Whoa- I shouldn't have left this thread for so long! Oh well, into it:
10BIT said:
You are right in that there is no need to put these extra bits in, but it does help a great deal in getting it recognised above all the other games being released nowadays.
Pretty sure that in the case of Goldeneye, merely mentioning it's name is enough to get attention, as it did for Rogue Agent, abeilt for all the wrong reasons. Its even worse when you're putting in common features in a remake of a game made famous for it's simplicity and streamlined gameplay. Making it like all the other games actually seems far more of a
hindrance to getting it recognised over all the others rather than
helping it.
All Eurocom are doing is applying the anount of polish to this game that other recent games get. Plus, "motion blur... techno...[footnote] which is everywhere in games up to today. Not that I'm saying that's a bad thing at all.[/footnote] regenerative health... cover mechanics"? You have a warped view of modern games. Just because these elements are more common nowadays does not mean that these elements are necessary to be considered a modern game
Dude they're just examples. I never said they were a necessary part of modern games- but they are a modern game feature- and ones that in no way can guarantee an improvement of an older game.
Are you trying to suggest that when this game comes out, everyone will forget about the N64 version and be forced to love this one instead?
No, I'm saying that when there are other versions out that are more like the original, what Eurocom is making here is esentially equivalent to a Baz Luhrmann version of Romeo and Juliet by comparison. It might not be the best example, but it's the same sort of thing. Maybe some
will forget the original for this one, though I doubt that's anyone's intention- save perhaps for Nintendo if they choose never to release it on the VC.
Okay, I'll admit I was a bit hasty in saying the controls have become common and improved upon, but whenever someone complains about a change to one of their favourite games, it's true 90% of the time. A port of the original won't do anything to change how often modern games will use the control scheme though[footnote]Again, I never said it would. I'm merely saying that one of the reasons people still prefer playing it over more recent titles[/footnote] so a port will be unnecessary when you can play the original. I still stand by my original claim that PC controls work much better with a wiimote & nunchuck that the original Goldeneye controls.
I totally agree about PC controls and the Wiimote being better than a gamepad, but that's irrelevant- we're talking about the setup of the gamepad controls here. Also saying a port is unnecessary when the original can be played instead is a moot point. If a fan of the original starts wishing for a remade port, it's usually because either they are unable to play the original anymore, or they just want to see it with better graphics -you know, pretty much exactly what Rare was doing on Goldeneye XBLA- and saying 'go play the original' addresses
neither of those issues.
"What if someone took Half Life and remade it so everything was set in small, self contained levels instead of the sprawling progressive path that it took? What if Gordon Freeman started mouthing off quips to other people, as Daniel Craig does in the Goldeneye Wii trailer? Sure it might placate 12 year olds hooked on Modern Warfare 2, but it's not helping the genre any".
Metroid: other M
OK, Granted that that game makes a better wider analogy, but there's one key thing holding it back. I used Half Life as an example- an older game, the first in a series. M is the latest iteration of a long running series that is highly regarded [footnote]though not even
close to as much as games like Goldeneye are. Even among the long running Nintendo franchises it's one of the lesser ones.[/footnote] and as such is
expected to break new ground. That's what new games are supposed to do. Had Metroid: Other M been a direct remake of an earlier Metroid, it might have had something,
anything to do with what we're talking about here. However it isn't, so it doesn't at all.
I really don't understand why people go up in arms just because of some minor tweak.
It depends on your definition is of a minor tweak. To me a
minor tweak involves enhancing the graphics a bit, correcting frame-rates, removing an annoying bug or two, supporting higher resolutions etc. As seen in Perfect Dark XBLA for example. That's a remake done
right. Having guards dangling off the side of trucks, cramming a dam wall chock full of helipads and searchlights, bogging down a run-and-gun game section with unnecessary cover mechanics and changing the person who actually went through the story in the film version are what we call
not minor tweaks.
There's nothing stopping you from replaying the original if that's all you want to do
Again- a moot point. If people only wanted to do that, then there would be no hype for a remake whatsoever.
There is nothing bar your allergies to change to suggest anything wrong is going on.
Actually I am in favour of change, when it's done right, as seen in my views of the XBLA versions of Goldeneye and Perfect Dark as I've already said quite a few times.
And I've never said "I wish someone would create a game where the main character is a runaway from the circus who cures people's mental illnesses by leaping into their heads." yet I still loved Psychonauts when I got my hands on it.
You're getting new games confused with remakes again.
Bottom line is if it ain't broke, don't fix it, and if someone has brought it back and that ain't broke, why block it so you can have a "fixed" version instead?
Why have you suddenly started claiming this game being the fixed version? As you said before, the original wasn't broken and no one's disagreed.
Because if Eurocom thinks it needs to change the controls/Level Design/Characters/Everything to make the game work, then at least in their eyes the Wii Goldeneye is certainly "fixed". Note the inverted commas.
Azure Sky said:
Sorry, gotta bite on this one, can't help myself here.
Perfect Dark: Zero, Banjo and Kazooie: Nuts and Bolts and Conker: Live and Reloaded are some of WORST games Rare have made since the N64 was surpassed by the Gamecube
Whoever said anything about Perfect Dark Zero or Nuts and Bolts?