It depends on the game.
In an MMO like Ultima Online with full loot, it's pretty mean to kill a new player and take all their shit, plus there isn't even much sport in it.
In a fast paced FPS game, I don't even think about it. They are losing 10 seconds at most for dying. I'll play the wrecking ball all day, and they can learn from it or not. Same goes for RTS, no matter how hard and fast they lose, they should be learning something from it and getting better. It isn't my task to slow down for them, it's their task to catch up.
And every new game is a clean slate. Hence MMOs being the only time I ever might feel bad.
In an MMO like Ultima Online with full loot, it's pretty mean to kill a new player and take all their shit, plus there isn't even much sport in it.
In a fast paced FPS game, I don't even think about it. They are losing 10 seconds at most for dying. I'll play the wrecking ball all day, and they can learn from it or not. Same goes for RTS, no matter how hard and fast they lose, they should be learning something from it and getting better. It isn't my task to slow down for them, it's their task to catch up.
And every new game is a clean slate. Hence MMOs being the only time I ever might feel bad.