Warning: Wall Ahead
Monkeyman O said:
Its stupid. Its just developers being cunts and trying to fuck over users.
Plus what happens if your system dies? Then all that extra shit you have to rebuy though no fault of your own.
I don't think it's the devs really. Going by what David Jaffy has said, I get the feeling that the devs hat it more than we do and I can't blame them. After putting all that work into a project, to have it all chopped up must be frustrating too. If I was a dev, I would want everyone who got the game to appreciate all the work I put into it.
I think it's bean counters at the publisher that do it as it's only done with games backed by big publishers like EA & Sony.
AlternatePFG said:
My problem with Online Passes is that they have the opposite of the intended effect for me. There are multiple times where I rented a game, enjoyed the game's campaign and maybe considered buying it if the multiplayer is good, just to learn later that it's locked out. What's the point then? Paying 10$ for multiplayer just to get the full game a few days later and have a usless online pass sitting around? Might as well say "Fuck it" and not buy the game entirely.
Cerberus Network and that small little stuff is fine. Just when it's a large chunk of the game you're locking me out of, that's a different story. Day 1 DLC on the other hand that you don't get free for buying the game new is absolute bullshit, no way around it.
That was exactly my experience with Battlefield 3. Rented it, the campaign was kind of lame but the controls were pretty good. The multiplayer may have convinced me to buy it but I sent it back rather than buy the online pass. Nobody's going to pay $10 on top of a rental.
Yea. I've never had a problem with bonus in game items, themes, swag, or anything like that. Those are appropriate incentives. It's when they start locking the actual gameplay content; that's what bothers me.
FrozenSkye said:
Buying used games hurts the developers that make games, it's as simple as that. No developer see's a single dime for a used game sale at Gamestop, or anywhere else that sells used games or if you happen to buy a game from a CL posting.
If you want to support your developer, you have to pony up that $60+. I can generally understand this issue from both viewpoints. They feel they're getting cheated on honest money, and some games take sometimes years of planning and development and lot's a crappy hours to put together. So when they see that the sales aren't what was expected, you can bet anything that they're going to come up with a way to ensure that gamers pay for a new version.
All they're doing is trying to make sure they get the full value for their game. They do honest work, why would you punish them for it?
That's the other thing. I don't think the devs get a cut of that money. They still get the same crappy wages they've been making for years. All that money goes into the pockets of board members.
I'm sure gamers who purchased used games want to get the full value of their money too. I'm sure most of them earned it honestly too.
Crono1973 said:
Buying used games hurts the developers that make games, it's as simple as that. No developer see's a single dime for a used game sale at Gamestop, or anywhere else that sells used games or if you happen to buy a game from a CL posting.
Nor should they make money from used sales. You could also say that buying a used car hurts GM factory workers too that is just how it is. I could say that the lack of used games would hurt the developers more because then fewer games would be bought. Indeed, many people purchase new games with money from trading in old ones. Many people also risk their $60 only because they have the option to get some of that money back if they don't like the game.
If you want to support your developer, you have to pony up that $60+.
I used to but now I don't. All the underhanded, greedy tricks pulled by the industry this generation has really made me not care. Karma!
I can generally understand this issue from both viewpoints. They feel they're getting cheated on honest money
They are wrong for feeling that way. Used sales are perfectly legal and moral. They have no claim to money made from used sales, only the first sale.
and some games take sometimes years of planning and development and lot's a crappy hours to put together.
It's a job and every job requires many hours of work, the GM factory worker works many hours too but no one cries for him when people buy used cars, nor should they.
So when they see that the sales aren't what was expected, you can bet anything that they're going to come up with a way to ensure that gamers pay for a new version.
..by punishing the ones who do buy. Brilliant!
All they're doing is trying to make sure they get the full value for their game. They do honest work, why would you punish them for it?
Full value is not a constant. Most games aren't worth $60 and when people aren't willing to pay that much, punishing them with DRM, Online Passes and other such nonsense isn't the answer.
The interesting thins is that there are many used car lots owned by GM because they buy back (drivers trade in) their old products.
I think the publishers should try something like that if they want to curb what's going on.
That way Gamestop isn't getting the money they should be getting AND they get to control how much of the market is saturated with used games.
That would actually mak things better for the publisher AND the gamer...screw gamestop; they've been ripping everyone off anyway.
TheKasp said:
Crono1973 said:
Buying used games hurts the developers that make games, it's as simple as that. No developer see's a single dime for a used game sale at Gamestop, or anywhere else that sells used games or if you happen to buy a game from a CL posting.
Nor should they make money from used sales. You could also say that buying a used car hurts GM factory workers too that is just how it is. I could say that the lack of used games would hurt the developers more because then fewer games would be bought. Indeed, many people purchase new games with money from trading in old ones. Many people also risk their $60 only because they have the option to get some of that money back if they don't like the game.
The car analogy doesn't work. Actually, there is no other market where used sales have such a big impact on the success of failure of the developing studio.
Cars - the used product is always inferiour to the new. ALWAYS. People buying used cars risk always to buy a car with damages.
Movies - the actual sales are not the only source of revenue, the success of a movie depends in most cases on the money it makes during the cinema runs.
Music - well, the artists are making most of their money with shows.
Games - no damages in buying used (if the distributor actually does his job and checks the copies he accepts), no new money is added into the market, distribution sales are the only source of money for both publisher and developer.
So basically, all other industries don't make money from used sales but they are not limited by only one source of revenue. And when they try to find another market like lets say... online passes or rewarding new buyers the customers start crying out how bad the industry actually is.
But schemes like that don't save the developers either.
Look at LA Noir; they chopped out half the game so it could be sold separately as dlc or be made vendor specific pre-order codes. Even with all that, the studio closed down anyway. THQ got rid of a bunch of people recently and they have online pass on everything.
The online pass, pre-order, dlc schemes don't help the devs at all. If the game has a big launch or a ton of people buy online passes, the devs don't get bonuses or anything. The dbags on the board at the publisher who come up with ideas like online pass get those bonuses.
I actually think some gamers (not too many of course) would be more accepting of it if the devs were given decent wages and bonuses for games that sell really well.
Also you left out books. When I was in college (before ebay) what's been happening between Gamers, Publishers, and Gamestop was happening between Students, Textbook publishers, and school bookstores. The only difference is that when ebay did come around the school bookstores weren't as smart as gamestop and didn't buy the cheaper books from ebay thus gouging the used prices even further.