Poll: Are Call of Duty games made by Treyarch easier?

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Carter0108

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Aug 18, 2010
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If by easier you mean worse then yes... yes thy are. But they aren't easy becuase Treyarch are still making games which consist of infinite respawning of enemies and friendly AI that is incapable of helping you.
 

soulasylum85

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mw2 was easy as hell to beat on veteran i did it in a day waw i still didnt finish on vet and i just started bo on vet
 

willard3

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Julianking93 said:
Not because it was hard... but because it seemed to glitch out on me for some reason. I get to the part right after
that big guy (Sergie I believe is his name) dies and kill all the people in the room, but there's no where else to go. The little arrow telling you where to head next just keeps pointing down >>
I actually had a glitch issue in that same spot, though it was because my AI buddy got stuck on a pillar and wouldn't move...when the objective is "follow this guy", that becomes a problem. Reloaded the checkpoint and it was fine.
 

Blights

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Rewdalf said:
MiracleOfSound said:
Rewdalf said:
your score can plumment due to unlucky occurences such as a predator missile seeking you out or getting spawn killed five times in a row the second you skipped a killcam...
Maybe i've been unlucky but I have been having this in Black Ops as well:

For example.... last night I was top of my team with no deaths.

Suddenly, the guys I just killed have spawned directly behind me in my team's original spawn... they gun me down and I respawn in exactly the same spot - right behind them.

Gun one of them down only to have him spawn behind me AGAIN.

Die and then respawn right into the path of an incoming RC Car, respawn, turn a corner, another RC Car appears and BOOM.

I actually almost put a fist shaped hole in the wall.
If the spawn interface were to be tweaked even slightly, then I'd have almost no complaints about the Call of Duty games.
Modern Warfare 2 had some of the worst spawn points I have ever experienced...
"Oh, but it's really complicated to create a perfect spawn system"
Yeah well look at Halo, you get spawn killed so rarely, it just begs the question, why can't Treyarch and Infinity Ward have done the same?
Actually, the Halo: Reach spawn system was BS, one of the worst things in the game. You kept spawning in awkward places, such as in the middle of the map or behind the enemy.

OT: I dunno, there are alot of new players to Call of Duty, plus killstreaks aren't so overpowered.
 

Rewdalf

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Jan 6, 2010
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Blights said:
Rewdalf said:
MiracleOfSound said:
Rewdalf said:
your score can plumment due to unlucky occurences such as a predator missile seeking you out or getting spawn killed five times in a row the second you skipped a killcam...
Maybe i've been unlucky but I have been having this in Black Ops as well:

For example.... last night I was top of my team with no deaths.

Suddenly, the guys I just killed have spawned directly behind me in my team's original spawn... they gun me down and I respawn in exactly the same spot - right behind them.

Gun one of them down only to have him spawn behind me AGAIN.

Die and then respawn right into the path of an incoming RC Car, respawn, turn a corner, another RC Car appears and BOOM.

I actually almost put a fist shaped hole in the wall.
If the spawn interface were to be tweaked even slightly, then I'd have almost no complaints about the Call of Duty games.
Modern Warfare 2 had some of the worst spawn points I have ever experienced...
"Oh, but it's really complicated to create a perfect spawn system"
Yeah well look at Halo, you get spawn killed so rarely, it just begs the question, why can't Treyarch and Infinity Ward have done the same?
Actually, the Halo: Reach spawn system was BS, one of the worst things in the game. You kept spawning in awkward places, such as in the middle of the map or behind the enemy.

OT: I dunno, there are alot of new players to Call of Duty, plus killstreaks aren't so overpowered.
Ah, I hadn't played Reach too much.
Halo 3 had pretty decent spawn points. I never had enough issues with 'em to yell at the game.

Also killstreaks.
They do seem more balanced, and they are a step forward to Modern Warfare's instant game winning bullshit.
The RC car is kind of like the new predator missle, except you have to find your enemy, and they can blow it up if they see it coming. I've had a fair amount of avoided deaths after spotting an RC car and getting a well placed shot off. I've even killed enemies like that.
Also I like how they don't stack...
Oh hey, you got three kills. Use this killstreak to get one or two more, but for your next killstreak, you're going to have to earn up the points...
 

Reg5879

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silver wolf009 said:
I haven't noticed it.

Now if you will excuse me, I still have to beat Heart of the Riech on Vetren, 2 years after WaW's release.
My friend, if you managed to get through Blowtorch And Corkscrew on Veteran (Shudders), you will get through The Heart Of The Reich on Veteran.
 

MiracleOfSound

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Jan 3, 2009
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Rewdalf said:
Yeah well look at Halo, you get spawn killed so rarely, it just begs the question, why can't Treyarch and Infinity Ward have done the same?
My guess is that the kills in COD tend to happen faster and more often than in Halo, plus the fact that there are more people in lobbies.

Still, it doesn't excuse the sorry state the Black Ops spawns are in right now.
 

JourneyThroughHell

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Sep 21, 2009
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No.

No, no, no.

Maybe, in multiplayer, it's slightly easier because you don't get insantly murdered by two-glock-wielding people, but in singleplayer, no.

