So've recently completed Maldita Castilla, a "tribute/homage" to the old Ghosts and Goblins games. I was having all the fun(and rage) in the world when suddenly this damned screen popped up.
Aside from the fact that I have no clue what the flaming flying rat buttocks those things mean, I've NEVER figured the game had any secrets. I mean sure, I saw the "No Continues" one coming, but what the hell?
So, how do you prefer a secret being hidden in a game?
Aside from the fact that I have no clue what the flaming flying rat buttocks those things mean, I've NEVER figured the game had any secrets. I mean sure, I saw the "No Continues" one coming, but what the hell?
So, how do you prefer a secret being hidden in a game?
1)No secrets at all. Screw those mysterious twats.
2)Mildly hidden, located near the main path of the game.(As in, you're in a vent. You go left, you find a secret after a few seconds of walking/crawling. You go right, you continue on your quest. So kind of like Mirror's Edge)
3)Hidden well, with some hints lying around about them.(A riddle, an NPC hinting about them, something!)
4)Not hidden at all, but behind an accessible until X item is obtained area.(Most of the original Darksiders)
5)A ninja, you don't see, hear nor know they exist until it's the end.(Maldita Castilla)
2)Mildly hidden, located near the main path of the game.(As in, you're in a vent. You go left, you find a secret after a few seconds of walking/crawling. You go right, you continue on your quest. So kind of like Mirror's Edge)
3)Hidden well, with some hints lying around about them.(A riddle, an NPC hinting about them, something!)
4)Not hidden at all, but behind an accessible until X item is obtained area.(Most of the original Darksiders)
5)A ninja, you don't see, hear nor know they exist until it's the end.(Maldita Castilla)