Point to Final Fantasy Gameplay

Recommended Videos

lozfoe444

New member
Aug 26, 2009
189
0
0
WillSimplyBe said:
Quoted for troofs.

If you don't like it, lump it.

Videogames *CAN* be a medium to tell STORY. You don't say, "Hey, why the hell is this a movie? There should have been a book!" Because both movies and books are also story-telling mediums. Why does a video game always have to be nothing but a loose story, a collection of quick-time events, a gun, and a camera for a head?

/rant
No one said the stories had to suck.
I'm starting to feel like this was a bad idea. I'm a little nervous about this, but I don't see how, say, lining up and attacking a monster one by one (or not now-a-days) has anything to do with stopping Sephiroth/Ultimecia/Kefka/Satan/Donald.
 

Et3rnalLegend64

New member
Jan 9, 2009
2,448
0
0
lozfoe444 said:
WillSimplyBe said:
Quoted for troofs.

If you don't like it, lump it.

Videogames *CAN* be a medium to tell STORY. You don't say, "Hey, why the hell is this a movie? There should have been a book!" Because both movies and books are also story-telling mediums. Why does a video game always have to be nothing but a loose story, a collection of quick-time events, a gun, and a camera for a head?

/rant
No one said the stories had to suck.
I'm starting to feel like this was a bad idea. I'm a little nervous about this, but I don't see how, say, lining up and attacking a monster one by one (or not now-a-days) has anything to do with stopping Sephiroth/Ultimecia/Kefka/Satan/Donald.
You could say the same of every game ever where you have to level up. Why are we killing monsters? We don't question that because it's a game and that's how it is. FFX sorta justified it (if you care at all) by saying that they're jealous souls of the dead that didn't want to go to the next life. A bit of grinding is just part of the game. Honestly, a person with your mindset probably (probably) doesn't like RPG's anyway.
 

Robert632

New member
May 11, 2009
3,870
0
0
the point to them is ti make you feel like your doing something, instead of just carting the main charecters over on big plain to the next.
 

lozfoe444

New member
Aug 26, 2009
189
0
0
robert632 said:
the point to them is ti make you feel like your doing something, instead of just carting the main charectors over on big plain to the next.
That's kind of what I want, otherwise the characters are just tools with faces and, starting with FFII, eeeeeeeeeeeeeeeeeeeeeeeeeemoooooooooooooooooooootiiiiioooooons!
 

lozfoe444

New member
Aug 26, 2009
189
0
0
Et3rnalLegend64 said:
lozfoe444 said:
WillSimplyBe said:
Quoted for troofs.

If you don't like it, lump it.

Videogames *CAN* be a medium to tell STORY. You don't say, "Hey, why the hell is this a movie? There should have been a book!" Because both movies and books are also story-telling mediums. Why does a video game always have to be nothing but a loose story, a collection of quick-time events, a gun, and a camera for a head?

/rant
No one said the stories had to suck.
I'm starting to feel like this was a bad idea. I'm a little nervous about this, but I don't see how, say, lining up and attacking a monster one by one (or not now-a-days) has anything to do with stopping Sephiroth/Ultimecia/Kefka/Satan/Donald.
You could say the same of every game ever where you have to level up. Why are we killing monsters? We don't question that because it's a game and that's how it is. FFX sorta justified it (if you care at all) by saying that they're jealous souls of the dead that didn't want to go to the next life. A bit of grinding is just part of the game. Honestly, a person with your mindset probably (probably) doesn't like RPG's anyway.
Well if you give a justified reason for clearing the monsters and grinding, that helps. There's still the issue of me not being in the story that JRPGs can't really grasp. Refer to Zero Punctuations The World Ends With You review.
 

Robert632

New member
May 11, 2009
3,870
0
0
lozfoe444 said:
robert632 said:
the point to them is ti make you feel like your doing something, instead of just carting the main charectors over on big plain to the next.
That's kind of what I want, otherwise the characters are just tools with faces and, starting with FFII, eeeeeeeeeeeeeeeeeeeeeeeeeemoooooooooooooooooooootiiiiioooooons!
*sigh* rare is it that game characters are any thing else(at least in my opineon.).
 

