Pokemon needs to stop being afraid of innovation.

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chadGOLD

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May 21, 2011
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I understand how people dont like the newer games because they take away the originality, so i created my own pokemon game for kids nd adults alike. I kno all you 19 year olds and older wanna see pokemon the way u used to nd im bringing back old school. Its not a rom hack like other games I used sprites and fully programmed the game. Im only 14 years old and video game designing is a passion for me. I hate to see a good game undergo horrible changes. Take a look into my game, im not doing it to make money just to show how pokemon SHOULD be. http://www.youtube.com/watch?v=NCLMMPgIIr0
 

immortalfrieza

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chadGOLD said:
I understand how people dont like the newer games because they take away the originality, so i created my own pokemon game for kids nd adults alike. I kno all you 19 year olds and older wanna see pokemon the way u used to nd im bringing back old school. Its not a rom hack like other games I used sprites and fully programmed the game. Im only 14 years old and video game designing is a passion for me. I hate to see a good game undergo horrible changes. Take a look into my game, im not doing it to make money just to show how pokemon SHOULD be. http://www.youtube.com/watch?v=NCLMMPgIIr0
That video doesn't really show any real changes with Pokemon, if there are changes in this "Chad version" then the video doesn't really show any of them off.
 

Mannayz

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Mostly my problems with the Pokemon games lie in the shallow-as-a-puddle-of-repetitive-crap plot. "Get eight badges and go to the Elite Four and stop a criminal organization along the way" has been done the past FOUR GENERATIONS. Remember what you did with those two Gamecube releases, Game Freak? Yeah, do that again.

Other than that, I agree with almost all your points except for four and eight.

The reason why I disagree with number four is... have you ever played competitively with other people? Those guys have the game down to a GODDAMNED SCIENCE. If you THINK power-leveling has helped you, it won't in comp-play OR in Battle Tower runs. (See: EV Training)

And the reason why I disagree with number eight is... well, I didn't leveling up Pokemon just to get them to evolve. It really wasn't all THAT bad.
 

chadGOLD

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I see why the video doesnt show them off. It is also a collection of my other games so I didnt have a lot of time to show more.
The new game includes:
-Colisuem Battle
-Ability to switch Pokemon without using a turn
-All the original moves (Only 4 moves per Pokemon)from gen. 1-6
-About 35 new pokemon
-Ability to catch all 684 pokemon without trading
-Access to Johto,Kanto,Hoenn (Sinnoh nd Unova take up to much memory :/)
-Ability to accept or decline random battles.
-4 new legendaries!
-Pokemon can go past level 100 (up to 200 only though...)
-You dont automatically evolve after the level (U can choose when your Pokemon evolves and when it doesnt.)
 

immortalfrieza

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Mannayz said:
Mostly my problems with the Pokemon games lie in the shallow-as-a-puddle-of-repetitive-crap plot. "Get eight badges and go to the Elite Four and stop a criminal organization along the way" has been done the past FOUR GENERATIONS. Remember what you did with those two Gamecube releases, Game Freak? Yeah, do that again.

Other than that, I agree with almost all your points except for four and eight.

The reason why I disagree with number four is... have you ever played competitively with other people? Those guys have the game down to a GODDAMNED SCIENCE. If you THINK power-leveling has helped you, it won't in comp-play OR in Battle Tower runs. (See: EV Training)

And the reason why I disagree with number eight is... well, I didn't leveling up Pokemon just to get them to evolve. It really wasn't all THAT bad.
The great thing about the gamecube Pokemon games is not only that they were in 3-D, but that the plot was much more interesting because Gyms and Elite Fours weren't the focus of the game(there was only one area that had anything resembling a Gym and it was optional to fight there). The evil organization that would largely just be fodder for jokes and EXP in the other games were actually somewhat effective villains that would occassionally be menacing and beating them was largely the purpose of the game. Another great thing about them was the innovation of shadow Pokemon, but those would have had more of a point if they gained levels and had moves specifically for attacking other shadow Pokemon, as it stands all shadow Pokemon become useless because they can't level. The shadow Pokemon system needed work, but it was something different at least.

With 4 I was just talking about the main game of each generation in general, not about going up against other players or special battle arenas in the games where everybody's level is the same, THAT actually requires strategy.

With 8, you're just much more patient and tolerant of tediousness than I am. Though it still might take awhile, I just want getting Pokemon in your Pokedex to be something that is challenging but doesn't take a ridiculously long amount of time. For instance, they have evolution stones for many different Pokemon, but I would prefer it if there were evolution stones that were purchasable and work on all Pokemon that can evolve. However, like the current EV stones they would be expensive, require doing repeatable battles over and over to buy them, and result in much lower status, but since if you're using these kinds of stones you probably don't care much about said Pokemon, just getting their Pokedex entries on record, this wouldn't matter. If this would cut down the tediousness by even just 3/4ths of sheer leveling then it would still be by a significant amount.
 

immortalfrieza

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chadGOLD said:
I see why the video doesnt show them off. It is also a collection of my other games so I didnt have a lot of time to show more.
The new game includes:
-Colisuem Battle
-Ability to switch Pokemon without using a turn
-All the original moves (Only 4 moves per Pokemon)from gen. 1-6
-About 35 new pokemon
-Ability to catch all 684 pokemon without trading
-Access to Johto,Kanto,Hoenn (Sinnoh nd Unova take up to much memory :/)
-Ability to accept or decline random battles.
-4 new legendaries!
-Pokemon can go past level 100 (up to 200 only though...)
-You dont automatically evolve after the level (U can choose when your Pokemon evolves and when it doesnt.)
What about the plot? That's pretty much what keeps people playing an RPG even after the system grows old. Without giving anything away, is the plot different from the typical Pokemon game?
 

