Poll: A Wii Goldeneye- a terrible thing?

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imaloony

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Squilookle said:
For those that were there at the time- Goldeneye was the bomb. It was bringing people together to blow each other away before Halo was even conceived.
Incorrect. Marathon, the first incarnation of Halo, was released in 1994, while Golden Eye was released in 1997. Granted, Marathon wasn't as big of a deal as Golden Eye, but Halo WAS conceived before Golden Eye.

As for this Golden Eye, even before this knowledge, I didn't think it would be any good. Firstly, the Wii hasn't had a good FPS yet.
"Oh, but what about The Conduit and Call of Duty 4: Reflex?"
Well, those games bare the label "Good for a Wii game", which will cripple them forever. Plus, the Wiimote is just too inaccurate for a shooter. It tries to mimic the PC scheme, and it fails miserably.

Also, one of the main reasons Golden Eye was so good back in the... what, Fifth Gen, was because there was nothing else like it on consoles at the time. Even Wolfenstein and Doom couldn't hold anything to it. Today, with all these shooters everywhere, it won't stand out, except for the title. It will be purchased most likely for nostalgia, and it will probably disappoint.
 

Squilookle

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imaloony said:
Squilookle said:
For those that were there at the time- Goldeneye was the bomb. It was bringing people together to blow each other away before Halo was even conceived.
Incorrect. Marathon, the first incarnation of Halo, was released in 1994, while Golden Eye was released in 1997. Granted, Marathon wasn't as big of a deal as Golden Eye, but Halo WAS conceived before Golden Eye.
You're right about Marathon. But the RTS turned 3PS turned FPS game that eventually became known as Halo had not yet been drafted up. That's what I was getting at.

As for this Wii Golden Eye, even before this knowledge, I didn't think it would be any good. Firstly, the Wii hasn't had a good FPS yet.
"Oh, but what about The Conduit and Call of Duty 4: Reflex?"
Well, those games bare the label "Good for a Wii game", which will cripple them forever. Plus, the Wiimote is just too inaccurate for a shooter. It tries to mimic the PC scheme, and it fails miserably.
I'm no expert on Wii shooters, but I heard that MOH: Heroes 2 is currently the best controlling Wii shooter, though that info could possibly be out of date With Red Steel 2 out. Plus about every console FPS today tries to mimic the PC scheme, which holds it back.

Also, one of the main reasons Golden Eye was so good back in the... what, Fifth Gen, was because there was nothing else like it on consoles at the time. Even Wolfenstein and Doom couldn't hold anything to it. Today, with all these shooters everywhere, it won't stand out, except for the title.
Of course it will stand out. Even for years after 1997 shooters were coming out and mimicing Goldeneye, yet people still preferred playing the original. EA tried several bond FPSes that ripped off Goldeneye and the original still had no problem standing out from them- even when EA got desperate enough to use the actual title to sell Rogue Agent, which people again ignored in favour of the original Goldeneye 007. Much like Half Life, Goldeneye had many later imitators but nobody really captured that feel the original had. Even today, in a post Halo world, people are still playing Goldeneye because it stands out.

You don't hear people saying they enjoy playing it but wished it had COD controls and Daniel Craig swapping one liners with... some brute that I'm guessing is supposed to be 006. Bottom line is if it ain't broke, don't fix it, and if someone has brought it back and that ain't broke, why block it so you can have a "fixed" version instead?
 

2fish

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I still have my original version, and perfect dark on the 360 and N64. I am set, let wii prove it is a gaming console for all gamers with the new goldeneye. I shed no tears for this, I just want to get nintendo to start taking their pills again.
 

10BIT

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Squilookle said:
There is no such thing as 'good for it's time'. Good gameplay transcends time and space. The first Mario is just as enjoyable now as it was on first release without adding in motion blur or a techno remix, Quake and Unreal Tournament do not need regenerative health or cover mechanics to 'improve' them, Outrun does not need photorealistic race tracks to be enjoyable, and Goldeneye does not need jumping or 3rd person sections to appease a mob.
You are right in that there is no need to put these extra bits in, but it does help a great deal in getting it recognised above all the other games being released nowadays. All Eurocom are doing is applying the anount of polish to this game that other recent games get. Plus, "motion blur... techno[footnote]I've only heard techno music in old games, so I have no idea why you've included this[/footnote]... regenerative health... cover mechanics"? You have a warped view of modern games. Just because these elements are more common nowadays does not mean that these elements are necessary to be considered a modern game; it's just like saying that all modern games have to focus on surgery because doctor sims are a new idea.