WillSimplyBe

New member
Mar 16, 2009
648
0
0
lozfoe444 said:
WillSimplyBe said:
Quoted for troofs.

If you don't like it, lump it.

Videogames *CAN* be a medium to tell STORY. You don't say, "Hey, why the hell is this a movie? There should have been a book!" Because both movies and books are also story-telling mediums. Why does a video game always have to be nothing but a loose story, a collection of quick-time events, a gun, and a camera for a head?

/rant
No one said the stories had to suck.
I'm starting to feel like this was a bad idea. I'm a little nervous about this, but I don't see how, say, lining up and attacking a monster one by one (or not now-a-days) has anything to do with stopping Sephiroth/Ultimecia/Kefka/Satan/Donald.
heh, sorry, I didn't mean to put you on edge. Perhaps turn-based RPGs are just not for you. Some people love em, others do not. Some people hate MMOs, you dont like turn-based rpgs, I hate first person shooters(though I rather enjoy third person ones...). Everyone has likes and dislikes, and there is something for everyone.
 

Et3rnalLegend64

New member
Jan 9, 2009
2,448
0
0
lozfoe444 said:
Et3rnalLegend64 said:
lozfoe444 said:
WillSimplyBe said:
Quoted for troofs.

If you don't like it, lump it.

Videogames *CAN* be a medium to tell STORY. You don't say, "Hey, why the hell is this a movie? There should have been a book!" Because both movies and books are also story-telling mediums. Why does a video game always have to be nothing but a loose story, a collection of quick-time events, a gun, and a camera for a head?

/rant
No one said the stories had to suck.
I'm starting to feel like this was a bad idea. I'm a little nervous about this, but I don't see how, say, lining up and attacking a monster one by one (or not now-a-days) has anything to do with stopping Sephiroth/Ultimecia/Kefka/Satan/Donald.
You could say the same of every game ever where you have to level up. Why are we killing monsters? We don't question that because it's a game and that's how it is. FFX sorta justified it (if you care at all) by saying that they're jealous souls of the dead that didn't want to go to the next life. A bit of grinding is just part of the game. Honestly, a person with your mindset probably (probably) doesn't like RPG's anyway.
Well if you give a justified reason for clearing the monsters and grinding, that helps. There's still the issue of me not being in the story that JRPGs can't really grasp. Refer to Zero Punctuations The World Ends With You review.
I haven't seen the review and I'm probably one of the people who don't take Yahtzee 100% seriously. Can't help you about the "me not being in the story" part either. It's just one of those games where there is a defined hero and you control him/her. I can only say go play something like Mass Effect and model the character after you?
 

AvsJoe

Elite Member
May 28, 2009
9,055
0
41
The reason why I play the Final Fantasy series is to be told a story. The story in the Final Fantasy games are in my opinion the best out there (especially in the PS1 games). But I enjoy that gameplay as well. Having you and your opponents line up and fight until one side dies or runs away may be nothing amazing, but I really love playing those games.
 

Erana

New member
Feb 28, 2008
8,010
0
0
lozfoe444 said:
robert632 said:
the point to them is ti make you feel like your doing something, instead of just carting the main charectors over on big plain to the next.
That's kind of what I want, otherwise the characters are just tools with faces and, starting with FFII, eeeeeeeeeeeeeeeeeeeeeeeeeemoooooooooooooooooooootiiiiioooooons!
I don't understand this post, but don't knock FF2. It was great for its time, and in many ways, more of the true "first" FF game than Final Fantasy itself.

Of course, there's no point in arguing here; you've set yourself on a certain side of an entirely opinionated discussion. There are no facts to support or dissuade your opinion.
 

