If by easier you mean worse then yes... yes thy are. But they aren't easy becuase Treyarch are still making games which consist of infinite respawning of enemies and friendly AI that is incapable of helping you.
I actually had a glitch issue in that same spot, though it was because my AI buddy got stuck on a pillar and wouldn't move...when the objective is "follow this guy", that becomes a problem. Reloaded the checkpoint and it was fine.Julianking93 said:Not because it was hard... but because it seemed to glitch out on me for some reason. I get to the part right afterthat big guy (Sergie I believe is his name) dies and kill all the people in the room, but there's no where else to go. The little arrow telling you where to head next just keeps pointing down >>
Actually, the Halo: Reach spawn system was BS, one of the worst things in the game. You kept spawning in awkward places, such as in the middle of the map or behind the enemy.Rewdalf said:If the spawn interface were to be tweaked even slightly, then I'd have almost no complaints about the Call of Duty games.MiracleOfSound said:Maybe i've been unlucky but I have been having this in Black Ops as well:Rewdalf said:your score can plumment due to unlucky occurences such as a predator missile seeking you out or getting spawn killed five times in a row the second you skipped a killcam...
For example.... last night I was top of my team with no deaths.
Suddenly, the guys I just killed have spawned directly behind me in my team's original spawn... they gun me down and I respawn in exactly the same spot - right behind them.
Gun one of them down only to have him spawn behind me AGAIN.
Die and then respawn right into the path of an incoming RC Car, respawn, turn a corner, another RC Car appears and BOOM.
I actually almost put a fist shaped hole in the wall.
Modern Warfare 2 had some of the worst spawn points I have ever experienced...
"Oh, but it's really complicated to create a perfect spawn system"
Yeah well look at Halo, you get spawn killed so rarely, it just begs the question, why can't Treyarch and Infinity Ward have done the same?
Ah, I hadn't played Reach too much.Blights said:Actually, the Halo: Reach spawn system was BS, one of the worst things in the game. You kept spawning in awkward places, such as in the middle of the map or behind the enemy.Rewdalf said:If the spawn interface were to be tweaked even slightly, then I'd have almost no complaints about the Call of Duty games.MiracleOfSound said:Maybe i've been unlucky but I have been having this in Black Ops as well:Rewdalf said:your score can plumment due to unlucky occurences such as a predator missile seeking you out or getting spawn killed five times in a row the second you skipped a killcam...
For example.... last night I was top of my team with no deaths.
Suddenly, the guys I just killed have spawned directly behind me in my team's original spawn... they gun me down and I respawn in exactly the same spot - right behind them.
Gun one of them down only to have him spawn behind me AGAIN.
Die and then respawn right into the path of an incoming RC Car, respawn, turn a corner, another RC Car appears and BOOM.
I actually almost put a fist shaped hole in the wall.
Modern Warfare 2 had some of the worst spawn points I have ever experienced...
"Oh, but it's really complicated to create a perfect spawn system"
Yeah well look at Halo, you get spawn killed so rarely, it just begs the question, why can't Treyarch and Infinity Ward have done the same?
OT: I dunno, there are alot of new players to Call of Duty, plus killstreaks aren't so overpowered.
My friend, if you managed to get through Blowtorch And Corkscrew on Veteran (Shudders), you will get through The Heart Of The Reich on Veteran.silver wolf009 said:I haven't noticed it.
Now if you will excuse me, I still have to beat Heart of the Riech on Vetren, 2 years after WaW's release.
My guess is that the kills in COD tend to happen faster and more often than in Halo, plus the fact that there are more people in lobbies.Rewdalf said:Yeah well look at Halo, you get spawn killed so rarely, it just begs the question, why can't Treyarch and Infinity Ward have done the same?
Actually, no one uses the sniper because the maps just don't fit it. Everything is CQB or mid-range at most, something any assault rifle can handle.Kinguendo said:Thats because you arent been killed every 10 seconds by some cheap n00b tactic... AKA quick scoping, teleport knifing, n00b tubing, etc.
You will have noticed hardly anyone plays as a sniper now that you cant quick scope and drop shotting has increased because you dont need to be good at the game and earn money to unlock that unlike the n00b tube.
Also a nuke took 25 kills to get, the highest streak on Black Ops is 11.