'Modernising' a game is hardly a bad thing, Resident Evil on the Gamecube was vastly superior to the original thanks to all the changes.

It's like getting students to appreciate Baz Luhrmann's Romeo and Juliet as if it was how the story was originally shown
And n- wait... wut? I have no friggin' clue how you got to this conclusion, or even what this is supposed to mean. Are you trying to suggest that when this game comes out, everyone will forget about the N64 version and be forced to love this one instead? I hope you can explain to me what you mean and what leaps you took to get to this statement, otherwise this sentence looks very idiotic.

Not only that, but in Goldeneye's case, people are still playing it specifically because it is different and has not been surpassed in certain ways. And yes, I'm thinking of the controls here. Apart from Perfect Dark, Timesplitters and a few others, many games have blindly tried emulating the PC aiming on a gamepad since Halo came out, which is actually regressing console FPS progress.
Okay, I'll admit I was a bit hasty in saying the controls have become common and improved upon, but whenever someone complains about a change to one of their favourite games, it's true 90% of the time. A port of the original won't do anything to change how often modern games will use the control scheme though, so a port will be unnecessary when you can play the original. I still stand by my original claim that PC controls work much better with a wiimote & nunchuck that the original Goldeneye controls.

What if someone took Half Life and remade it so everything was set in small, self contained levels instead of the sprawling progressive path that it took? What if Gordon Freeman started mouthing off quips to other people, as Daniel Craig does in the Goldeneye Wii trailer? Sure it might placate 12 year olds hooked on Modern Warfare 2, but it's not helping the genre any.
And here is an example of a straw-man argument with no grounding in reality, especially annoying when there is another game that would be a perfect analogy to this one: Metroid: other M:

This is the latest game in a series that is highly regarded[footnote]higher than Goldeneye I believe[/footnote] and stars a silent yet strong female protagonist and has been trusted to 'Team Ninja', a company famous for games that objectify women[footnote]drawing parallels with your complaint about how Eurocom's tradition of holding the player's hand is against what the original Goldeneye stood for[/footnote]. Not only that but they've also made the protagonist speak and given over 2 hours of cinematic to the game in a series which has been valued for it's minimalistic approach to story[footnote]mirroring your complaints with the new Goldeneye[/footnote]. In fact this whole combination of elements caused things to be so bad that the co-creator cried. Wait, sorry, I meant so good that the co-creator cried [http://www.escapistmagazine.com/forums/read/7.225339-Other-M-Made-Metroid-Co-Creator-Cry]. It has also received universal praise amongst those who have played it, so none of your arguments have convinced me that the remake has suffered from any kind of reduction in quality.

I really don't understand why people go up in arms just because of some minor tweak. I wish I could just go 'shut up and grow a pair' to them. There's nothing stopping you from replaying the original if that's all you want to do, just stop acting like they've sent you a video of them raping both your grandmothers just because they felt like shaking up the formula to add freshness/appeal to a wider market. There is nothing bar your allergies to change to suggest anything wrong is going on.

You don't hear people saying they enjoy playing it but wished it had COD controls and Daniel Craig swapping one liners with... some brute that I'm guessing is supposed to be 006.
And I've never said "I wish someone would create a game where the main character is a runaway from the circus who cures people's mental illnesses by leaping into their heads." yet I still loved Psychonauts when I got my hands on it.

Bottom line is if it ain't broke, don't fix it, and if someone has brought it back and that ain't broke, why block it so you can have a "fixed" version instead?
To repeat (and simplify) what I said before: a) to keep things feeling fresh (and to reasonably charge full price for the game), and b) to remove the competition.

Why have you suddenly started claiming this game being the fixed version? As you said before, the original wasn't broken and no one's disagreed.
 

Xiorell

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PureChaos said:
i just wish they'd used Brosnan instead of Craig
This.

OT - I'm more than willing to buy the new version and give it a try, if it equals/betters the N64 version, money well spent, if not, well it had some pretty fucking big shoes to fill so hardly suprising.
Re-visiting a game as loved as Goldeneye is gonna piss of a bunch of people no matter what they do or WHO makes it, could have been and assume it's the most polished perfect mofugga ever and people WILL still cry about it anyway.