black_knight1337

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Frieza I am with you on this. the series is in serious need of changes. for me now it is very repetitive and now boring. i love the idea of the game becoming more fast paced, i have even done up plans of how i would want it to be, think pokemon but real-time, and full control over your pokemon. i havent played the latest gen yet but im planning on seeing how good it is supposed to be. i like your idea on having any pokemon selectable at the start however some will have to restricted to stop you from being overpowered. even if they gave 2-3 per type it would be awesome.
 

Pearwood

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At the moment I'd say the biggest thing that needs to change is that IVs need to go right out the window. After that the plot, then worry about gimmicky things. And don't make pokemon that you only plan on releasing once at an event in Japan.
 

RedEyesBlackGamer

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The Pokemon games were never about story or narrative. They are about collecting and leveling. And serious number crunching and training in the metagame. If you want something different than that, play something else.
 

chadGOLD

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immortalfrieza said:
chadGOLD said:
I see why the video doesnt show them off. It is also a collection of my other games so I didnt have a lot of time to show more.
The new game includes:
-Colisuem Battle
-Ability to switch Pokemon without using a turn
-All the original moves (Only 4 moves per Pokemon)from gen. 1-6
-About 35 new pokemon
-Ability to catch all 684 pokemon without trading
-Access to Johto,Kanto,Hoenn (Sinnoh nd Unova take up to much memory :/)
-Ability to accept or decline random battles.
-4 new legendaries!
-Pokemon can go past level 100 (up to 200 only though...)
-You dont automatically evolve after the level (U can choose when your Pokemon evolves and when it doesnt.)
What about the plot? That's pretty much what keeps people playing an RPG even after the system grows old. Without giving anything away, is the plot different from the typical Pokemon game?
Ah the Plot! You'll notice alot of familiar things like the 6 party limit and the different forms of transportation, but Ive enhanced the Pokemon Storage system and also Re-Ordered the fight setup back to the original Red-Crystal GB games. as far as 3d battles are concerned Im not sure it's possible to animate and program 684 pokemon with individual Types and Moves. I'm not a big fan of "3D" Pokemon so the battles will stay semi-2d with the 3D moves still intact. (although I have been working on some 3D cutscenes) I would like to hear from anybody else before I finish this game because I want it to be perfect, Tell me your thoughts and Ideas that should be added because I want Gamefreak to Notice this and apply some of my changes to their game one day.
 

Ketsuban

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immortalfrieza said:
1. The stories of Pokemon games need to be more immersive and detailed. This article is a good example of something that would greatly help breathe life into this stale franchise: http://www.escapistmagazine.com/news/view/109149-Game-Freak-Wont-Let-Pokemon-Players-Be-Bad
I disagree with the premise that the franchise is stale, which rather undermines this point entirely. The stories have been improving since the very beginning - Gen IV had a man trying to erase existence and recreate it without emotion due to his own lack of emotional response. Gen V has a man trying to disarm the entire population of a country, by systematically abusing his only son into believing he's helping Pokémon by freeing them because they're his friends, in order to gain control of it by being the only man with a gun.

immortalfrieza said:
2. The overall plot of Pokemon games needs to change.
Team Rocket were unapologetically moustache-twirlingly evil. Team Aqua and Team Magma were just plain incompetent because the story in Gen III was substantial but goofy. Team Galactic and Team Plasma were hapless because they had no executive direction due to their very existence being a cover for more malign dealings. The overall trend is towards the evil team being less and less relevant as anything other than a source of battles.

I should also point out that the two games you pick up as examples of changing the formula (Colosseum and XD) sold terribly.

immortalfrieza said:
3. People like me that grew up with Pokemon are being completely ignored, no attempts are being made to keep us hooked. They need to find a way to serve all ages, not just kids.
You aren't actually identifying any faults or proposing anything better. What's wrong with the current system? ("It's only being marketed for kids" isn't a fault - if you don't market to kids you become the Comic Book Guy. Adults don't need something they already know exists and find fun to be rubbed in their faces.)

immortalfrieza said:
4. The mechanics of Pokemon battles need to hurpyburpy
It does not take a huge amount of effort to rotate Pokémon around in your party so they all get equal experience. You're just being lazy.

immortalfrieza said:
5. Pokemon battles especially against the computer need to become much more engaging and not repetitive.
I agree (sort of)! Gym leader battles have improved to an extent - less of them are about "have type advantage, sweep" than before - but it'd be nice to have some more battles on the level of Whitney or Elesa, with simple but effective strategies which can wreck you if you don't plan ahead.

immortalfrieza said:
They need to finally remove the turn based combat, which only required the player to know how to press the A button repeatedly, and change it to a action RPG, like Kingdom hearts or the Tales series, which even during really easy fights require you to pay attention.
Pokémon is defined by its turn-based combat, removing it would be taking one of the defining characteristics of the series away.

