Poll: Any Magic: The Gathering fans here?

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MysticSlayer

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Salus said:
If you also play Magic, post your experiences here! I'd love to hear how you got into it, how good you think you are at it, and what color(s) you play.
My brother got me into it. He's a really serious player who invests a lot of time and money into the game, and eventually I had enough free time that I was willing to learn the game myself, and I sort of used him as a teacher. I became addicted to it early on, but I've since just treated it as a secondary hobby that is occasionally fun to play on the random weekend. I don't bother with the competitive scene except if there's a Booster Draft. I did try one Standard tournament, but it really wasn't that fun. As a result, I really just play with friends every once in a while. Unfortunately, I just haven't had a lot of free time lately.

Anyways, my favorite color lately has been Green. In general, I like what it is capable of doing on its own, ranging from some very fun token-based decks to pulling out some of the most powerful creatures in the game. It also is fun to play with just about every color. Not to mention, it is a very good color to play when you try to bring some late-game play into the early game.

As for the other colors:
Blue--Don't really like it, even if Blue/Green is my favorite color combination. Granted, I'm not very good at Blue, but still, I've generally found that any attempts at making a mono-Blue deck or a combination with colors other than Black or Green generally leaves me disliking Blue a whole lot. I'm still not even sure which I dislike most, playing it or playing against it.

Black--A decently fun color if not a little boring to play with at times. I know a lot of people say Black is too hard to get into, but I actually found it the easiest to base strategies off of. Black/White is one of my favorite color combinations in the game, but I also enjoy some Mono-Black and Black/Red a lot. Black/Blue is really only enjoyable if I feel like running an evasion or zombie deck, but I've mostly lost interest in milling the opponent. Once you've done it a few times it loses its appeal.

Red--Outside of some Black/Red (which is a lot of fun) and Green/Red, I absolutely can't stand this color. I know it is really good and I have lost to it more times than I care to mention (I think my win percentage against Red decks is the lowest of all the colors), but there is just something about the way Red plays that just doesn't click with me. I mean, regardless of enjoying token decks, I can barely even get into playing Goblin decks.

White--I really have no feelings towards this color. I enjoy pairing it with Green and Black, and there are even some ways to pair it with Red that I enjoy. However, this is almost always my secondary color, never the one that I start building a deck around.
 

Lawnmooer

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Apr 15, 2009
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Salus said:
1. What are your tips or advice for a new Magic player?
Find at least one person whom you can play with in real life. It really helps to get into it if you can at least play with someone easily (Also, try and get them to go with you to events and such)

2. What is the most popular color, in general?
I'm not sure, people tend to have their preferences, but I see a lot of Green in decks (Either pure green or some kind or Green Hybrid) and a fair amount of Blue.

3. How do Blue and Black compare in terms of playstyle?
Blue tends to focus on controlling a battle, through counters, returns, draw cards and illusions to ensure the enemy is weakened and that you're playing at full strength even with a few weak draws, whereas Black tends to focus more on getting out horrible creatures which while often not particularly strong (There are some exceptions in some of the larger demons) but have very nasty effects such as Lifelink, Wither, Deathtouch, Bloodthirst, Morbid etc Black tends to also get a few instant death sorceries and instants which completely negate even the strongest of cards (Aside from Hexproof and occasionally Indestructable)

4. What are the strengths and drawbacks of a mono-deck?
Strengths are that it can really go for it's theme, with very little issues with drawing the wrong cards, it's also impossible to get starved out of the land that you need (Multi-coloured decks can often be frustrating if you don't get enough of each colour land that you use)

Weaknesses is that it's usually not very good at adapting to situations (For example, a Black deck is usually weak to flying creatures) and it's much more predictable of what it will likely throw out.