Oh and nuketown sucks.
I won't be bothering with Veteran in Black Ops. Too much cheap shit.JourneyThroughHell said:No, Treyarch games are not easier. And they should be. Because CoD in its campaign should never be frustrating. IW kind of got that. Treyarch didn't.
Oh. That part? The downhill one? With infinite respawns? It's bull. I'm still playing through on Veteran some day, but that one is an example of bad game design.MiracleOfSound said:I won't be bothering with Veteran in Black Ops. Too much cheap shit.JourneyThroughHell said:No, Treyarch games are not easier. And they should be. Because CoD in its campaign should never be frustrating. IW kind of got that. Treyarch didn't.
IW use good Ai to make it challenging... Treyarch just used infinite respawns and cheap tactics. Running out to kick napalm barrels with NO cover? WTF.
Yeah, that part. What a bullshit level.JourneyThroughHell said:Oh. That part? The downhill one? With infinite respawns? It's bull. I'm still playing through on Veteran some day, but that one is an example of bad game design.
Well, you don't have to kick the barrels, actually. You can progress without doing so.MiracleOfSound said:Yeah, that part. What a bullshit level.JourneyThroughHell said:Oh. That part? The downhill one? With infinite respawns? It's bull. I'm still playing through on Veteran some day, but that one is an example of bad game design.
I was running around for 25 minutes with no idea how to progress and the game never fucking told me to kick the barrels.
If someone who games as much as me got stuck there, it's depressing to think how many new or casual gamers will just quit the game at that point because of the terrible signposting.
Black Ops has truly awful game design in parts, which is weird when you consider how good the campaign is in general
HAHHA!JourneyThroughHell said:Well, you don't have to kick the barrels, actually. You can progress without doing so.
You know how I know? 'Cause I never figured out that you could. This is the first time I hear about this.
Awesome. All that frustration for nothing.
Wow I actually didn't know about the barrels either lol, but I still found that BO was the easiest veteran campaign. All i did for that part was move down the left side of the hill and then nade the trench and run down it. If you run all the way down the trench it will end in a place where enemies cant get you and you complete the objective.MiracleOfSound said:HAHHA!JourneyThroughHell said:Well, you don't have to kick the barrels, actually. You can progress without doing so.
You know how I know? 'Cause I never figured out that you could. This is the first time I hear about this.
Awesome. All that frustration for nothing.
Now I don't feel like such a dumbass.
Nice job putting the objective marker 30 feet from the objective, Treyarch.
But seriously... Black Ops is the first linear shooter I have EVER had to use the internet to help me past a level on. That mission is just so godawful in its design that I just know 20-30% of gamers (especially the multiplayer focused ones) will just give up and not be bothered with it.
And then there was the game ending bug on the crashed plane mission, and the checkpoint that refused to register during a certian escape from a building near the end. Grrr.
Ahaha. Yes, buggy game that, weird, the previous ones worked really well in singleplayer. This one, however, has a ton of annoying mission-reset glitches.MiracleOfSound said:HAHHA!
Now I don't feel like such a dumbass.
Nice job putting the objective marker 30 feet from the objective, Treyarch.
But seriously... Black Ops is the first linear shooter I have EVER had to use the internet to help me past a level on. That mission is just so godawful in its design that I just know 20-30% of gamers (especially the multiplayer focused ones) will just give up and not be bothered with it.
And then there was the game ending bug on the crashed plane mission, and the checkpoint that refused to register during a certian escape from a building near the end. Grrr.
Yeah, you could actually do something like that.Slash12 said:Wow I actually didn't know about the barrels either lol, but I still found that BO was the easiest veteran campaign. All i did for that part was move down the left side of the hill and then nade the trench and run down it. If you run all the way down the trench it will end in a place where enemies cant get you and you complete the objective.
Obvious troll is obvious.aquaman839 said:Treyarch makes shit games. I found COD4 harder than world at war. Treyarch was Infinity wards queer little brother until Infinity ward got into a fight with its parent and papa Activision kicked it out. Now its up to stupid little Treyarch to live in Infinity wards shadow. Black Ops as MW2 clone. The campaign is the same pointless set piece base crap shoot. I give the multiplayer component props they made it so it wasn't exactly the same as MW2. Thats all I have to say about that.