immortalfrieza said:
6. Capturing of Pokemon should NOT be insanely tedious, the biggest problem here being that for no reason whatsoever Pokemon that faint cannot be captured, despite the fact that it would be much easier to do that way and that it happens in the Anime.
I don't give three shakes of a pigeon's arse what the anime does, the anime sucks. Fainting a Pokémon stops you from catching it so you actually have to put effort into catching Pokémon. (Hint: Absol, Girafarig and Watchog can learn Mean Look and Baton Pass, and Breloom can learn Spore and False Swipe. If that's too hard, download Pokegen and make a Wonder Guard Spiritomb with Mean Look, Spore and False Swipe.)

immortalfrieza said:
Also, I know that rare Pokemon should be in there, but does that mean that I have to take out 100 small fry JUST to find that one Pokemon?!? Simple fix here, just have a system which would cause the odds of finding a rare Pokemon in an particular area to increase the more common ones you took out, eventually becoming all but certain.
I disagree with your justification (fighting small fry waiting for the one you want to appear gives you an excuse to grind or trade with friends) but I like your solution because it makes the game more accessible.

immortalfrieza said:
7. Unless it's an extremely rare or story event Pokemon, you should be able to choose ANY Pokemon from that game's roster as your starter. I can't tell you how annoying it is to want a particular Pokemon at the start, but not be able to get it until almost the end of the game.
It'd be nice to drop the required grass-water-fire trio, but I imagine it does make the game difficult to balance around (you just know some joker will decide he wants to start with Deino and then complain that the game isn't giving him enough experience and he has to grind too much). If you really want to have a nonstandard starter, I say trade with a friend.

immortalfrieza said:
8. Evolution should be forcable to ALL Pokemon, as well as via level, so that people that just want to evolve a Pokemon could just do so without having to spend hours leveling it up, and if they were actually going to use it, they would be rewarded with much higher overall stats.
I can maybe see this working. Certainly it'd deal with peoples' alarm over the fact they're riding on the back of a six-inch-tall pigeon. I might want to limit it to the postgame though.

immortalfrieza said:
9. Finally, one of the most important, stop releasing 2 games and eventually a third every generation. It wouldn't have to be easy to do, but there should only be 1 version where all the Pokemon from that generation could be caught in one game.
You're supposed to trade with people and make friends. You can trade over the Internet now, your excuse about link cables is worthless.

Jordi said:
I agree that it would be nice if they could provide some incentive to use more than a few Pokemon.
Here's your incentive: "I think that Pokémon looks cool". You now have a justification for using pretty much anything in the game.

immortalfrieza said:
Things that never change (for the better obviously) die, people and francises alike.
Pokémon has changed. Aside from the increasing number and variety of Pokémon, you've got Dark and Steel types (added in Gen II), held items (Gen II), natures (Gen III), EVs (added Gen III as an improvement over Gen I's worthless Stat Exp.), weather (Gen III), the physical/special split (added Gen IV, prior to which e.g. all Fire moves were special and all Fighting moves were physical), entry hazards (introduced Gen II, rose to prominence Gen IV)... the list goes on.
 

Sikratua

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immortalfrieza said:
1. The stories of Pokemon games need to be better, not necessarily more mature, but need to be more immersive and detailed. There needs to be plot holes to be answered in other installments, there needs to be plot twists, surprises, revelations. In other words, Pokemon games need all the building blocks of a great story, and Pokemon games rarely have ANY of these things.
This article is a good example of something they are refusing to do that if they did would greatly help breathe life into this stale francise:
http://www.escapistmagazine.com/news/view/109149-Game-Freak-Wont-Let-Pokemon-Players-Be-Bad
What's next? You'll insist that a "Dun-duh-duuuuuuuunn" music sting be put in at every twist? No. Seriously. I have no idea what the problem is here, other htan you screaming "fuck new players" over the internet.

2. The overall plot of Pokemon games needs to change, with the exception of 2, (Colosseum and Pokemon XD: Gale of Darkness)ever since the first generation the goal of each Pokemon game has been exactly the same, go to a town, beat the Gym Leader, get a badge, go to the next town, rinse and repeat, while encountering an evil organization that isn't really evil or menacing at all that you take out, beat the Elite Four or whatever they're called that generation, become the Pokemon champion. Your mileage may vary, but this formula was done to death a LOOOOONG time ago.
Keeping with the theme that Pokemon is a franchise intended for consumption by children, let's look at this again. The opening premise of the game is something that a child can easily relate to. ("Mom, I want to be the best at this. Ooh, look! A puppy!") What I see here is you complaining that the premise of the game is too simplistic, kinda like how NBA Live 2011 is just about playing basketball. Where's the international espianage? See, the evil organisation is something that they throw in to make the game more palatable for older players. Seriously, do you think that a typical 6 year old gives a flying fuck about concepts like "unmaking reality?"

3. This is something 1&2 would help with, people like me (I'm 24 BTW) that grew up with Pokemon are being completely ignored, no attempts are being made to keep us hooked. They never need to change anything because they market to little kids. This is for the same reason children's stories have been around for centuries without a change, it's because for every one person that grows out of it, there are countless more children that are growing INTO it. They need to find a way to serve all ages, not just kids.
If that were true, there would be no new Pokemon with each generation. And, even if it were true that the game is completely stagnant, which it isn't... but, even if it were, the second part of your arguement completely contradicts the first part. Children's stories do not "need" to "serve all ages." And, Pokemon is a children's story.

