Poll: Anyone still enjoying Killing Floor?

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Fidelias

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I used to love it, but I got bored of it after a while. Probably will get back into it once my good computer comes back from Dell.
 

SilentCom

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I haven't played it too much recently but I still like it. Commando + SCAR all the way.
 

2012 Wont Happen

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I'm not great at it but its fun as hell.

Mr.Pandah said:
I wish there were some escapists to play with. Hit me up when I'm on steam if anyone wants to play. My steam account is in my profile.
My steam name is sXeLogan. I'm not on steam a whole lot, but when I am its usually for KF anyway.
 

bl4ckh4wk64

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Zeithri said:
Scratch43 said:
So, fellow escapists, how many of you STILL (if at all) enjoy playing Killing Floor with your mates?
I'll let my screenshot answer that for you;


Moral of the story: Don't stand in a tight-knit group when the Patriarch fires a missile.
Heh MP7. You're boned.

OT: Yea, KF is freaking fun. I just wish I had more friends that played.
Gotta run with the sharpshooter, crossbow, dual pistols combo. So many headshots.

Edit: Just read that the recent update nerfed the xbow, so It's apparently useless now. Good thing I was leveling up medic on the side...
 

hayaineko

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Crap, they nerfed sharpshooter... I had just reinstalled this game and my highest rank is Level 5 Sharpshooter. Argh, I suppose I will keep with it to see how it is. I mean, what is more fun then blowing off Zombie's heads?
 

TheYellowCellPhone

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Kaleion said:
I have no idea what that is but now I must GOOGLE it!
EDIT: Googled it, looks kinda cool but as with any game released after 2002 there is no chance my PC will run it.
Not sure if you were told this, but...

There are two versions of Killing Floor: The Unreal Tournament 2004 mod and the retail version. The retail version was released sometime around 2009, so you can run it.

OT: Yes, it sucked me back in two weeks ago and it's all I play anymore. Me and my Escapist/Steam friend Skorpyo play together on it most times he's on.
 

Trolldor

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Scratch43 said:
I find myself playing Killing Floor a lot now... even though I own "better" games like FO:NV and L4D1/2. It's one of the few games that doesent bore me.

So, fellow escapists, how many of you STILL (if at all) enjoy playing Killing Floor with your mates?
I would play it if I had a better Internet Connection.

It's fun because it's co-op, team-based. It means that for the most part is has a great community. Lots of messing around, finding exploits.
Even 'griefing' is taken all in good humour, and is usually confined to the easier difficulties.
 

omega 616

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I wish I could play it but I can't, I have to mess around with ports and stuff on my router but it doesn't make any sense, it's asking me to put 10 digits in 5 spaces (small hyperbole).

I either end up in spectator mode or the game plays for 3 seconds then all the baddies run forward till then mash there faces against the wall ... then carry on running, I can't interact with anything and never have to reload.
 

Kae

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TheYellowCellPhone said:
Kaleion said:
I have no idea what that is but now I must GOOGLE it!
EDIT: Googled it, looks kinda cool but as with any game released after 2002 there is no chance my PC will run it.
Not sure if you were told this, but...

There are two versions of Killing Floor: The Unreal Tournament 2004 mod and the retail version. The retail version was released sometime around 2009, so you can run it.

OT: Yes, it sucked me back in two weeks ago and it's all I play anymore. Me and my Escapist/Steam friend Skorpyo play together on it most times he's on.
Well thanks for the info, I would consider playing it but as I said my PC can't really run anything, I mean it lags on Freespace and that was released on 1998.
 

Akiada

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Still play quite a bit. Not as much as I used to, but it's fun.

I do wish it was easier to find modded or Friendly Fire servers, though! It's nice to mix things up now and then.

The_root_of_all_evil said:
I used to like KF a lot, (I have the Bad Santa) but the recent patch just makes it so that without a good team (And I mean a DAMN good team), the levels above Normal are impossible.

They ripped the heart out of the Sharpshooter, crushed the Demolitions and made it so that Berserker/Medic are the only two classes you can legitimately play. Maybe Support.
What? Hard is easy mode for Sharpshooter. There are two awesome combos -

-9mm/Deagle/Crossbow can use the pistols for the trash enemies and pull out the crossbow to drop Husks, Sirens, Scrakes and FPs.
-9mm/Lever-Action/M14 EBR can use the M14 for the trash enemies and swap to the Lever-Action to drop husks, sirens, scrakes and FPs. The Lever-action even stun-locks scrakes like the Berserker's Katana. Think about that for a moment. A $200 weapon does what a $1000 (unperked) weapon does, and it does it from range.