I'd rather someone tried and failed than see nothing at all, as good or bad as it may be it will not tarnish my memories of the N64 version so, why not give it a chance.
 

SilkySkyKitten

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Hmm, it appears I'm a minority in the fact that I'm eagerly anticipating this game. I loved the crap out of Quantum of Solace, and since this appears to be more of the same I'm looking forward to it.

Yeah, some might whine and moan that it "isn't exactly like the original game", "too much like CoD", or "BROSNAN ISN'T IN IT!! BAAWWWWW!!!", but I don't give a damn. As long as it is as fun as the original (or just fun in general), I'll be happy.
 

zombie711

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the only people who will hate the new golden eye are the people who wont get it because they lack a wii. theres nothing wrong with the new version. and in the end its fair that wii owner get it because we didnt get modern warfare 2.
 

MikailCaboose

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Although I would normally say let Rare develop it, after seeing Rare's latest games on the 360, I've lost faith in them. After all, it isn't the same Rare as that made Goldeneye.
 

linkzeldi

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Why would I pay money for an HD remake of a game I still own for the N64. Ocarina of time doesn't count, mine kept crashing. I am personally psyched for the wii remake. I love the wii, and I love Daniel Craig. Besides, this is nintendo, I doubt they'd let a remake of one of their most famous games suck.
 

mad825

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zombie711 said:
the only people who will hate the new golden eye are the people who wont get it because they lack a wii. theres nothing wrong with the new version. and in the end its fair that wii owner get it because we didnt get modern warfare 2.
how egotistical.

ok, a point given that people will have a grudge that it's an Wii exclusive however because it's on a lower performing console there would so much that could have been improved, take for example GoldenEye: Source.....

.......what am I saying?!?!?? Golden Eye for the Wii is going to suck, period. once I can be bother to install steam, I'll be playing this!

MW on the wii? ha, dont make me laugh, it will be like Mercenaries 2 on the PS2, they would have to cut down on alot of things and wouldn't be worth it
 

zombie711

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mad825 said:
zombie711 said:
the only people who will hate the new golden eye are the people who wont get it because they lack a wii. theres nothing wrong with the new version. and in the end its fair that wii owner get it because we didnt get modern warfare 2.
how egotistical.

ok, a point given that people will have a grudge that it's an Wii exclusive however because it's on a lower performing console there would so much that could have been improved, take for example GoldenEye: Source.....

.......what am I saying?!?!?? Golden Eye for the Wii is going to suck, period. once I can be bother to install steam, I'll be playing this!

MW on the wii? ha, dont make me laugh, it will be like Mercenaries 2 on the PS2, they would have to cut down on alot of things and wouldn't be worth it
I would argue with you but it seems you have already stated your hate for nintendo.
 

Jodan

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im not going to get it because its on wii and i dont have a wii because i dont like the controls for games like this. the wii was made for party games and should stick to that. if this was for ps3 or xbox or pc i wold buy this game in a second. in fact if three years ago i knew they were going to remake goldeneye (on a real console not one with ps2 graphics) i would build a time machine go into the future and bring three back.
 

Azure Sky

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Squilookle said:
Unfortunately, Nintendo pulled the plug on it to prevent it from being released on a non Nintendo platform. Apparently they choose to pretend that Perfect Dark, Banjo Kazooie, Banjo Tooie and Conker: Live and Reloaded don't count.
Sorry, gotta bite on this one, can't help myself here.

Perfect Dark: Zero, Banjo and Kazooie: Nuts and Bolts and Conker: Live and Reloaded are some of WORST games Rare have made since the N64 was surpassed by the Gamecube, and that was quite some years ago now. (Okay, okay, Starfox Adventures wasn't exactly... Great? But I think it 'might' have gotten a pained 'pass')

To be hopeful, now that the new Microsoft-era Rare doesn't have there hand in it, we may see a good game finally.

And I know I am quite heavily Rare-bashing, I used to love their games on the N64, to see the Xbox 360 abominations was... Painful?

To summarize, I am kinda glad that this is kept to its home console, especially with Rares recent track record.