4. The mechanics of Pokemon battles need to change, at least in the main game where the Pokemon's levels don't have to match, as long as your Pokemon CAN damage their opponents, all they have to do is power-level to beat anyone easily. This results (and I'm guilty of it too) in people just using one,two, or three (depending on if there are double/triple battles or not)Pokemon in every battle throughout the entire game, because it is a LOT less tedious than leveling up 6 Pokemon at once. The rest of your roster is just there to get you through obstacles. Also, all Pokemon in your roster should recieve XP for just being there, not just the ones that have been out, and it would be the full XP, as if they had been the only Pokemon out, and modifed by level so the lower level ones can catch up to the higher level ones.
No. They just don't. The weakness of leveing only one character, and leaving the rest of the group to wither is that, if, by some chance, that one ultra Pokemon gets beat, you're boned. Bluntly, you're just being lazy here.

5. Pokemon battles especially against the computer need to become much more engaging and not repetitive. They need to finally remove the turn based combat, which only required the player to know how to press the A button repeatedly, and change it to a action RPG, like Kingdom hearts or the Tales series, which even during really easy fights require you to pay attention.
So, instead of "hitting the A button repeatedly," you want players to hit the A button repeatedly. And, that's especially true when dealing with the bigger damage moves, like Earthquake or Surf.

6. Capturing of Pokemon should NOT be insanely tedious, the biggest problem here being that for no reason whatsoever Pokemon that faint cannot be captured, despite the fact that it would be much easier to do that way and that it happens in the Anime. Also, I know that rare Pokemon should be in there, but does that mean that I have to take out 100 small fry JUST to find that one Pokemon?!? Simple fix here, just have a system which would cause the odds of finding a rare Pokemon in an particular area to increase the more common ones you took out, eventually becoming all but certain.
Choice. To repeat an arguement from Extra Credits, look at the mushroom in Super Mario Brothers. "Why does it move?" The rest of it really doesn't make enough sense to warrant me chiming in on.

7. Unless it's an extremely rare or story event Pokemon, you should be able to choose ANY Pokemon from that game's roster as your starter. I can't tell you how annoying it is to want a particular Pokemon at the start, but not be able to get it until almost the end of the game.
Magikarp. Abra. Ralts. Hoppip. Azurill. Wynaut. Feebas. Spoink. Every one of those Pokemon has something in common. None of them have an offensive move at level 5. Choose one of them, and if you're new to Pokemon, the game is offically unwinnable. At least, that's how it seems to a kid who just started, and will give up before learning anything about the game.

Then, there's the other side of that arguement.

Gyarados. Tyranatar. Garchomp. Salamence. Metagross. Scizor.

Those choices, for all intents and purposes, break the game in the other direction. The challenge is now gone.

8. Evolution should be forcable to ALL Pokemon, as well as via level, so that people that just want to evolve a Pokemon could just do so without having to spend hours leveling it up, and if they were actually going to use it, they would be rewarded with much higher overall stats.
Am I allowed to just copy/paste what I put for "breaking the game the other way" here?

9. Finally, one of the most important, stop releasing 2 games and eventually a third every generation. It wouldn't have to be easy to do, but there should only be 1 version where all the Pokemon from that generation could be caught in one game. The reasons for this are simple, many gamers may NOT have many friends which actually play Pokemon games, because trading is a long and completely unnecessary process that, if you don't have somebody else to link up with, you'll be forced to purchase 3 versions of the game, another of whatever handheld it is on, and a link cable, and most people that play these games and their families are NOT made of money. Linking should be solely for Pokemon battles between players and nothing else
So, because you neither have friends nor access to any venue in which people play Pokemon, you believe that Game Freak should completely abandon the biggest boon to their bottom line? Do you not have wi-fi? You can't walk to a McDonald's, Burger King, Starbucks, friend's house...... etc. etc.



http://en.wikipedia.org/wiki/1916_Cumberland_vs._Georgia_Tech_football_game

I realize that this is unrelated, but bear with me. If you look at the stats of this game, you will see one thing. Geargie Tech never threw a single pass. Every single play from scrimmage was a run. Why? Because Cumberland couldn't stop the run. The lesson from that, to me, is pretty simple. There's no need to change what works.
 

Terminate421

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emeraldrafael said:
Hunh.

Pokemon is a KIDS game. its made FOR KIDS. its nintendo knowing to attract young and get them hooked quick. They cant do something complex and make it harder for 8 year olds. The way it is now, its intro rpg.

As for is it appealing to adults, go to the metagame. Tons of strategy, thought, and material to keep adults into it. Just figuring an IV alone is enough, then you add the EVs, the natures, and all that jazz.

and I dont know why it would be a good idea to let us choose any pokemon. Everyone would pick the final evolution of common pokemon (like Nidoking, or Vaporeon, or Gengar) and just rape everything int he game. Unless the first trainer you want to fight that isnt your rival has an Alakazam or something.
Actually it isn't

