1: Just like any other ship, they're capable of faster-than-light travel. It never really says how far into dark space they are, but it wouldn't take more than a few months to get from where they were to the outter rim of the galaxy.Suomimaster said:This is little bit off topic, but what constantly bothers me is that The Citadel was supposed to be a huge Mass Relay used to summon the Reaper forces, which were in sleep-mode outside our galaxy in the "black space". In the first Mass Effect this is prevented, the Citadel doesn't become Mass Relay.
In Mass Effect 2, during the ending cutscene we clearly see the Reaper forces moving towards our galaxy from the "black space". So how the hell:
1. They were able to move so frigging fast,
2. Went totally unnoticed by everyone in the whole galaxy until they attacked Earth?
3. The Citadel was meant so that the Reapers would get surprise attack, cripple the galaxy wide society and to preserve their powers. So shouldn't the Reapers be out of power (or something)?
Are these answered in the ME3?
2: In the ME 2 Arrival DLC, you learn there's a star system whose relay can link to any other primary relay in the galaxy. As such, it's the star system that the Reapers are goig to hit first. To prevent this from happening (apparently mere moments before the Reapers arrive), you crash an asteroid into the relay, escaping on the Normandy just before the impact. As such, the Reaper invasion hardly goes unnoticed. Again, it takes the Reapers a few months to get to the closest relay, then they make a b-line for Earth.
3: That's just the most efficient way for them to perform the harvest. If they take the Citadel, they gain control of the relay netowrk, as such they can put a hault to all interstellar travel, isolating each star system to make for easy pickings. It never says that they're incapable of waging a war of attrition, though. Clearly, they're more than capable.
And yet without said fleet, delivering the Crucible would be impossible, and Shepard would never have made it to the end in the first place. It's lame, I agree, especially since I heard there was originally supposed to be a part where you get to play around with ground force troop deployment when you're making the final push. The point is, though - and this was made clear from the beginning of the game - the sole purpose of building that fleet was to defend and deploy the Crucible, there were no illusions of using that fleet to beat the Reapers in a direct battle.RedEyesBlackGamer said:Okay, and if we as an audience go "That was really stupid and anti-climatic"? It was the end of a trilogy. There was no final battle, the whole point of building a fleet was rendered useless because you end the conflict alone anyway. This makes it feel like we spent the majority of the game gathering forces just to waste time. Add in that this huge reveal is at the very end of the game and comes out of nowhere and you have a recipe for an angry audience.