5. Which is stronger for a mono-deck, Blue or Black?
If built right, both can be quite strong. Though I tend to try and multi-colour my Black decks (Currently using a Black/White Angel/Demon deck with impressive healing and destructive power and my personal favourite Black/Green Morbid deck) while my pure Blue deck is hilarious to use and frustrating to play against (End up with having everything played countered or returned to their hand for such a long time)

If you also play Magic, post your experiences here! I'd love to hear how you got into it, how good you think you are at it, and what color(s) you play.
I've had some amazing experiences playing Magic, unfortunately I don't remember them too well (Though one time I was battling my best friend, we had this intense game that lasted for a good hour with both sides having a big enough army to completely decimate the other if given an opening while at the same time always having enough to block the other. In the end a "Destroy all creatures in play" miracle was used and I ended up winning through returning so many strong things from the grave)

How I got into it? Well I sort of played around with it as a kid (Mostly just liked looking at the pictures, I was too young for anyone to teach me how to play/for anyone to want to play with me) and eventually a few years ago my brother taught me how to play by saying "You're not a real nerd until you've played MTG" - Since then, I managed to get my Best Friend, his GF and his nephew into MTG big time (Half his room is covered in MTG cards, they've probably spent over £300 on MTG cards by now)

On to the colours I play, I have a few decks at the moment (I need more money to make more decks...)

Black/Green Morbid deck, includes a lot of vampires and such that gain bonuses from sacrificing Reassembling Skeletons (Or other creatures that I don't care for anymore... Man, that makes me sound like some kind of evil overlord)

Black/White Angel/Demon deck, most of the White is Angels, buff for/from Angels and enchantments that turn things into Angels as well as a lot of healing, the Black is mostly Demons with nasty effects (Such as an enchantment that gives me health whenever I deal damage to an opponent)

Pure Red deck - My burn deck, I think I only have like 5 creatures in it and the rest of the cards are Land and Burn cards (Kills of creatures that comes into play and deals direct damage to the opponent)

Pure Blue deck - My control deck, contains lots of return cards and counter cards as well as a fair number of Scry and Draw cards.

White/Green token deck, focuses on getting out a lot of tokens, an when possible getting out a strong token and continuously Populating it.

Green/Red Soulbond deck, combines the destructive power of Red creatures with Haste with the sheer strength of big Green creatures both buffed up by Soulbond links.

Lastly, my very first deck, my Artifact deck. Really strong creatures buffed up with many cool artifacts and multiple different ways to synergise with itself, my favourite thing to do though is bring out a Sharding Sphynx and a Thopter Foundry and overrun the enemy with endless supplies of Thopters (Games don't typically last too long after that, due to the exponential growth of Thopters provided by the Sphynx)
 

loc978

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Sep 18, 2010
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Been a long time... I started around Revised and quit around... fifth edition? Something like that. I remember Mirage was the new thing. I've still got a few decks built and buried somewhere in an attic.

1-My advice: have fun, be creative, don't get too serious. Playing to win constantly tends to result in the same match over and over. That's pretty much why I quit. Everyone I knew who played for fun quit first, and playing to win against the rest was boring.

2-Back when I played... black was probably the most popular color. People tended to like the high risk/high reward playstyle. Red was probably the second most popular.

3-Blue was more cautious and crafty, tons of counters and deck manipulation... black was reckless... more about mass destruction, damage from enchantments (that basically worked how one would imagine a curse) and instant kills.

4-Monocolor decks tend to play more simply than multicolor decks... the advantages are pretty plain, and different for each color... but each color also has weaknesses that you won't be able to make up for, and "protection from (your color)" creatures are just plain broken when employed against 'em. I remember having some "protection from Green" wyverns in a blue deck that just halted most green creature decks in their tracks. It got so I refused to attack with 'em. They just weren't fair.

5-Black is stronger for a quick win with fast attack creatures and instant-kill spells (though an equivalent green deck usually wins), Blue is better for counterspelling and drawing the opponent's deck out. My vote goes to blue, as it's more universally dangerous.

bonus-
Back when I played, I tended to play dual-color decks. Blue/Black was a very powerful combo (I remember I had a deck that would force all other players to discard constantly for many reasons and lose life as they did), as is Green/Red (strong creatures, healing and extra mana generation from green, massive burns and attack buffs from red... which benefited greatly from the extra mana generation). For monocolor I tended to prefer White decks for simple survivability... and the house "ascension win" rule... I regularly hit over 100 life with those decks.
 

