Poll: 3 ways to survive nuclear Fallout: a review by scotth266

Recommended Videos

oliveira8

New member
Feb 2, 2009
4,726
0
0
Amarok said:
The only thing I don't understand is when people complain about the sameyness of the subway stations.

Granted I haven't been to many subway stations in my life, but all the ones I have been to looked pretty damn similar.

Other than that, good review :)
Its just lazy design. The same way all caverns were the same in Oblivion.
 

scotth266

Wait when did I get a sub
Jan 10, 2009
5,202
0
0
oliveira8 said:
Amarok said:
The only thing I don't understand is when people complain about the sameyness of the subway stations.

Granted I haven't been to many subway stations in my life, but all the ones I have been to looked pretty damn similar.

Other than that, good review :)
Its just lazy design. The same way all caverns were the same in Oblivion.
Seconded. Quit being lazy devs! Grrr... there's no reason that there couldn't have been a little more care put into it. It would have made the game that much better.
 

GoldenRaz

New member
Mar 21, 2009
905
0
0
Great review, that was easy(and fun) to read.

I agree with the statement that Fallout 3 is better than Oblivion, and that the games are quite different(i.e. Fallout 3 is NOT just a re-skinned Oblivion with guns). But I felt that it was to few quest in the game overall. There were like 10 main quests and another 10 or so side quests, and neither of the quests took that long, really. Not to say that I think it lacked content(I made 3 characters, each with more than 40 hours of gameplay), but unless you wanted to explore the Wasteland without any real reason, you wouldn't get a very long game.

But then again, Oblivion had a lot of quests, but they were often repetitive or grind-ish, so maybe it was for the better...
 

CmdrKinslayer

New member
Jan 9, 2008
44
0
0
scotth266 said:
Grrr.... well that will certainly hamper any joy I derive from that game.
The principle is the same, but it turns out to work quite differently.

Due to the lack of scaled enemies, you can simply level how you want (powerleveling is still optional, just not required if you want to have a decent character). It really works out well with Morrowind because of this; even if you level in all non-combat skills you can still use lower level enemies to get your combat ones up later without getting your ass kicked by a random bandit in glass armor.

The weapon selection is also a lot more diverse. Don't be fooled by the stats - weapons have different ranges and other unmarked values that make all the difference. Spears don't suck because of the long reach, throwing weapons don't suck because they tend to stagger and you can throw them insanely fast, so don't overlook those if you're going down that path.

I hated Oblivion, I probably logged over 200 hours on Morrowind. That should tell you something.