In Diablo 2, properly built Paladins have some of the highest melee damage in the game.Byere said:Since you put it that way, it's a little of column A, a little of column B.
Design wise, boring as hell. Not overly powerful in melee compared to other classes due to slow weapons and lacking in physical power... but the auras did may up for that.
Vengeance goes right through most of Hell Mode resistances and does very high damage, Smiters can abuse Crushing Blow with an incredible attack speed and 100% hit rate. Chargers carry amazing damage buffs in one shot even without auras. Hell, even stacked Sacrifice Paladins outstrip most Barbarians for single-target damage.
I prefer combo characters, but alas, Diablo 2 only provided us with the Assassin for that.The ability to inflict damage as you're attacked and heal over time without potions was nice.
Much as I prefer turn-based combat, in a game series like Diablo, I prefer to muck right in and swing hard and fast hits that kill quickly.
That said, my list was only really a comparison between the last game and this one... sadly, the Monk/Paladin were the only ones left as the others were so obvious, so I had to pair them.
In a theological sense, they're both warriors of body AND mind and they're usually associated with religion in some way or another.
Though the Monk/Paladin comparison is solid in theory; Blizzard (from what I can tell) is splitting some of the old character classes up and mix-matching them into new ones.
Monk got the Assassin's Martial Arts tree, but is also getting parts of the Paladin.
Demon Hunter is part Assassin, part Amazon between the ranged skills and traps.
Witch Doctor is most of Necromancer with parts of the Druid thrown in.
The only two direct ports are of course the Barbarian and Sorceress.
OT: I'm only hoping that Diablo 3 doesn't possess the mind-meltingly boring grind of Hell mode preparation. Anyone who wasn't rushed or geared up to the teeth with hacked/duped items playing Diablo 2 will know how overbearing Hell Mode actually is. Most of the people who complained about 1.09 being too easy were the same people who had the best gear and didn't actually play the game; they just sat in the Bloody Foothills and let someone's cold sorc rush them.
Ladder consisted entirely of Light Sorcs and Hammerdins after 1.11c. Why? Duped items and elemental coverage.