Salus

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I'm still struggling to learn both the game itself and the game as it's sold. Apparently around 150-250 cards are released quarterly in "core sets," and "booster packs" are just random cards from these sets (with a predefined proportion of rarity), then there's intro packs, themed sets, starter sets, and what seems like an overwhelming amount of ways to buy these cards. Don't get me started on the various formats that are played in casual play and tournaments.

I'm the kind of person that is not going to pay for any other color than Blue if I decide to build a Blue deck. I would have the deck I want in mind before I start buying, and just keep adding to my Blue collection, to allow me flexibility in tweaking my deck. I'm just wondering if cards are sold by color, because only 1/5 cards that I buy the regular way are actually going to be Blue, and of those I have to create the deck that I want. Again, using Blue as an example color.

I also want new cards, and not beat-up and resold cards...

That said, I'm getting a grasp of playing and it's much more strategic than I thought cards could ever be. It's been an absolute blast, I can't wait to start building a deck of my own.
 

NinjaSniperAssassin

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Sep 19, 2012
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----------1. What are your tips or advice for a new Magic player?
-Be prepared to lose, and don't get discouraged by it. Magic is a very tricky game with a lot of skill involved, and the best way to learn is to play, lose, and then figure out why you lost and how you could have won.

-Keep a fairly low mana curve (ie. how many cards of each mana cost are in your deck). Depending on the style and colour of your deck it'll be slightly different, but you don't want to stuff your deck full of high cost cards. Green decks generally have a higher curve because they have access to lots of "ramp" (cards that give you access to more mana earlier in the game).

-Try and play a lot of drafts. This is where you get a table of ~8 players each with 3 boosters. Everyone opens a pack, picks a card from it, and passes the rest. You keep going, 1 card at a time, until everyone has a pile of cards, then you build a deck outta what you drafted and you play. This is great for 2 reasons: it forces you to learn how to deckbuild properly, and it keeps you from getting roflstomped by $500 decks. Plus, you'll generally be able to end up with more rares than you would just buying 3 packs cuz people often won't take the rare from their pack and will pass it to you if something else is better for their deck.

-Get some friends into it as well, or make friends with people at your game store. Magic is WAY more fun when played with friends.

-Let people at the store know you're a newbie. Stores generally have 30 card "beginner decks" they'll give you for free; they're crap but simple to play and great for learning. Other players will quite often be happy to give you their bulk stuff for free if they know you're new, especially after drafts. When I went to my first draft I ended up coming home with well over 200 cards cuz a lot of players don't want to take any cards home that they don't need.

-Ask your opponents for tips. When you play a game, especially against a more experienced player, ask them for advice either during (casual play) or after (competitive play). Most experienced players are more than happy to give you help, either with better lines of play or tweaks to make your deck better.

-Run 3 or 4 of your best cards. Consistency wins games.

----------2. What is the most popular color, in general?
Depends on the format. In older formats it's blue cuz there are some broken blue cards in old sets, but trust me when I say you won't be playing these formats for a long time, if at all, since I'm imagining you don't wanna spend roughly $1000 on a deck. Honestly though, don't worry about popularity when picking a colour.

----------3. How do Blue and Black compare in terms of playstyle?
They're kinda similar, in the sense that they're both fairly technical and interactive most of the time. In general though, blue is more reactive, relying heavily on counterspells (cards that destroy a card in response to an opponent playing it) and card draw, while black is more proactive, destroying cards in the opponent's hand and murdering creatures on the board. If you're gonna play black though, a word of advice: don't be afraid to pay life for stuff. One of the biggest things a black mage needs to wrap his/her head around is that life is a resource. The best piece of advice I got when I started playing black was "It doesn't matter if you're at one life once you're opponent's at zero".