Edit:
To clarify a little more, Perfect Dark and the Banjo games on xbox live are nothing more then ports with a graphical upgrade. I know that Perfect Dark's controls are sub-optimal for a dual analog control scheme, not to mention it is far inferior to the original setup.
(Well, I do believe that Banjos 'stop and swap' was implemented, but that was old news, the only reason it wasn't in the 64 version was because the system was incompatible after its 1st release in which the onboard ram held the games image for about 2 seconds after the console was shut off, as opposed to the first gen holding it for about 20 seconds)
 

mad825

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zombie711 said:
Oh really?
I have no hate for Nintendo as never did once mention/hinted it however what you did say was rather fan boyish and not very constructive, any dedicating gaming console must have good hardware otherwise developers will have very strict limitations to uphold thus the Wii is a prime example and undoubtedly will reflect on the game, the question "if it's a good game" will be left to the critics if they so happen to mention "it could have been better"
 

Squilookle

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Whoa- I shouldn't have left this thread for so long! Oh well, into it:

10BIT said:
You are right in that there is no need to put these extra bits in, but it does help a great deal in getting it recognised above all the other games being released nowadays.
Pretty sure that in the case of Goldeneye, merely mentioning it's name is enough to get attention, as it did for Rogue Agent, abeilt for all the wrong reasons. Its even worse when you're putting in common features in a remake of a game made famous for it's simplicity and streamlined gameplay. Making it like all the other games actually seems far more of a hindrance to getting it recognised over all the others rather than helping it.



All Eurocom are doing is applying the anount of polish to this game that other recent games get. Plus, "motion blur... techno...[footnote] which is everywhere in games up to today. Not that I'm saying that's a bad thing at all.[/footnote] regenerative health... cover mechanics"? You have a warped view of modern games. Just because these elements are more common nowadays does not mean that these elements are necessary to be considered a modern game
Dude they're just examples. I never said they were a necessary part of modern games- but they are a modern game feature- and ones that in no way can guarantee an improvement of an older game.

Are you trying to suggest that when this game comes out, everyone will forget about the N64 version and be forced to love this one instead?
No, I'm saying that when there are other versions out that are more like the original, what Eurocom is making here is esentially equivalent to a Baz Luhrmann version of Romeo and Juliet by comparison. It might not be the best example, but it's the same sort of thing. Maybe some will forget the original for this one, though I doubt that's anyone's intention- save perhaps for Nintendo if they choose never to release it on the VC.

Okay, I'll admit I was a bit hasty in saying the controls have become common and improved upon, but whenever someone complains about a change to one of their favourite games, it's true 90% of the time. A port of the original won't do anything to change how often modern games will use the control scheme though[footnote]Again, I never said it would. I'm merely saying that one of the reasons people still prefer playing it over more recent titles[/footnote] so a port will be unnecessary when you can play the original. I still stand by my original claim that PC controls work much better with a wiimote & nunchuck that the original Goldeneye controls.
I totally agree about PC controls and the Wiimote being better than a gamepad, but that's irrelevant- we're talking about the setup of the gamepad controls here. Also saying a port is unnecessary when the original can be played instead is a moot point. If a fan of the original starts wishing for a remade port, it's usually because either they are unable to play the original anymore, or they just want to see it with better graphics -you know, pretty much exactly what Rare was doing on Goldeneye XBLA- and saying 'go play the original' addresses neither of those issues.

"What if someone took Half Life and remade it so everything was set in small, self contained levels instead of the sprawling progressive path that it took? What if Gordon Freeman started mouthing off quips to other people, as Daniel Craig does in the Goldeneye Wii trailer? Sure it might placate 12 year olds hooked on Modern Warfare 2, but it's not helping the genre any".

Metroid: other M
OK, Granted that that game makes a better wider analogy, but there's one key thing holding it back. I used Half Life as an example- an older game, the first in a series. M is the latest iteration of a long running series that is highly regarded [footnote]though not even close to as much as games like Goldeneye are. Even among the long running Nintendo franchises it's one of the lesser ones.[/footnote] and as such is expected to break new ground. That's what new games are supposed to do. Had Metroid: Other M been a direct remake of an earlier Metroid, it might have had something, anything to do with what we're talking about here. However it isn't, so it doesn't at all.