And Demolitions is still very playable if you utilize pipebombs strategically instead of tossing them about carelessly. Tactics, in an explosives using class? Unthinkable, I know.

Support's still incredible at murdering the shit out of both the trash and the big boys, especially as his carry-weight gives him incredible flexibility in loadout.

And Commandos and Firebugs are excellent at chewing through hordes if you know what to do, and the Commando can even lay down some pain on the heavier targets with the SCAR.

Sir John the Net Knight said:
This pretty much. You need to be a level 6 sharpshooter to one-shot a Scrake on hard with the XBow. And Fleshpounds take 3 headshots at level 4. On top of that XBow ammo now costs 36 pounds for 1 bolt and you only get 12 shots when you buy it. Sharpshooters are most definitely outdamaged by Support Specialists and even Commandos at times.
Shock and awe! You can't kill everything by your lonesome in a Co-op game? What's the world coming to? If you work together a sharpshooter (or pair of sharpshooters) can destroy big boys like Fleshpounds and Scrakes.

Your Crossbow? It's not your main weapon. It's the artillery. It's used for cracking hard targets like the Husk, Scrake, and FP. The Crossbow-Sharpshooter's main weapon is his Deagle and 9mm - those are what you use to drop the hordes of trash; clots, gorefasts, crawlers, their ilk.

Demolitions have a little better, they're still useful, but pipe bombs are more expensive and don't stack damage. So the old strategy of leading Patty to the pile of death is gone forever. But even the advanced launchers for demolitions are more expensive now.
Pipe bombs haven't stacked damage in forever. That was one of the first changes made to the Demo class, man.

So now most teams are 1 Field Medic, 2 Berserkers, 2 Support Specialist and 1 Commando or Demolition. Sharpshooter is useless beyond normal
Sharpshooters are only ever useless if the sharpshooter in question does not understand the role, function, and effects of his weapon.

Or the notion of "shoot them in the head."

and Firebug always sucked. In fact Firebugs tends to make things more difficult for everyone else since they fill the map with particle effects.
A good firebug won't. The proper way to play a firebug is to use short bursts - only enough to ignite a target - and let your teammates gun down the weakened specimen. Anything else will run you out of flamer ammo because you are doing it wrong.

KF's classes are surprisingly well balanced for an online shooter if you take the time to actually learn how to utilize them to their full potential. That's why the leveling system exists - it encourages players to stick with a perk for a long time and learn the perk inside and out, figuring out what combinations are best.
 
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Akiada said:
What? Hard is easy mode for Sharpshooter.
Used to be, you haven't noticed they've taken out the bonus damage?

There are two awesome combos -

-9mm/Deagle/Crossbow can use the pistols for the trash enemies and pull out the crossbow to drop Husks, Sirens, Scrakes and FPs.
The X-Bow whose bolts cost more, can fit less in and take 2 perfect headshots to take down a Scrake at level 6 SS?
-9mm/Lever-Action/M14 EBR can use the M14 for the trash enemies and swap to the Lever-Action to drop husks, sirens, scrakes and FPs. The Lever-action even stun-locks scrakes like the Berserker's Katana. Think about that for a moment. A $200 weapon does what a $1000 (unperked) weapon does, and it does it from range.
Katana swings a lot faster. And any competent Zerk gets the Katana as standard for cheap. Machete is almost as good.
And Demolitions is still very playable if you utilize pipebombs strategically instead of tossing them about carelessly. Tactics, in an explosives using class? Unthinkable, I know.
It is when a single Bloat spawn can rob you of £600 worth of weapon that you can't save or re-use.
Support's still incredible at murdering the shit out of both the trash and the big boys, especially as his carry-weight gives him incredible flexibility in loadout.
Support is ok, but requires close-range, and one missed shot leaves you crippled within melee range.
And Commandos and Firebugs are excellent at chewing through hordes if you know what to do, and the Commando can even lay down some pain on the heavier targets with the SCAR.
"If you know what to do", is a pretty damning putdown against someone already at level 4 with Commando and Firebug.
Pipe bombs haven't stacked damage in forever. That was one of the first changes made to the Demo class, man.
Pipes were still stacking before Bad Santa. I can testify to that.

KF's classes are surprisingly well balanced for an online shooter if you take the time to actually learn how to utilize them to their full potential.
See, this is just insulting now. I've played the game for a long time. I've beat off 6 man waves in the Santa house solo as a medic. I KNOW how to play the game.

