Inspired by the recent rumors about the next Xbox possibly being always online, and this older news [http://www.escapistmagazine.com/news/view/117046-Microsoft-to-Offer-99-Xbox-with-Kinect-and-Monthly-Fee] about Microsoft experimenting with a mobile phone style two-year subscription contract for selling xboxes dirt cheap.
There is a lot of backlash in comments about how an always online console would be a total failure (assuming that it's exactly like the 360, but always online), but it seems like few people put the two together, considering that focusing a hardware around an obligatory connection service would be the perfect opportunity to further shift from a hardware-based business model to a subscription contract-based one.
So, assuming a... let's say $20 monthly LIVE subscription, contracted for 30 months, how much would the average gamer be willing to pay for a next-gen machine itself?
There is a lot of backlash in comments about how an always online console would be a total failure (assuming that it's exactly like the 360, but always online), but it seems like few people put the two together, considering that focusing a hardware around an obligatory connection service would be the perfect opportunity to further shift from a hardware-based business model to a subscription contract-based one.
So, assuming a... let's say $20 monthly LIVE subscription, contracted for 30 months, how much would the average gamer be willing to pay for a next-gen machine itself?