PROOF:
http://www.escapistmagazine.com/news/view/108133-Game-Freak-Pokemon-Isnt-Just-for-Kids
 

chadGOLD

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Ok Ive added an update of my game with some new Pokemon from the Chad Version Pokedex. Also the battle scenes are shown.
Watch here: http://www.youtube.com/watch?v=2RQDIGp2gf8
 

immortalfrieza

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chadGOLD said:
immortalfrieza said:
chadGOLD said:
I see why the video doesnt show them off. It is also a collection of my other games so I didnt have a lot of time to show more.
The new game includes:
-Colisuem Battle
-Ability to switch Pokemon without using a turn
-All the original moves (Only 4 moves per Pokemon)from gen. 1-6
-About 35 new pokemon
-Ability to catch all 684 pokemon without trading
-Access to Johto,Kanto,Hoenn (Sinnoh nd Unova take up to much memory :/)
-Ability to accept or decline random battles.
-4 new legendaries!
-Pokemon can go past level 100 (up to 200 only though...)
-You dont automatically evolve after the level (U can choose when your Pokemon evolves and when it doesnt.)
What about the plot? That's pretty much what keeps people playing an RPG even after the system grows old. Without giving anything away, is the plot different from the typical Pokemon game?
Ah the Plot! You'll notice alot of familiar things like the 6 party limit and the different forms of transportation, but Ive enhanced the Pokemon Storage system and also Re-Ordered the fight setup back to the original Red-Crystal GB games. as far as 3d battles are concerned Im not sure it's possible to animate and program 684 pokemon with individual Types and Moves. I'm not a big fan of "3D" Pokemon so the battles will stay semi-2d with the 3D moves still intact. (although I have been working on some 3D cutscenes) I would like to hear from anybody else before I finish this game because I want it to be perfect, Tell me your thoughts and Ideas that should be added because I want Gamefreak to Notice this and apply some of my changes to their game one day.
I think you're confusing plot with gameplay, plot basically equals storyline. What I wanted to know is this going to be the old and used up get the gym badges beat the Elite Four storyline (Pokemon color games) or evil organization trying to take over the world and you have to stop them storyline (Pokemon Colosseum and Pokemon XD) or something entirely different from either?
 

immortalfrieza

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Sikratua said:
immortalfrieza said:
1. The stories of Pokemon games need to be better, not necessarily more mature, but need to be more immersive and detailed. There needs to be plot holes to be answered in other installments, there needs to be plot twists, surprises, revelations. In other words, Pokemon games need all the building blocks of a great story, and Pokemon games rarely have ANY of these things.
This article is a good example of something they are refusing to do that if they did would greatly help breathe life into this stale francise:
http://www.escapistmagazine.com/news/view/109149-Game-Freak-Wont-Let-Pokemon-Players-Be-Bad
What's next? You'll insist that a "Dun-duh-duuuuuuuunn" music sting be put in at every twist? No. Seriously. I have no idea what the problem is here, other htan you screaming "fuck new players" over the internet.

2. The overall plot of Pokemon games needs to change, with the exception of 2, (Colosseum and Pokemon XD: Gale of Darkness)ever since the first generation the goal of each Pokemon game has been exactly the same, go to a town, beat the Gym Leader, get a badge, go to the next town, rinse and repeat, while encountering an evil organization that isn't really evil or menacing at all that you take out, beat the Elite Four or whatever they're called that generation, become the Pokemon champion. Your mileage may vary, but this formula was done to death a LOOOOONG time ago.
Keeping with the theme that Pokemon is a franchise intended for consumption by children, let's look at this again. The opening premise of the game is something that a child can easily relate to. ("Mom, I want to be the best at this. Ooh, look! A puppy!") What I see here is you complaining that the premise of the game is too simplistic, kinda like how NBA Live 2011 is just about playing basketball. Where's the international espianage? See, the evil organisation is something that they throw in to make the game more palatable for older players. Seriously, do you think that a typical 6 year old gives a flying fuck about concepts like "unmaking reality?"

3. This is something 1&2 would help with, people like me (I'm 24 BTW) that grew up with Pokemon are being completely ignored, no attempts are being made to keep us hooked. They never need to change anything because they market to little kids. This is for the same reason children's stories have been around for centuries without a change, it's because for every one person that grows out of it, there are countless more children that are growing INTO it. They need to find a way to serve all ages, not just kids.
If that were true, there would be no new Pokemon with each generation. And, even if it were true that the game is completely stagnant, which it isn't... but, even if it were, the second part of your arguement completely contradicts the first part. Children's stories do not "need" to "serve all ages." And, Pokemon is a children's story.

4. The mechanics of Pokemon battles need to change, at least in the main game where the Pokemon's levels don't have to match, as long as your Pokemon CAN damage their opponents, all they have to do is power-level to beat anyone easily. This results (and I'm guilty of it too) in people just using one,two, or three (depending on if there are double/triple battles or not)Pokemon in every battle throughout the entire game, because it is a LOT less tedious than leveling up 6 Pokemon at once. The rest of your roster is just there to get you through obstacles. Also, all Pokemon in your roster should recieve XP for just being there, not just the ones that have been out, and it would be the full XP, as if they had been the only Pokemon out, and modifed by level so the lower level ones can catch up to the higher level ones.
No. They just don't. The weakness of leveing only one character, and leaving the rest of the group to wither is that, if, by some chance, that one ultra Pokemon gets beat, you're boned. Bluntly, you're just being lazy here.

5. Pokemon battles especially against the computer need to become much more engaging and not repetitive. They need to finally remove the turn based combat, which only required the player to know how to press the A button repeatedly, and change it to a action RPG, like Kingdom hearts or the Tales series, which even during really easy fights require you to pay attention.
So, instead of "hitting the A button repeatedly," you want players to hit the A button repeatedly. And, that's especially true when dealing with the bigger damage moves, like Earthquake or Surf.

