You here it all the time in sales pitches in RPGs. How the game rife with intrigue and no good guys. Do you think we need some clear cut sides in gaming or is it a good literary device that other games need
I dunno I would argue Valkyria Chronicles (1st one dont know about the second) did not have a (morally) good side and a bad side it painted the enemy initially as the bad side because the game is written presentation wise as a history and the winners get to tell it how they want and thus the enemy are all faceless to make it easier to dehumanise them but look at how it showed the leaders on the good side not exactly people of high moral integrity for the most part in fact they are shown in a worse light than the enemy commander in many ways. Then we have the political intrique of weapons of mass destruction and their use on both sides (Valkyries) which are actual humans or rather sentient creatures if you prefer who are alienated and used merely as tools by their superiors to further their cause, to them they are not people but things to use and we get to see that there is not much separating either side really each have their own reason for fighting.inu-kun said:Depends on the game in the end, games like Valkyria chronicles are okay with morally good sides and a bad side, because in the end it's about characters, not the politics.
Most of the time, even a "good" country or group isn't completely good. Look at Skyrim--you've got the Stormcloaks and the Imperials. The Stormcloaks were formed by Ulfric Stormcloak, who straight up murdered the previous king of Skyrim. But, he did it because he felt the Imperials had gone over the line with the White-Gold Concordat, which banned worship of Talos. So to him, he was dethroning a king who allowed a foreign nation to hold sway over them and ban integral parts of his nation's culture.gyrobot said:You here it all the time in sales pitches in RPGs. How the game rife with intrigue and no good guys. Do you think we need some clear cut sides in gaming or is it a good literary device that other games need
CutesySiren said:Not only is DA2 not even really "political intrigue", your description makes it painfully obvious that you haven't even played the game.Dr. McD said:Dragon Age 2 for example, is how to do a political intrigue game WRONG. Neither the mages or the templars are are all that interesting or sympathetic, and the ending is completely and utterly fucking predictable, not to mention the characters are dull cliche storms.
Take Merril, for instance, she's clearly supposed to be a cute, clumsy girl. But comes off as more borderline retarded than anything. And then there's Fenris, the walking bad JRPG cliche. In general the characters, save for Varric, are just plain bad.
The 'people themselves' form their own power factions - they are not a unified side. The oppressed become the oppressors, and all that jazz. "No, people... YOU are the politicians!"briankoontz said:In terms of political intrigue then, I wouldn't mind a happy kind of game for a change where the "third side", the people themselves, depose BOTH the lesser evil and greater evil and finally free themselves of all rulers. I'll play that if it's reasonably well implemented.
Ulfric's motivations are ulterior as you later find when you read a few things in (IIRC) the Thalmor Embassy.Lilani said:Most of the time, even a "good" country or group isn't completely good. Look at Skyrim--you've got the Stormcloaks and the Imperials. The Stormcloaks were formed by Ulfric Stormcloak, who straight up murdered the previous king of Skyrim. But, he did it because he felt the Imperials had gone over the line with the White-Gold Concordat, which banned worship of Talos. So to him, he was dethroning a king who allowed a foreign nation to hold sway over them and ban integral parts of his nation's culture.gyrobot said:You here it all the time in sales pitches in RPGs. How the game rife with intrigue and no good guys. Do you think we need some clear cut sides in gaming or is it a good literary device that other games need
The Imperials, on the other hand, want to bring Ulfric to justice and end the rebellion to bring order back to Skyrim. However, they're still infidels with a military foothold in foreign lands.