----------4. What are the strengths and drawbacks of a mono-deck?
---Strengths---

-They're very consistent. My main deck is mono-white, and I very rarely have trouble playing my stuff.

-You can play cards with a heavier "colour commitment" (the amount of mana of a specific colour needed to play a card). For example, look at [mtg_card=Cryptic Command] versus [mtg_card=Fact or Fiction]. Both 4 mana, but Cryptic is much harder to play because it needs 3 blue instead of 1.

-Your mana base is a helluva lot cheaper. My friend's 3 colour deck has a $300 mana base and my 2 colour deck's is $200, while my mono-white one is $20 and that's only because I bought fancy basic lands for it. Keep in mind these are optimized decks for a more expensive format, you can definitely play 3 colours with all basic lands. It just hurts your consistency.

---Weaknesses---

-You have access to less stuff.

-They can be shut down easier. For an extreme example, see [mtg_card=Iona, Shield of Emeria]. You won't see that card very often, if at all, but it illustrates my point.

----------5. Which is stronger for a mono-deck, Blue or Black?
This is really tough to answer. It depends on so many factors, but for a beginner I'd play black simply because it's easier. Blue decks are a lot more about timing than black decks and also tend to make more people sad.

-----------------------------------------------------------------------------------------------

As for my experience, I've been playing for a couple years now. I've never been into standard (the most common format; you can only play cards from the last two years' worth of sets), but I play a lot of modern (sets don't rotate out, but you can't play anything from before Eighth Edition) and Commander/EDH (pick a creature with the Legendary subtype, build a deck using only cards in its colours) My decks are:

Modern:

Death and Taxes: mono-white; uses a bunch of little creatures with effects that make it harder for the opponent to play their game.

Golgari Dredgevine: green and black; plays a bunch of creatures that just don't stay dead.

Commander:

[mtg_card=Sharuum the Hegemon]: blue, white and black; my competitive, mean deck. Stops the opponent from doing anything then suddenly "combos out" and wins.

[mtg_card=Maelstrom Wanderer]: red, blue and green; my fun deck. Plays ramp spells, then casts Maelstrom Wanderer and uses his effect to pop a couple random duders from the top of my deck into play. Then pick him back up and do it again!

I also have a casual black-red Vampires deck. I very rarely play it, but it's good to teach newbies with because it's simple and straightforward.
 

TheEvilCheese

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Dec 16, 2008
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White is my favorite color in magic, I just have the most fun with the white decks I've made. The white creatures IMO have the best flavor.

Although, my fave all time deck is graveborn. It has so many creatures I love, I wish I could make GB fun in standard. I also need to get my friends playing EDH with me.

(Note: haven't been on the scene since early RTR)
[img=http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=270449&type=card]http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=270449&type=card[/img]

Perfect example ahoy!

ADVICE TIME.

While I love my mono decks, having great theme and consistency, they're so very vulnerable to being shut down as noted previously. In fact, mono green decks with little to no kill cards can be effectively shut down by the card above.

I would always suggest finding a 2 color combo that you enjoy playing and theme your deck around a certain style.
 

Seracen

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Sep 20, 2009
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For beginners, I might avoid Blue, the counter/denial game takes a bit of nuance to accomplish properly. Red, White, and Green are more straightforward (burn, defense, or critters).

Personally, I like Black since it suits my play style. It has the most complete game IMO, if going mono-color. Creature removal, tiny critters and heavy hitters, even the occasional direct damage. Depending on the expansion, there's even a healthy dose of fast mana generation.

However, it DOES tend to be "high risk, high reward." A lot of effects come at the cost of your life, or that of your creatures.

Red is probably the most obvious color, in terms of how to play. That doesn't mean it's simple. However, I suck at creating red decks that can go long games. Furthermore, I don't play aggressively enough to make quick red decks work for me.