That doesn't help when there's the loading glitch, lag, slow teammates, bad teammates or unlucky hits. Anyone can kite on Farm, but if you find yourself at level 5 having to raid ammo dumps just to get enough to take them down on wave 3, while headshotting 90% of the critters - then you know somethings broken.
 

Outright Villainy

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I barely play it enough, and I've been meaning to rectify that. Probably won't be until the summer when I get on my decent laptop though. But yeah, I really enjoyed it last time I played it, so I'd imagine I will. It and Left 4 dead 2 have taken over tf2 has my online game of choice after near 2 years of constant playing.
 

Gennadios

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I'm done with it, used to play it via LAN with friends almost weekly as it's one of the few 6 player co-op games.

It's been a bit played out for a while though. I managed to convince people to drop some PvP balls and we switched to Monday Night Combat for 3v3 action.
 

Trolldor

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There must have been an update since I last played, because a level 6 ss was one-hitting scrakes post-christmas event on hard mode. Suicidal was one to two hits and HoE was 2 hits.
Your angle plays a huge part in how effective your headshots are.

A clot is usually a one-hit kill even on HoE with 9mm and level 6 sharpie, but if I shoot them from up stairs or on top of a platform it can take three or four shots.
What would make Sharpie better is if there was an intermediary between the Xbow and the m14.
As it stands you have to handcannon everything that gets too close.

As for firebug, it works wonders on weaker mobs on open levels, but is overshadowed by support and demo for mob control.
The commando is just shit on the higher difficulties. Just no.

Demo Pipes not stacking?
Last time I played, again this was post-Christmas event, Pipes worked so long as you didn't plant them on top of one another. We regularly filled hallways with them on suicidal and HoE and the patriarch had to heal at minimum three times before he reached us.
 

Akiada

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The_root_of_all_evil said:
Akiada said:
What? Hard is easy mode for Sharpshooter.
Used to be, you haven't noticed they've taken out the bonus damage?
No?

They removed damage from body shots. A sharpshooter still gets bonus damage when he hits the head and that damage gets the typical damage multipliers from headshots as well.

Sharpshooters are really, really fucking nasty when they hit the head. A Level 6 SS shot from a crossbow is the single most damaging attack in the entire game.
The X-Bow whose bolts cost more, can fit less in and take 2 perfect headshots to take down a Scrake at level 6 SS?
Yes? Like I said, it's an artillery piece. It's used for cracking hard targets. And with good positioning (or having your team mates around in this Co-Op game) you can easily drop a scrake.

I haven't once ran dry on crossbow bolts on any round where I started with a full load.

Katana swings a lot faster. And any competent Zerk gets the Katana as standard for cheap. Machete is almost as good.
The Katana also requires you get in spitting distance of a scrake. That's really hard if there's anything around the scrake because you can get torn to shreds by gorefasts/crawlers/etc. while you try to drop the scrake. A sharpshooter with a LAR can sit back comfortably and drop the Scrake with nary any effort.

It is when a single Bloat spawn can rob you of £600 worth of weapon that you can't save or re-use.
Like I said, tactics. Drop pipes when you see a big guy like the FP approaching, don't just leave them around like mines. Not only is that a waste, but it's a damn fine way to end up blowing yourself up.

Support is ok, but requires close-range, and one missed shot leaves you crippled within melee range.
I've never ever noticed a single missed shot screw over a support. They do terrific in close combat and with the AA-12 they can even engage at medium ranges due to it's tight spread.

"If you know what to do", is a pretty damning putdown against someone already at level 4 with Commando and Firebug.
I've seen level 6's who don't know the shooty-end of their gun from the part you hold. Level in KF doesn't directly equate to skill, just time spent. No offense intended, but it's the truth. The Stats used for leveling up require only time to acquire. There's not a lot of skill involved in "rack up 5.5 million damage."

Pipes were still stacking before Bad Santa. I can testify to that.
There was an update long before that that disabled stacking. Notice how the patch notes for the Twisted Christmas update don't mention removing stacking.

That doesn't help when there's the loading glitch, lag, slow teammates, bad teammates or unlucky hits.
What "loading glitch?" Lag is something that has a number of causes (most involving the fact that devs have no control over your connection or anything between you and a server), and bad/slow team mates ...uh, that's not something you can blame the dev team for, man. They can't code it so people aren't morons. Problem exists between keyboard and chair there.

Anyone can kite on Farm, but if you find yourself at level 5 having to raid ammo dumps just to get enough to take them down on wave 3, while headshotting 90% of the critters - then you know somethings broken.
If 90% of your shots are HS and you're using your pistols rather than blowing crossbow bolts on a group of clots I don't even know how you could run out of ammo.

