The_root_of_all_evil said:
Akiada said:
What? Hard is easy mode for Sharpshooter.
Used to be, you haven't noticed they've taken out the bonus damage?
No?
They removed damage from
body shots. A sharpshooter still gets bonus damage when he hits the head
and that damage gets the typical damage multipliers from headshots as well.
Sharpshooters are really, really fucking nasty when they hit the head. A Level 6 SS shot from a crossbow is the
single most damaging attack in the entire game.
The X-Bow whose bolts cost more, can fit less in and take 2 perfect headshots to take down a Scrake at level 6 SS?
Yes? Like I said, it's an artillery piece. It's used for cracking hard targets. And with good positioning (or having your
team mates around in this Co-Op game) you can easily drop a scrake.
I haven't once ran dry on crossbow bolts on any round where I started with a full load.
Katana swings a lot faster. And any competent Zerk gets the Katana as standard for cheap. Machete is almost as good.
The Katana also requires you get in spitting distance of a scrake. That's really hard if there's anything around the scrake because you can get torn to shreds by gorefasts/crawlers/etc. while you try to drop the scrake. A sharpshooter with a LAR can sit back comfortably and drop the Scrake with nary any effort.
It is when a single Bloat spawn can rob you of £600 worth of weapon that you can't save or re-use.
Like I said, tactics. Drop pipes when you see a big guy like the FP approaching, don't just leave them around like mines. Not only is that a waste, but it's a damn fine way to end up blowing yourself up.
Support is ok, but requires close-range, and one missed shot leaves you crippled within melee range.
I've never ever noticed a single missed shot screw over a support. They do terrific in close combat and with the AA-12 they can even engage at medium ranges due to it's tight spread.
"If you know what to do", is a pretty damning putdown against someone already at level 4 with Commando and Firebug.
I've seen level 6's who don't know the shooty-end of their gun from the part you hold. Level in KF doesn't directly equate to skill, just time spent. No offense intended, but it's the truth. The Stats used for leveling up require only time to acquire. There's not a lot of skill involved in "rack up 5.5 million damage."
Pipes were still stacking before Bad Santa. I can testify to that.
There was an update long before that that disabled stacking. Notice how the patch notes for the Twisted Christmas update don't mention removing stacking.
That doesn't help when there's the loading glitch, lag, slow teammates, bad teammates or unlucky hits.
What "loading glitch?" Lag is something that has a number of causes (most involving the fact that devs have no control over your connection or anything between you and a server), and bad/slow team mates ...uh, that's not something you can blame the dev team for, man. They can't code it so people aren't morons. Problem exists between keyboard and chair there.
Anyone can kite on Farm, but if you find yourself at level 5 having to raid ammo dumps just to get enough to take them down on wave 3, while headshotting 90% of the critters - then you know somethings broken.
If 90% of your shots are HS and you're using your pistols rather than blowing crossbow bolts on a group of clots I don't even know how you could run out of ammo.
If by "90% of the critters" you mean you
personally killed 9 tenths of the wave in a 6 man game then, uh, yeah, you probably should run out of ammo. That's a lot of critters.
Trolldor said:
What would make Sharpie better is if there was an intermediary between the Xbow and the m14.
As it stands you have to handcannon everything that gets too close.
There is. It's called the Lever-Action.
The commando is just shit on the higher difficulties. Just no.
Commando can tear the piss out of anything that isn't a scrake or FP and do so from quite some range. They're actually rather good.
Demo Pipes not stacking?
Last time I played, again this was post-Christmas event, Pipes worked so long as you didn't plant them on top of one another. We regularly filled hallways with them on suicidal and HoE and the patriarch had to heal at minimum three times before he reached us.
"Stacking" refers to planting them on top of each other. But yeah, if you're going to lay down a minefield of them they work best in a line along a hallway.
Sir John the Net Knight said:
Exactly, and it's ability to do that was significantly diminished with the twisted christmas update. My job as a sharpshooter is to take out or at least weaken larger threats before they can reek havoc with the frontlines. It's not an issue of wanting to solo, but if I can be as effect with a crossbow as a field medic as I am as a Sharpshooter then really isn't much point to that perk.
But a medic
can't. They simply do not get the sheer amount of bonus damage that a sharpshooter does. A medic cannot lift his Xbox and one-hit a Hard scrake. That simply doesn't happen. Unperked, a crossbow headshot does 1200 damage and a 60man hard scrake has
4725 health.
Furtermore, to expand on this; a 6-man Hard FP has 4556 health and takes .35 multiplier on headshot damage from a crossbow.
Unperked, you will do 420 damage per headshot to an FP. This works out to roughly 11-12 headshots with an unperked crossbow to drop a FP in six-man hard.
Level 6 crossbow does 2880 damage before the multiplier and 1008 after. This means it takes 4-5 shots to drop a six-man hard FP with the Xbow as a Sharpshooter. Factoring in the fact that a SS reloads faster and thus can get these five shots off quicker than the medic, a SS is
more than twice as fast at killing an FP.
A medic is no substitute for a Xbow wielding SS.
People try to say we should now be using the lever action rifle and M14EBR. But the LAR is a stopgap until you get the XBow, it's totally useless against Scrakes and Fleshpounds.
A Level 6 LAR shot can stun a scrake (Scrakes stun at about over 650-660 damage done in a single strike), meaning you can easily stun-lock scrakes with it and chew through their health.
On a level 6 sharpshooter the LAR does 700 damage per (head)shot and the FP has a .75 multiplier to headshot damage. All other weapons save for the M14 (.75) and impact blows from M32/M79 grenades (meaning when they don't explode) instead have multiplier of .50 (unless they're the crossbow which has .35). This means that outside of explosives (which are 2.0 multiplier) or the crossbow, a LAR headshot is the single most damaging attack you can bring against a FP, dealing 525 damage per head shot and with 10 rounds in the magazine.
A 6-man Hard FP has, again, only 4556 health.
This means if you empty the magazine into it's head you can straight up kill a 6-man hard FP without reloading. With a $200 gun. Alone. With a higher RoF than the Crossbow.
Factor your team mates into the equation and things get really messy for the FP.
And the M14EBR was never worth using, and still isn't. Basically you're trading headshot damage for rate of fire and that's missing the point of sharpshooting. Besides we have handcannons for that sort of thing. All this doesn't even consider the fact that sharpsooter gear was made heavier and more expensive.
The M14 provides a weapon that does decent damage and has a large number of shots. It's an upgrade to the Hand Cannon and a companion to the LAR. You use the LAR as your artillery piece on Husks, Sirens, Scrakes and FPs and the M14 to take out "trash" enemies, doing superior damage to a Handcannon, with more rounds in a magazine and a good RoF.
And you know what? You're not even trading HS damage. A Level 6 SS with a Handcannon does 303 damage per HS. A level 6 with the M14 does 432 per HS.
You only trade damage if you compare it to the LAR or Xbow, but if you have the M14 you should have the LAR for cracking hard targets, and if you're using the Xbow then you don't need to worry about the M14 because you're using the handcannon and your team mates to keep weaker enemies away.