6. Capturing of Pokemon should NOT be insanely tedious, the biggest problem here being that for no reason whatsoever Pokemon that faint cannot be captured, despite the fact that it would be much easier to do that way and that it happens in the Anime. Also, I know that rare Pokemon should be in there, but does that mean that I have to take out 100 small fry JUST to find that one Pokemon?!? Simple fix here, just have a system which would cause the odds of finding a rare Pokemon in an particular area to increase the more common ones you took out, eventually becoming all but certain.
Choice. To repeat an arguement from Extra Credits, look at the mushroom in Super Mario Brothers. "Why does it move?" The rest of it really doesn't make enough sense to warrant me chiming in on.

7. Unless it's an extremely rare or story event Pokemon, you should be able to choose ANY Pokemon from that game's roster as your starter. I can't tell you how annoying it is to want a particular Pokemon at the start, but not be able to get it until almost the end of the game.
Magikarp. Abra. Ralts. Hoppip. Azurill. Wynaut. Feebas. Spoink. Every one of those Pokemon has something in common. None of them have an offensive move at level 5. Choose one of them, and if you're new to Pokemon, the game is offically unwinnable. At least, that's how it seems to a kid who just started, and will give up before learning anything about the game.

Then, there's the other side of that arguement.

Gyarados. Tyranatar. Garchomp. Salamence. Metagross. Scizor.

Those choices, for all intents and purposes, break the game in the other direction. The challenge is now gone.

8. Evolution should be forcable to ALL Pokemon, as well as via level, so that people that just want to evolve a Pokemon could just do so without having to spend hours leveling it up, and if they were actually going to use it, they would be rewarded with much higher overall stats.
Am I allowed to just copy/paste what I put for "breaking the game the other way" here?

9. Finally, one of the most important, stop releasing 2 games and eventually a third every generation. It wouldn't have to be easy to do, but there should only be 1 version where all the Pokemon from that generation could be caught in one game. The reasons for this are simple, many gamers may NOT have many friends which actually play Pokemon games, because trading is a long and completely unnecessary process that, if you don't have somebody else to link up with, you'll be forced to purchase 3 versions of the game, another of whatever handheld it is on, and a link cable, and most people that play these games and their families are NOT made of money. Linking should be solely for Pokemon battles between players and nothing else
So, because you neither have friends nor access to any venue in which people play Pokemon, you believe that Game Freak should completely abandon the biggest boon to their bottom line? Do you not have wi-fi? You can't walk to a McDonald's, Burger King, Starbucks, friend's house...... etc. etc.



http://en.wikipedia.org/wiki/1916_Cumberland_vs._Georgia_Tech_football_game

I realize that this is unrelated, but bear with me. If you look at the stats of this game, you will see one thing. Geargie Tech never threw a single pass. Every single play from scrimmage was a run. Why? Because Cumberland couldn't stop the run. The lesson from that, to me, is pretty simple. There's no need to change what works.
I'm not even going to bother to counter every one of your statements because you're basically just saying that "this is how Pokemon has always been, this is how Pokemon always should be without even the slightest changes" which is laughable, and you're taking what I say out of context too. If I'm going to argue I'm going to do it with someone that might actually be even the slightest bit reasonable, and you aren't.
 

immortalfrieza

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black_knight1337 said:
Frieza I am with you on this. the series is in serious need of changes. for me now it is very repetitive and now boring. i love the idea of the game becoming more fast paced, i have even done up plans of how i would want it to be, think pokemon but real-time, and full control over your pokemon. i havent played the latest gen yet but im planning on seeing how good it is supposed to be. i like your idea on having any pokemon selectable at the start however some will have to restricted to stop you from being overpowered. even if they gave 2-3 per type it would be awesome.
Thanks, I guess I should change that choose any Pokemon part a bit, and clarify that I meant only base form Pokemon, not their evolutions. Also, they wouldn't be overpowered because they would all be level 5 (which means that they'd have to change a few to be much more useful) and in the other games there's always one of the 3 starter Pokemon that has a type advantage to pretty much every pokemon you'll encounter for quite a while, so it wouldn't be much different.
 

TheBlackWaterMan

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It seems there verision of "Innovation" is to add more pokemon too the battle it started with ruby/saphire with double team(it was "okay" not groundbreaking) and now in black and white they added a three way pokemon fight.

P.s. I would like to suggest the pokemon dungoun series if you want a little more innovation with pokemon then the normal games.
 

immortalfrieza

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immortalfrieza said:
1. The stories of Pokemon games need to be more immersive and detailed. This article is a good example of something that would greatly help breathe life into this stale franchise: http://www.escapistmagazine.com/news/view/109149-Game-Freak-Wont-Let-Pokemon-Players-Be-Bad
Ketsuban said:
I disagree with the premise that the franchise is stale, which rather undermines this point entirely. The stories have been improving since the very beginning - Gen IV had a man trying to erase existence and recreate it without emotion due to his own lack of emotional response. Gen V has a man trying to disarm the entire population of a country, by systematically abusing his only son into believing he's helping Pokémon by freeing them because they're his friends, in order to gain control of it by being the only man with a gun.
The premise of the franchise is stale because it's hardly changed since the first game. There's been no massive overhauls of the mechanics, just the graphics and most importantly and the stories are STILL not the focus of the games when they should be the entire point of the game. As it is, they could remake a bunch of old Pokemon games and remove Team Rocket, Aqua, Magma, Galactic, and Plasma and you probably wouldn't even notice or care that they were gone, and the evil organizations are the only thing that adds any story to the game whatsoever, but hardly any.