If by "90% of the critters" you mean you personally killed 9 tenths of the wave in a 6 man game then, uh, yeah, you probably should run out of ammo. That's a lot of critters.

Trolldor said:
What would make Sharpie better is if there was an intermediary between the Xbow and the m14.
As it stands you have to handcannon everything that gets too close.
There is. It's called the Lever-Action.

The commando is just shit on the higher difficulties. Just no.
Commando can tear the piss out of anything that isn't a scrake or FP and do so from quite some range. They're actually rather good.

Demo Pipes not stacking?
Last time I played, again this was post-Christmas event, Pipes worked so long as you didn't plant them on top of one another. We regularly filled hallways with them on suicidal and HoE and the patriarch had to heal at minimum three times before he reached us.
"Stacking" refers to planting them on top of each other. But yeah, if you're going to lay down a minefield of them they work best in a line along a hallway.


Sir John the Net Knight said:
Exactly, and it's ability to do that was significantly diminished with the twisted christmas update. My job as a sharpshooter is to take out or at least weaken larger threats before they can reek havoc with the frontlines. It's not an issue of wanting to solo, but if I can be as effect with a crossbow as a field medic as I am as a Sharpshooter then really isn't much point to that perk.
But a medic can't. They simply do not get the sheer amount of bonus damage that a sharpshooter does. A medic cannot lift his Xbox and one-hit a Hard scrake. That simply doesn't happen. Unperked, a crossbow headshot does 1200 damage and a 60man hard scrake has 4725 health.

Furtermore, to expand on this; a 6-man Hard FP has 4556 health and takes .35 multiplier on headshot damage from a crossbow.

Unperked, you will do 420 damage per headshot to an FP. This works out to roughly 11-12 headshots with an unperked crossbow to drop a FP in six-man hard.

Level 6 crossbow does 2880 damage before the multiplier and 1008 after. This means it takes 4-5 shots to drop a six-man hard FP with the Xbow as a Sharpshooter. Factoring in the fact that a SS reloads faster and thus can get these five shots off quicker than the medic, a SS is more than twice as fast at killing an FP.

A medic is no substitute for a Xbow wielding SS.

People try to say we should now be using the lever action rifle and M14EBR. But the LAR is a stopgap until you get the XBow, it's totally useless against Scrakes and Fleshpounds.
A Level 6 LAR shot can stun a scrake (Scrakes stun at about over 650-660 damage done in a single strike), meaning you can easily stun-lock scrakes with it and chew through their health.

On a level 6 sharpshooter the LAR does 700 damage per (head)shot and the FP has a .75 multiplier to headshot damage. All other weapons save for the M14 (.75) and impact blows from M32/M79 grenades (meaning when they don't explode) instead have multiplier of .50 (unless they're the crossbow which has .35). This means that outside of explosives (which are 2.0 multiplier) or the crossbow, a LAR headshot is the single most damaging attack you can bring against a FP, dealing 525 damage per head shot and with 10 rounds in the magazine.

A 6-man Hard FP has, again, only 4556 health.

This means if you empty the magazine into it's head you can straight up kill a 6-man hard FP without reloading. With a $200 gun. Alone. With a higher RoF than the Crossbow.

Factor your team mates into the equation and things get really messy for the FP.

And the M14EBR was never worth using, and still isn't. Basically you're trading headshot damage for rate of fire and that's missing the point of sharpshooting. Besides we have handcannons for that sort of thing. All this doesn't even consider the fact that sharpsooter gear was made heavier and more expensive.
The M14 provides a weapon that does decent damage and has a large number of shots. It's an upgrade to the Hand Cannon and a companion to the LAR. You use the LAR as your artillery piece on Husks, Sirens, Scrakes and FPs and the M14 to take out "trash" enemies, doing superior damage to a Handcannon, with more rounds in a magazine and a good RoF.

And you know what? You're not even trading HS damage. A Level 6 SS with a Handcannon does 303 damage per HS. A level 6 with the M14 does 432 per HS.

You only trade damage if you compare it to the LAR or Xbow, but if you have the M14 you should have the LAR for cracking hard targets, and if you're using the Xbow then you don't need to worry about the M14 because you're using the handcannon and your team mates to keep weaker enemies away.
 

Ekonk

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Scratch43 said:
So, fellow escapists, how many of you STILL (if at all) enjoy playing Killing Floor with your mates?
Korten12 said:
Need more escapist to play with.
Mr.Pandah said:
I wish there were some escapists to play with.
I take it there isn't an official Escapist Killing Floor Group, then.