Et3rnalLegend64

New member
Jan 9, 2009
2,448
0
0
lozfoe444 said:
EDIT: Nice Nice! I guess I forgot about exploration and sidequests and other things like that. And I guess 20+ hours of gameplay does help you bond with the characters too. Still, all I feel like I'm doing is moving the characters so that THEY can move the plot. A bit like symbiosis or whatever. I guess I would like something in the GBA Fire Emblem where Lyn talks to you. All you do is direct them, but at least they ACKNOWLEDGE you! And maybe have more games where YOUR choices effect the story, like in Mass Effect.
When it boils down to it, yes we probably do only exist to move the characters. We have no place in this story. Some of us are fine with it, others are not, and that's ok. Just means some games aren't meant for certain people.
And to be off topic, Mass Effect's karma system was genius. Less good vs evil and more Lawful vs Chaotic really. And they're both tracked separately. And supposedly this will MATTER in Mass Effect 2. Genius!
 

lozfoe444

New member
Aug 26, 2009
189
0
0
WillSimplyBe said:
lozfoe444 said:
WillSimplyBe said:
Quoted for troofs.

If you don't like it, lump it.

Videogames *CAN* be a medium to tell STORY. You don't say, "Hey, why the hell is this a movie? There should have been a book!" Because both movies and books are also story-telling mediums. Why does a video game always have to be nothing but a loose story, a collection of quick-time events, a gun, and a camera for a head?

/rant
No one said the stories had to suck.
I'm starting to feel like this was a bad idea. I'm a little nervous about this, but I don't see how, say, lining up and attacking a monster one by one (or not now-a-days) has anything to do with stopping Sephiroth/Ultimecia/Kefka/Satan/Donald.
heh, sorry, I didn't mean to put you on edge. Perhaps turn-based RPGs are just not for you. Some people love em, others do not. Some people hate MMOs, you dont like turn-based rpgs, I hate first person shooters(though I rather enjoy third person ones...). Everyone has likes and dislikes, and there is something for everyone.
I like Mario and Luigi. The humor, the lack of random battles, the ability to dodge. Sure I was just some guy in the sky telling them to jump, but there expressions a reactions to the events often reflected my own and made me laugh! Anyone remember when Luigi thought he was Mario?
 

Ninja_X

New member
Aug 9, 2009
616
0
0
Even IF all you did was cart the characters around between cut sceans, the awesome story of some FF games more than makes up for it.

But there is allot more to final fantasy gameplay than you give credit for. FF offers a much more tactical approach to fighting than most games.

I thought Mass Effect sucked.
 

Elesar

New member
Apr 16, 2009
333
0
0
McMarbles said:
I don't really see the point to the whole "gameplay" part of Halo. You just move the characters from point A to point B and fight monsters, and you aren't even fighting the monsters. You just press buttons to make the real heroes shoot them. Since you have no effect on the story, you have no reason to be there. Why isn't Halo just some show, book, or movi- oh wait. I don't know. Maybe some of you like to run around and shoot things for for hours, but we have Team Fortress II for that now. So why do we PLAY Halo?
I dislike doing this, but quoted for truth. Seriously, every video game in the universe is based around you using someone who isn't you to do something that, odds are, you can't do. If you don't like moving someone else from point a to point b to kill things, get a different hobby.
And being an interactive medium allows you to get more attached to the characters especially. In shorter games, like say Halo, the game is over before I can determine anything beyond these three points about the characters:
Master Chief is bland and uninteresting.
Cortana is interesting and therefore they refuse to flesh her out.
The Sarge is ripped off Apone from Aliens (do NOT argue this point).

