1914 - 1918... what a miserable 4 years for Europe and much of the world.
Similar can be said for 1939(OR 41 for some people)-45, and the prospect of the Coldwar jumping into the Oven to be served for christmas dinner, along with many other "shit got real bad btw" situations for games. However WW1... possibly the Mother of all these things, has had a very little time to go about and paddle in the pool.
There has been only one game I can recall straight away is "The Entente" - I've only played the Demo... but it seemed to play very similarly to the Cossacks series, I personally didn't like it that much so how could it be done better... how about a different format..
FPS:
Fed up of CoD6:Modern Warfare 2? how about CoD7:Trench Warfare!? well probably no, let's take a look why:
Weapon Variety: Truth be told... each nations weapon during "The Great War" wasn't spectacularly different, the Springfield was largely agreed to be very accurate (Most rifles had long range), the Enfield was the quickest ("Mad Minute").
http://en.wikipedia.org/wiki/List_of_infantry_weapons_of_World_War_I <-- You'll see what I mean, each nation has equivilant weapons or the nation has another weapon comparable to it in the same catergory (with the Exception of the MP18 - Beretta Model 1918 and Fedorov Avtomat)
Also many would complain there would be a deal of slow paced combat due to the mainly-bolt action weapons avalible - Bayonett is the answer, but perhaps it should be the typical "Melee-is-instant kill" sort, but should be capable of doing considerable damage, and will seriously screw with anyone stupid enough to keep their rifle out - players of Mount and Blade will have a good idea what I'm talking about; oh thats another thing to add: Horses.
Other things to spice up the combat: Artillery/Mortar Shelling (Deformable terrain would also be cool when pair with this), Gasing - Wind Direction will drastically effect this, and it will be race to either find some sort of of cover from the Gas and put your Mask on, or gain a few cheap kills during the panic (I'm aware it was a weapon use mainly before an attack if an attack was coming at all)
I think a Pistol-Sword/Baton/etc weapon combo should be acceptable, oh and don't forget "Trench Clubs" and other Trench Raiding weapons:
http://en.wikipedia.org/wiki/Trench_raiding
RTS:
To Non-RTS players WW1 would seem like a good choice for an RTS setting: It has big armies and lots of big guns. But RTS players (particularly those of CoH) will see it for a total Turtle-Heaven.
But it all depends what year you set it in, 1914-16 would be particular bad years imo, 1917 being Ideal, with technologies from 1918 being made avalible as "upgrades"
Why 1917 you may ask? It's the year the United States enters the war (Perhaps the more "Mario" of the factions in the game) Aqaba is taken by Lawrence of Arabia (perhaps other fronts of WW1 could be used both in the RTS and FPS!) Tanks are avalible to Central Powers and the Entente (although the German Tank force was far cry from those of the Blitzkrieg... but they made alot of work into Anti-Tank weapons), Russian Civil War begins (possibly room for an Expansion Pack should the developers/publishers in question want to work on that)
The factions main orientated tactics would be along these lines:
USA: 'Mario' - although no tanks of there own, they can use French tanks mainly, at start they are likely to struggle somewhat, but they can over come this.
British: 'Sledgehammer' - Will need to be mainly doing defense and claiming resource areas (theres a point how would those be done...) before building up a large enough force to attack the enemy - raiding against the British is key to slowing them down
French: 'Turtle' - Mainly reliant on numbers, but they are capable
Germany: 'Assault' - Stormtroopers are particularly useful to them, especially when upgraded with MP18's
Austria: Unsure how I'd fit them in tactics wise... can't really see a niche here...
-That was just a very quick thaught-
I'm unsure how resources would be done... you certainly wouldn't being gathering resources with peasant anywhere near a first WW1 Battlefield (although Villages and Towns were frequently faught over, perhaps they could offer some sort of resource)
Those are just some quick ideas I've thaught up. What do people think?
Similar can be said for 1939(OR 41 for some people)-45, and the prospect of the Coldwar jumping into the Oven to be served for christmas dinner, along with many other "shit got real bad btw" situations for games. However WW1... possibly the Mother of all these things, has had a very little time to go about and paddle in the pool.
There has been only one game I can recall straight away is "The Entente" - I've only played the Demo... but it seemed to play very similarly to the Cossacks series, I personally didn't like it that much so how could it be done better... how about a different format..
FPS:
Fed up of CoD6:Modern Warfare 2? how about CoD7:Trench Warfare!? well probably no, let's take a look why:
Weapon Variety: Truth be told... each nations weapon during "The Great War" wasn't spectacularly different, the Springfield was largely agreed to be very accurate (Most rifles had long range), the Enfield was the quickest ("Mad Minute").
http://en.wikipedia.org/wiki/List_of_infantry_weapons_of_World_War_I <-- You'll see what I mean, each nation has equivilant weapons or the nation has another weapon comparable to it in the same catergory (with the Exception of the MP18 - Beretta Model 1918 and Fedorov Avtomat)
Also many would complain there would be a deal of slow paced combat due to the mainly-bolt action weapons avalible - Bayonett is the answer, but perhaps it should be the typical "Melee-is-instant kill" sort, but should be capable of doing considerable damage, and will seriously screw with anyone stupid enough to keep their rifle out - players of Mount and Blade will have a good idea what I'm talking about; oh thats another thing to add: Horses.
Other things to spice up the combat: Artillery/Mortar Shelling (Deformable terrain would also be cool when pair with this), Gasing - Wind Direction will drastically effect this, and it will be race to either find some sort of of cover from the Gas and put your Mask on, or gain a few cheap kills during the panic (I'm aware it was a weapon use mainly before an attack if an attack was coming at all)
I think a Pistol-Sword/Baton/etc weapon combo should be acceptable, oh and don't forget "Trench Clubs" and other Trench Raiding weapons:
http://en.wikipedia.org/wiki/Trench_raiding
RTS:
To Non-RTS players WW1 would seem like a good choice for an RTS setting: It has big armies and lots of big guns. But RTS players (particularly those of CoH) will see it for a total Turtle-Heaven.
But it all depends what year you set it in, 1914-16 would be particular bad years imo, 1917 being Ideal, with technologies from 1918 being made avalible as "upgrades"
Why 1917 you may ask? It's the year the United States enters the war (Perhaps the more "Mario" of the factions in the game) Aqaba is taken by Lawrence of Arabia (perhaps other fronts of WW1 could be used both in the RTS and FPS!) Tanks are avalible to Central Powers and the Entente (although the German Tank force was far cry from those of the Blitzkrieg... but they made alot of work into Anti-Tank weapons), Russian Civil War begins (possibly room for an Expansion Pack should the developers/publishers in question want to work on that)
The factions main orientated tactics would be along these lines:
USA: 'Mario' - although no tanks of there own, they can use French tanks mainly, at start they are likely to struggle somewhat, but they can over come this.
British: 'Sledgehammer' - Will need to be mainly doing defense and claiming resource areas (theres a point how would those be done...) before building up a large enough force to attack the enemy - raiding against the British is key to slowing them down
French: 'Turtle' - Mainly reliant on numbers, but they are capable
Germany: 'Assault' - Stormtroopers are particularly useful to them, especially when upgraded with MP18's
Austria: Unsure how I'd fit them in tactics wise... can't really see a niche here...
-That was just a very quick thaught-
I'm unsure how resources would be done... you certainly wouldn't being gathering resources with peasant anywhere near a first WW1 Battlefield (although Villages and Towns were frequently faught over, perhaps they could offer some sort of resource)
Those are just some quick ideas I've thaught up. What do people think?