immortalfrieza said:
Sikratua said:
"There's no need to change what works."
I guess I can answer this one, that is one of the most lazy attitudes amd also one of the oldest cliches in the book, and a repulsive one. This is also the one that Game Freak developers are under, the thing that will ultimately kill them through stagnation. They realize this apparently, because with White & Black they've at least started to change the formula to appeal to a wider audience. I hope their next generation of Pokemon games isn't just a little step but a massive leap forward.
Sikratua said:
Let me try this again, since you don't seem to understand. You are demanding that a game company perform a paradigm shit on a billion dollar game franchise, that may have the effect of costing said franchise their player base, AND lose that franchise revenue from new players... And, outside of "because I want it," or something similar, you have given no reason why. People throughout this thread have posted legitimate reasons as to why this is a bad idea, and you have completely ignored them. The options, pretty well literally, are "do what works, and get billions of dollars," or "risk everything." Seriously, that's not even a difficult choice.
People, through history, innovate when the writing is on the wall that the current format will no longer be enough for people. Frankly, your attitude is in the minority. This is retail. People vote with their wallets, and those votes are in favor of the current Pokemon format.
Once again, you've taken what I've said completely out of context, I never said that they need to change completely but they DO need to CHANGE! They just need to sit down and put a little thought and effort into doing it in ways that would NOT alienate their fanbase or their target demographic yet reach players of any age. It's possible and it's been done plenty of times before
Innovation does NOT just occur solely because things aren't working out so well anymore (though I will concide that is the most frequent reason) there's artistic integrity, fun with the process of creation, the desire to tell a good story and entertain people, the desire to have a good legacy, the pride of a well constructed and effective product, etc. The other reasons besides that you have your back against a wall are endless. A good example would be some ancient Japanese swordsmiths would make a 10 or so average quality swords to sell to the army in a month during wartime, but they would also take weeks, months, or even years just making a single exceptional blade to sell to an equally exceptional warrior or otherwise important person. Why would they do this when they would just continue making average swords? It's because of reasons OTHER than that their neck or their country's neck is on the line.
immortalfrieza said:
Yeah, well, guess what? Not only what you said rude, it was entirely untrue. I never said that children shouldn't still be able to enjoy future Pokemon games, but that EVERYONE should be able to enjoy them even years from now. I'll bet anything you could think up half a dozen games right now that you loved as a kid and if you picked it up and played it today you would like it for something other than purely nostalgia's sake.
Here's my list:
Super Mario RPG Legend of the Seven Stars
Final Fantasy 2 (4)
Final Fantasy 3 (6)
Secret of Evermore
Earthbound
RoboTrek
These were games I was perfectly able to understand and play as a kid that are still of value to me as an adult, THAT is how Pokemon games should be.
Sikratua said:
What's your point? No. Seriously. What the hell is your point? I do find it entertaining, in an ironic sense, that one of your main complaints about the Pokemon franchise is that it's a turn based RPG, and then you put 5 turn based RPG's up as examples of games that you can play today without "nostalgia filters." Speaking of Final Fantasy, what happens when Square tries to change the formula? That's right. Final Fantasy 13 and 14 happen. Then again, there hasn't been a good Final Fantasy game since the Super Nintendo.
The point? You want to know my point? Okay, but maybe I should scream it because it should have been incredibly obvious by now: GAMES THAT APPEAL TO CHILDREN DO NOT NEED TO BE CHILDISH!!!!!!! JUST LIKE GAMES THAT APPEAL TO ADULTS DON'T NEED TO HAVE MATURE CONTENT!!!!!!!
I gave those examples because they were some of the best games of my childhood and back when I was a child there were hardly any examples of anything BUT turn-based combat in RPGs, it wasn't really until the Tales series and Kingdom Hearts came out that Action RPGs started to become commonplace, and I was in my teens by then so I don't really count them. I also gave them because they all 6 games had very deep and moving plots that were easily understandable and exciting combat, even thought I was only 5 with oldest of them, and that they're games that are STILL great and that I would pick up and play now even if I never had before.