immortalfrieza said:
2. The overall plot of Pokemon games needs to change.
Ketsuban said:
Team Rocket were unapologetically moustache-twirlingly evil. Team Aqua and Team Magma were just plain incompetent because the story in Gen III was substantial but goofy. Team Galactic and Team Plasma were hapless because they had no executive direction due to their very existence being a cover for more malign dealings. The overall trend is towards the evil team being less and less relevant as anything other than a source of battles.
I should also point out that the two games you pick up as examples of changing the formula (Colosseum and XD) sold terribly.
While it's true that the Evil Organization in Pokemon games has had more complex reasons for their evil, what they do is rarely menacing. For instance, while their ultimate goal may be world domination/destruction, they never destroy much at all, attack anyone besides you with Pokemon, don't steal things much, etc. This is not how an evil organization should be, the Pokemon region that the game is based in at large should dread and fear them, and you should fight them out of a sense of justice and altruism rather than that beating them will get you _____ item which is needed to get pass ______ obstacle.

Oh, and Colosseum sold over 2 million units worldwide, which is a massive amount. I wasn't able to find how many Pokemon XD sold but considering how good it is I doubt it bombed.

immortalfrieza said:
3. People like me that grew up with Pokemon are being completely ignored, no attempts are being made to keep us hooked. They need to find a way to serve all ages, not just kids.
Ketsuban said:
You aren't actually identifying any faults or proposing anything better. What's wrong with the current system? ("It's only being marketed for kids" isn't a fault - if you don't market to kids you become the Comic Book Guy. Adults don't need something they already know exists and find fun to be rubbed in their faces.)
Yeah, actually being marketed solely to kids IS a fault, it is a major fault because it also means that they're designing it solely for kids too. I'm not saying that they shouldn't still market Pokemon to children, but putting in material that walks the line between all ages and marketing it as an all ages game would not only keep their younger audience hooked but help bring back old players and probably bring in new older gamers too, which I'm surprised they haven't really done since it would help increase the mountain of cash they get.

immortalfrieza said:
4. The mechanics of Pokemon battles need to hurpyburpy
(that's not even close to what I said)
Ketsuban said:
It does not take a huge amount of effort to rotate Pokémon around in your party so they all get equal experience. You're just being lazy.
Is it lazy for me to not want to have to go through the tediousness of rotating each and EVERY Pokemon (especially if you have to do 6) for every one of the HUNDREDS to possibly THOUSANDS of battles I'll go through in the entire game? As if that wasn't annoying and tedious enough, the fact that the XP is divided among each Pokemon that was out means that you have to get in even MORE battles than you otherwise would if they didn't divide it up.

immortalfrieza said:
5. Pokemon battles especially against the computer need to become much more engaging and not repetitive.
Ketsuban said:
I agree (sort of)! Gym leader battles have improved to an extent - less of them are about "have type advantage, sweep" than before - but it'd be nice to have some more battles on the level of Whitney or Elesa, with simple but effective strategies which can wreck you if you don't plan ahead.
Yeah, but ALL trainers in an area, if not individually, should have a variety of types of Pokemon, not solely ones that appear in the area. Also, the A.I. of battles in general should improve, I've gone in and out of battles all the time without hardly a scratch because the A.I. keeps using useless moves against me. They should have some kind of Pokemon type checking program in the computer that sees what type of Pokemon you have and uses moves and withdraws and sends out Pokemon that are useful against that type accordingly. Also, they should remove all those buffing, debuffing, and other moves that basically do nothing, at least when the computer uses them because you'll probably take them out in one or two turns anyway.

immortalfrieza said:
They need to finally remove the turn based combat, which only required the player to know how to press the A button repeatedly, and change it to a action RPG, like Kingdom hearts or the Tales series, which even during really easy fights require you to pay attention.
Ketsuban said:
Pokémon is defined by its turn-based combat, removing it would be taking one of the defining characteristics of the series away.
First, Pokemon is NOT defined by it's combat, it's every turn-based combat system that was ever made with types added in to make it LOOK like it's different when it really isn't. There isn't anything unique about the type system either, it's just the old Fire/Ice/Lightning/Water elemental system that has been around forever with a few more types added in. The only difference here is that instead of the elements being exclusive only to your enemies and you if you're wearing special equipment, they FORCE these elemental weaknesses and strengths on you.