However, if fast critters and swarming are your thing, go white or green. The life gain and mana ramping also help, especially if you are new to the game.

If you are going mono, I might add some artifacts, just in case someone has ways to nullify your color (although this is more a holdover from the feared ancient Grindstone mill decks and pro-color cards).

EDIT: It took me a long time to realize this...but make sure you have enough mana cost cards available. You should be able to play a card on any turn, which means 1 mana drops turn 1, 2 mana drops turn 2, etc. I rarely use expensive mana drop cards, unless they combo well or are game changers in themselves.
 

MrDumpkins

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Sep 20, 2010
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madwarper said:
I used to Judge MtG, but quit after the 2010 overhaul noobified the game.
You obviously don't understand magic if you think the 2010 rules changes made the game dumber. I doubt you were a judge. The 2010 changes made the game easier to understand for newer players while adding larger decision trees to the game (removing damage on the stack).
 

Godhead

Dib dib dib, dob dob dob.
May 25, 2009
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MrDumpkins said:
madwarper said:
I used to Judge MtG, but quit after the 2010 overhaul noobified the game.
You obviously don't understand magic if you think the 2010 rules changes made the game dumber. I doubt you were a judge. The 2010 changes made the game easier to understand for newer players while adding larger decision trees to the game (removing damage on the stack).
Except for the new legendary rule changes that just happened this year (or was it late last year?) That shit was silly.

OT: If you wanna make a deck for fun, then think of a archetype (mill, RDW, combo, etc.) and run with it. If you want a deck that can consistently win and you want to take to FNM or beyond, then think of an archetype that you enjoy and then make a deck that has synergy. By synergy I mean that it doesn't have too many or too few lands, has a good mana curve, and the cards work to complement each other.

For questions two and three, it really depends on the meta and what format you're playing. Question four also depends a lot on the format you're playing (for example, in Legacy you can go combo, control, or aggro/midrange).

Personally, I think that mono-blue is a better mono color than black is in general.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
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I've only really played from Duels of the Planes Walkers 2013 and 2014. I also do drafts whenever my friend buys a box from a new block. He's a pretty hardcore fan where has I only really play the video games. Still, I do decently against him when we're doing drafts or when playing against each other in the video games.

Anyway, I went with White even though it's tied with Blue and Black. My favourite decks from DotPW 2013 were: Control Blue (not the mill deck), Control Black, and Soldiers. My favourites from 2014 are: Soldiers, Zombies, and Illusions.

1. What are your tips or advice for a new Magic player? -decks with cheaper cards always seem to be better unless you have awesome control that can stall for your bombs. I'm probably a novice at best though seeing as paper magic is way more complicated than the video games where there are huge balance issues in the deck pools.

2. What is the most popular color, in general? I'm assuming Blue since it seems to have the best cards. I wouldn't be surprised if they had the 10 best cards in the game besides the Moxen and Lotus.

3. How do Blue and Black compare in terms of playstyle? Judging from the limited amount of decks I've seen, they can have all kinds of playstyles which can be similar or completely different.

4. What are the strengths and drawbacks of a mono-deck? I'm not sure if I can adequately answer this. You don't have to worry about not getting your colours if you're a mono deck. Then again, one of the best decks in DotPW 2013 was the Five Colour Deck. It had lots of colour fixing though. Again, I'm mostly drawing on my knowledge from the video games.

5. Which is stronger for a mono-deck, Blue or Black? I have no idea. My guess would be blue since it has a history of having the most overpowered cards (Time Walk, Force of Will, Ancestral Recall). Then again, I have no clue what the current rulings on most cards are as far as if you can use them.
 

Yuno Gasai

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Nov 6, 2010
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schtingah said:
Salus said:
1. What are your tips or advice for a new Magic player?
Try and make sure your deck has 60 cards, and try and have 4 of your key cards in said deck. Don't be afraid to make mistakes, experimenting and failing is a big part of playing/building decks.
Following on from this, don't be afraid to seek help from friends (or the internet) in building a sideboard.