With say, Final Fantasy IX with a 31 hour playtime, I'm attached to almost all the characters (Okay not Steiner but my point stands).
I'm done.
 

lozfoe444

New member
Aug 26, 2009
189
0
0
Elesar said:
McMarbles said:
I don't really see the point to the whole "gameplay" part of Halo. You just move the characters from point A to point B and fight monsters, and you aren't even fighting the monsters. You just press buttons to make the real heroes shoot them. Since you have no effect on the story, you have no reason to be there. Why isn't Halo just some show, book, or movi- oh wait. I don't know. Maybe some of you like to run around and shoot things for for hours, but we have Team Fortress II for that now. So why do we PLAY Halo?
I dislike doing this, but quoted for truth. Seriously, every video game in the universe is based around you using someone who isn't you to do something that, odds are, you can't do. If you don't like moving someone else from point a to point b to kill things, get a different hobby.
And being an interactive medium allows you to get more attached to the characters especially. In shorter games, like say Halo, the game is over before I can determine anything beyond these three points about the characters:
Master Chief is bland and uninteresting.
Cortana is interesting and therefore they refuse to flesh her out.
The Sarge is ripped off Apone from Aliens (do NOT argue this point).

With say, Final Fantasy IX with a 31 hour playtime, I'm attached to almost all the characters (Okay not Steiner but my point stands).
I'm done.
Please don't turn this into "Point to any gameplay."
Yeah, games do give you more time to tell a story. That makes it inexcusable for games to give cliffhangers when there is no confermed sequal. Also, I LIKE STEINER!
 

Elesar

New member
Apr 16, 2009
333
0
0
Why not turn it into point to any gameplay. The fact that I can seems to invalidate your point. If you don't like turn based, don't play turn based, simple as that.
And which Final Fantasy gave you a cliffhanger? Seriously, I've beaten every one I own (which is all of them that are on PS1, PS2, PSP and, upcoming PS3, including Chronicles and Anthology) and all of them seem to have definite endings, even if X's was a bit ambiguous (we don't talk about FFX-2...or any of the non-numbered FF's beyond Tactics and Crisis Core).
Eh, never said I didn't like him fine. He was just a bit 1 dimensional, so I never got too attached to him.
 

WillSimplyBe

New member
Mar 16, 2009
648
0
0
Elesar said:
Why not turn it into point to any gameplay. The fact that I can seems to invalidate your point. If you don't like turn based, don't play turn based, simple as that.
And which Final Fantasy gave you a cliffhanger? Seriously, I've beaten every one I own (which is all of them that are on PS1, PS2, PSP and, upcoming PS3, including Chronicles and Anthology) and all of them seem to have definite endings, even if X's was a bit ambiguous (we don't talk about FFX-2...or any of the non-numbered FF's beyond Tactics and Crisis Core).
Eh, never said I didn't like him fine. He was just a bit 1 dimensional, so I never got too attached to him.
Again, still quoting for troofs.

What is so hard to grasp? That other people might find enjoyment in something different than you?

lozfoe444 said:
Also, I LIKE STEINER!
Okay, that is understandable, he is awesome and funny in a tin can and a great foil for Zidane.
 

Pendragon9

New member
Apr 26, 2009
1,968
0
0
Why?

Because I'm controlling them. The story may dictate where I go or who I travel with, but I CONTROL THEIR POWERS!

I wanna slice an elf to ribbons? Do it Cloud! Cast firaga on an insurgent little slime who doesn't know their place? Dive into it, Yuna! Summon a fire breathing chocobo that throws gold plated grenades at a monkey who attacks by fixing your DVD player? You bet your butt, Ganderzeen!

So really, you're in more control than you think. Without you, they can't live.
 

thehoff

New member
Aug 3, 2008
143
0
0
There are quite a lot of differences in Final Fantasy gameplay. For example there is a large difference in the gameplay between FF3 remake and a ff12 for example, but generally the enjoyment comes from the storyline, the ability to change jobs to ones you like and the fact you have control over how they level up etc.
 

Blanks

New member
Mar 17, 2009
1,203
0
0
Try Dissidia, then maybe you'll see differently

Also technically aren't ALL games like that? i press the right trigger to make the hero shoot, i'm not actually shooting, i press Y to make them jump...BUT WAIT I'M NOT JUMPING