I really don't understand why people go up in arms just because of some minor tweak.
It depends on your definition is of a minor tweak. To me a minor tweak involves enhancing the graphics a bit, correcting frame-rates, removing an annoying bug or two, supporting higher resolutions etc. As seen in Perfect Dark XBLA for example. That's a remake done right. Having guards dangling off the side of trucks, cramming a dam wall chock full of helipads and searchlights, bogging down a run-and-gun game section with unnecessary cover mechanics and changing the person who actually went through the story in the film version are what we call not minor tweaks.

There's nothing stopping you from replaying the original if that's all you want to do
Again- a moot point. If people only wanted to do that, then there would be no hype for a remake whatsoever.

There is nothing bar your allergies to change to suggest anything wrong is going on.
Actually I am in favour of change, when it's done right, as seen in my views of the XBLA versions of Goldeneye and Perfect Dark as I've already said quite a few times.

And I've never said "I wish someone would create a game where the main character is a runaway from the circus who cures people's mental illnesses by leaping into their heads." yet I still loved Psychonauts when I got my hands on it.
You're getting new games confused with remakes again.

Bottom line is if it ain't broke, don't fix it, and if someone has brought it back and that ain't broke, why block it so you can have a "fixed" version instead?

Why have you suddenly started claiming this game being the fixed version? As you said before, the original wasn't broken and no one's disagreed.
Because if Eurocom thinks it needs to change the controls/Level Design/Characters/Everything to make the game work, then at least in their eyes the Wii Goldeneye is certainly "fixed". Note the inverted commas.


Azure Sky said:
Sorry, gotta bite on this one, can't help myself here.

Perfect Dark: Zero, Banjo and Kazooie: Nuts and Bolts and Conker: Live and Reloaded are some of WORST games Rare have made since the N64 was surpassed by the Gamecube
Whoever said anything about Perfect Dark Zero or Nuts and Bolts?
 

10BIT

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Squilookle said:
Again- a moot point. If people only wanted to do that, then there would be no hype for a remake whatsoever.
Then why do these people want a remake? If the only change from the original was improved graphics, I'd consider it a lazy job and would only consider buying it if it were budget priced and I could not get the original easily.

I totally agree about PC controls and the Wiimote being better than a gamepad, but that's irrelevant- we're talking about the setup of the gamepad controls here.
Sorry, missed you mentioning about the gamepad and thought you were talking about the Wii-mote. It would seem like a bad decision if they changed the controls to the norm, but with Wii-mote play as well it might make things more balanced. The control scheme might not be like Halo upon release, so it seems to me to be too soon to condemn the game's controls now.

M is the latest iteration of a long running series that is highly regarded [footnote]Saying it's one of Nintendo's 'lesser' franchises is hardly demeaning. I still say it's held in much higher regard than Goldeneye[/footnote] and as such is expected to break new ground.
So, sequels must break new ground but not remakes?

I was comparing this to new games because I'm viewing this game as if it were a new game, and can't see how viewing it as a remake would make any difference. To me, the Resident Evil remake is an example of a (near) perfect remake since it changed a lot of elements, yet these changes only enhanced what made the original good. Shattered Memories is my personal favourite remake due to the multitude of original elements in that game, but I can understand why others would dislike it having a lot of core gameplay changed.

Also, how did you get your hands on an advanced copy? You seem to be so sure that this will have derogatory changes you must have played it already.

Edit: I understand what you are talking about, it's just it wouldn't have been something I'd personally look forward to, and feel you're being too harsh on the remake we are getting.

mad825 said:
MW on the wii? ha, dont make me laugh, it will be like Mercenaries 2 on the PS2, they would have to cut down on alot of things and wouldn't be worth it
*cough [http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition?recent-sort=userscore]*
It's gotten quite a few favourable reviews.
 

Valkyrie101

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Don't care, because I never played the original and have no interest in the remake. if I did, though, I'd be pretty pissed off. The other version looks a lot better.
 

mad825

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10BIT said:
mad825 said:
MW on the wii? ha, dont make me laugh, it will be like Mercenaries 2 on the PS2, they would have to cut down on alot of things and wouldn't be worth it
*cough [http://www.metacritic.com/game/wii/call-of-duty-modern-warfare-reflex-edition?recent-sort=userscore]*
It's gotten quite a few favourable reviews.
you see the simile?
yes? good, my point stands clear as the reviews even covers my argument.