A sideboard is essentially a collection of "reserve" cards which you can sub in and out of your deck before games depending on what your opponent is likely to be playing. For example, if your main deck was green and someone didn't have anything to counter Flying, you could stick some Silklash Spiders [http://gatherer.wizards.com/Pages/Card/Details.aspx?name=silklash%20spider] (2/7 creatures with Reach) in your sideboard ready for if you anticipate your opponent will use creatures with Flying.

Sideboards aren't always strictly necessary - especially if predominantly you're planning to play casually and/or with friends, - but they're an excellent habit to get into and help to teach you to adapt your deck to have tricks to account for any possible strategy.

(Though the number of booster draft games I've won by having creatures with Flying is ridiculous. I'm guessing that comes down to my opponents drawing shitty cards/none to counter Flying rather than any other explanation. XD)
 

Ryan Minns

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Mar 29, 2011
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I mainly play standard so outside of it what I say may not work

1: READ the cards. If playing against someone and they do something you don't understand don't accept it because they're experienced. Read it yourself and learn

2: My personal experience puts this to blue followed by black than green than red with a colour I almost never see being white . I play standard almost exclusively though and I don't mind it since I despise blue and love white so it's good to never see my own cards played against me

3: Blue denies the person the ability to get a warm fuzzy feeling and black allows it but laughs as it takes it away...

4: Usually (Especially in standard) there is often things a certain colour just CAN'T do. Black can laugh at peoples creatures as they remove them by tapping some mana but drop a pesky artifact or enchantment and they struggle for a small example.

5: Since rotation I'm not 100% sure but Blue can usually hold it's own against most things with semi decent creatures, counter spells,return to hand effects and is the master of the ever annoying Flying keyword but black has nice insta kill spells (Improved with a now functional "murder" spell which name eludes me atm) decent creatures, has it's way around indestructible creatures and can even force the opponent to give up cards before they even have the chance to try and cast them. It really depends on WHAT kind of dick you want to be lol

My most hated colour is blue. Not due to thinking it's weak though. It's quite strong but I just find it annoying as hell. My hatred for it has become a local gag where we do out FNM's

NinjaSniperAssassin said:
If you're gonna play black though, a word of advice: don't be afraid to pay life for stuff. One of the biggest things a black mage needs to wrap his/her head around is that life is a resource. The best piece of advice I got when I started playing black was "It doesn't matter if you're at one life once you're opponent's at zero".
I'm going to +1 to this also. A big saying in red is that if you're more concerned with your own life total than you've already lost the game. Red is Offensive colour, leaving itself open often but simply out damaging your opponent in the timeframe give and black is simlar in that paying 2 life or even 10 means nothing if it costs your opponent 20. Other colours can't be so confident in doing this though. I left myself open to an opponents attack once allowing him to believe he was about to win... and skullcracked him for for the win :D
 

GrimTuesday

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May 21, 2009
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I'm not a very experienced player, nor do I play competitively, so I'm not really in a position to really address some of the more technical questions you have.

I think the best advice I could give you is to not be discouraged when you lose. I myself am still going through the process of working the kinks out of my decks, which can get quite irritating when you think you've got something worked out but instead it fails massively (I did a recent experiment with guild gates that didn't go too well).

I personally like to play black over blue. There has always been something about blue that I really don't like, and I get a ton of satisfaction letting people put out a monster and just Murdering it.

I mostly play green/red and green/black. I like the scavenge ability that comes with the green/black, especially if you have their hero guy (he gives everyone in your graveyard scavenge). I also like the blood rush ability that you get from green/red. Both of my main decks are based around stomping the living shit out of my opponents with overwhelming force, I have a Skarrg Goliath that blood rushes 9/9 and trample that is fucking devistating if I can play it at the right time. I'm also working on developing a green red Goblin deck based around the obvious get an assload of Goblins out, and them pump them up with green plus a bit of blood rush.