If turn-based combat truly is the defining feature of Pokemon, then they need to take the turn-based combat more worthwhile and that you need to pay actual attention to even if you're overleveled. A good example would be the RPGs that have a turn-based combat system that if you're attacking you can press A or whatever with timing and do more damage, and block or dodge attacks against you to reduce or even avoid entirely with timing. This is about as interesting as I've experienced with turn-based combat, and when this kind of thing is absent only the battle music makes turn-based combat exciting, and Pokemon has only had exciting music in the first generation and the gamecube games.

immortalfrieza said:
6. Capturing of Pokemon should NOT be insanely tedious, the biggest problem here being that for no reason whatsoever Pokemon that faint cannot be captured, despite the fact that it would be much easier to do that way and that it happens in the Anime.
Ketsuban said:
I don't give three shakes of a pigeon's arse what the anime does, the anime sucks. Fainting a Pokémon stops you from catching it so you actually have to put effort into catching Pokémon. (Hint: Absol, Girafarig and Watchog can learn Mean Look and Baton Pass, and Breloom can learn Spore and False Swipe. If that's too hard, download Pokegen and make a Wonder Guard Spiritomb with Mean Look, Spore and False Swipe.)
I'm aware of these abilites designed largely for capturing, and they help the issue, but they're neither common to most Pokemon or useful against all Pokemon. Most of the hard-to-find Pokemon are resistent or immune to these attacks, and they're the ones that you actually need to use them on. Oh, and I just mentioned the Anime because it doesn't make any sense that they would do it there but not in the game, and even if the Anime didn't exist it still wouldn't make sense. The Anime is just boring for the same reason that the games are boring, they've never changed, but at least the Anime TRIES to make each episode look different, the Color games just add in new maps and new Pokemon and call it different when it really isn't.

immortalfrieza said:
Also, I know that rare Pokemon should be in there, but does that mean that I have to take out 100 small fry JUST to find that one Pokemon?!? Simple fix here, just have a system which would cause the odds of finding a rare Pokemon in an particular area to increase the more common ones you took out, eventually becoming all but certain.
Ketsuban said:
I disagree with your justification (fighting small fry waiting for the one you want to appear gives you an excuse to grind or trade with friends) but I like your solution because it makes the game more accessible.
Grinding is rarely necessary in Pokemon, at least for the main game and as of yet, and lately they've been doing the tower of trainers that you can fight over and over for that.

immortalfrieza said:
7. Unless it's an extremely rare or story event Pokemon, you should be able to choose ANY Pokemon from that game's roster as your starter. I can't tell you how annoying it is to want a particular Pokemon at the start, but not be able to get it until almost the end of the game.
It'd be nice to drop the required grass-water-fire trio, but I imagine it does make the game difficult to balance around (you just know some joker will decide he wants to start with Deino and then complain that the game isn't giving him enough experience and he has to grind too much). If you really want to have a nonstandard starter, I say trade with a friend.


Of course you can just "trade with a friend" to get some rare Pokemon early, but you could also get some Ultimate Pokemon at the start and speed through the game too. There are numerous ways trading can be used to help the Pokemon series' problems but the Pokemon games should be able to stand on their own and have far more than just trading with friends be it's sole redeeming value. I'm also aware that some Pokemon would be either too useless (just make them more useful) or have too steep XP requirements (which is an easy problem to solve, they could just lower it, but solely for starter Pokemon and only if they're not traded), but at least there should be a fairly large number of Pokemon available as starters of every type and/or mixed types.

immortalfrieza said:
8. Evolution should be forcable to ALL Pokemon, as well as via level, so that people that just want to evolve a Pokemon could just do so without having to spend hours leveling it up, and if they were actually going to use it, they would be rewarded with much higher overall stats.
I can maybe see this working. Certainly it'd deal with peoples' alarm over the fact they're riding on the back of a six-inch-tall pigeon. I might want to limit it to the postgame though.

Putting it in the postgame is acceptable since that's probably when most people put any real effort into getting all the Pokemon anyway.

immortalfrieza said:
9. Finally, one of the most important, stop releasing 2 games and eventually a third every generation. It wouldn't have to be easy to do, but there should only be 1 version where all the Pokemon from that generation could be caught in one game.
Ketsuban said:
You're supposed to trade with people and make friends. You can trade over the Internet now, your excuse about link cables is worthless.
Your second sentence pretty much invalidated the first one, on the internet you're probably not trading with people but with online avatars that you're probably not going to develop a meaningful relationship with and are probably just people that mass produce Pokemon for trading anyway, so no making of friends is necessary anymore and shouldn't have been to begin with. The multiple games every generation is just a cheap tactic from gamefreak because they couldn't be bothered to release 3 completely different games each with different Pokemon to trade between so they instead they give us the same game 3 times with slightly different Pokemon.

Jordi said:
I agree that it would be nice if they could provide some incentive to use more than a few Pokemon.
Ketsuban said:
Here's your incentive: "I think that Pokémon looks cool". You now have a justification for using pretty much anything in the game.
Really? You call that an incentive? How something looks is an extremely superficial reason to do anything, which is probably the main reason that Pokemon is marketed solely to kids because they are the only ones that would fall for such an approach. That's also ignoring the issue since you'd just use one or two, not your entire team

immortalfrieza said:
Things that never change (for the better obviously) die, people and francises alike.
Ketsuban said:
Pokémon has changed. Aside from the increasing number and variety of Pokémon, you've got Dark and Steel types (added in Gen II), held items (Gen II), natures (Gen III), EVs (added Gen III as an improvement over Gen I's worthless Stat Exp.), weather (Gen III), the physical/special split (added Gen IV, prior to which e.g. all Fire moves were special and all Fighting moves were physical), entry hazards (introduced Gen II, rose to prominence Gen IV)... the list goes on.
Not really, those things you mentioned are just minor tweaks instead of overhauls and most of them are also either imperceptable or no brainer things that should have been in the first generation of games to begin with.