" versus "shoot soldier B", that's still a choice. It's up to the player to choose and do what he/she wants, and that's where the fun stems from. Pen and Paper just takes that to the extreme by dropping all the unnecessary bells and whistles, but providing a rules set so you can do anything. It lets you make any choice you want, not just the choices the devs have prepared for you.
Choice =/= fun, because it's not just a simple sliding scale. Having more choices does not equate having a better time. When you just want to go shoot some aliens, who the fuck cares if you have the option of stopping in the middle of a fight, making a cup of tea, and conversing with them at length on the true duties of a soldier? Screw that, I'm going to shoot them in the face. And if I'm shooting them in the face, I'd
much rather stare down the barrel of a gun, than roll a die.
I'd recommend to the OP that he stops making broad, sweeping assumptions, and refine the word "videogames" to whatever genre Morrowind is in. Which certainly isn't just plain RPGs, because classic RPGs are as freeform and choice-bound as Halo.