World At War's insanely stupid and cheap Veteran mode is horrendously difficult. Modern Warfare 2 is a cakewalk near.

I could not beat it. I could not force myself to do so. The checkpoints were scarce, there were a lot of points in the game where you're expected to rush into a hallway of gunfire and DIE. And then die again.

Yes, I'm far better at Black Ops than at MW2. But that's cause I chose the 360 version and I'm better at that. If I were playing on PC, I would've been destroyed.

No, Treyarch games are not easier. And they should be. Because CoD in its campaign should never be frustrating. IW kind of got that. Treyarch didn't.

The games are still very good, though.
 

Hairetos

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Kinguendo said:
Thats because you arent been killed every 10 seconds by some cheap n00b tactic... AKA quick scoping, teleport knifing, n00b tubing, etc.

You will have noticed hardly anyone plays as a sniper now that you cant quick scope and drop shotting has increased because you dont need to be good at the game and earn money to unlock that unlike the n00b tube.

Also a nuke took 25 kills to get, the highest streak on Black Ops is 11.

Oh and nuketown sucks.
Actually, no one uses the sniper because the maps just don't fit it. Everything is CQB or mid-range at most, something any assault rifle can handle.

Also, hit detection with snipers blows nut. I use them when I really want to challenge myself or maybe if I feel my blood pressure's too low.

NOTE: I never quickscoped in any call of duty, but I did like sniping. I don't mind anti-quickscoping measures, but damn if my scope is aimed at his chest, breath held, and I fire, he better damn well die.
 

MiracleOfSound

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Jan 3, 2009
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JourneyThroughHell said:
No, Treyarch games are not easier. And they should be. Because CoD in its campaign should never be frustrating. IW kind of got that. Treyarch didn't.
I won't be bothering with Veteran in Black Ops. Too much cheap shit.

IW use good Ai to make it challenging... Treyarch just used infinite respawns and cheap tactics. Running out to kick napalm barrels with NO cover? WTF.
 

JourneyThroughHell

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MiracleOfSound said:
JourneyThroughHell said:
No, Treyarch games are not easier. And they should be. Because CoD in its campaign should never be frustrating. IW kind of got that. Treyarch didn't.
I won't be bothering with Veteran in Black Ops. Too much cheap shit.

IW use good Ai to make it challenging... Treyarch just used infinite respawns and cheap tactics. Running out to kick napalm barrels with NO cover? WTF.
Oh. That part? The downhill one? With infinite respawns? It's bull. I'm still playing through on Veteran some day, but that one is an example of bad game design.

The game's awesome. I love it. But, man, come on. I've never seen IW pull that shit. They're gone.

Come on, Treyarch.

Oh, and, totally unrelated, but, another problem with the game design: QTEs. Seriously? Didn't we grow out of that around Call Of Duty 3?

Did anyone actually like the QTEs there?
 

MiracleOfSound

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Jan 3, 2009
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JourneyThroughHell said:
Oh. That part? The downhill one? With infinite respawns? It's bull. I'm still playing through on Veteran some day, but that one is an example of bad game design.
Yeah, that part. What a bullshit level.

I was running around for 25 minutes with no idea how to progress and the game never fucking told me to kick the barrels.

If someone who games as much as me got stuck there, it's depressing to think how many new or casual gamers will just quit the game at that point because of the terrible signposting.

Black Ops has truly awful game design in parts, which is weird when you consider how good the campaign is in general
 

JourneyThroughHell

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MiracleOfSound said:
JourneyThroughHell said:
Oh. That part? The downhill one? With infinite respawns? It's bull. I'm still playing through on Veteran some day, but that one is an example of bad game design.
Yeah, that part. What a bullshit level.

I was running around for 25 minutes with no idea how to progress and the game never fucking told me to kick the barrels.

If someone who games as much as me got stuck there, it's depressing to think how many new or casual gamers will just quit the game at that point because of the terrible signposting.

Black Ops has truly awful game design in parts, which is weird when you consider how good the campaign is in general
Well, you don't have to kick the barrels, actually. You can progress without doing so.

You know how I know? 'Cause I never figured out that you could. This is the first time I hear about this.

Awesome. All that frustration for nothing.
 

Slash12

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Apr 26, 2008
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I'm not really sure as far as single player. I've beaten CoD2, 4, WaW, MW2, and BO on veteran and I think that WaW was the hardest for all of the wrong reasons, but CoD2 was close too. BO I think was the easiest veteran campaign of all the games, MW2 was also pretty piss easy though.
 

MiracleOfSound

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Jan 3, 2009
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JourneyThroughHell said:
Well, you don't have to kick the barrels, actually. You can progress without doing so.

You know how I know? 'Cause I never figured out that you could. This is the first time I hear about this.

Awesome. All that frustration for nothing.
HAHHA!

Now I don't feel like such a dumbass.

Nice job putting the objective marker 30 feet from the objective, Treyarch.

But seriously... Black Ops is the first linear shooter I have EVER had to use the internet to help me past a level on. That mission is just so godawful in its design that I just know 20-30% of gamers (especially the multiplayer focused ones) will just give up and not be bothered with it.

And then there was the game ending bug on the crashed plane mission, and the checkpoint that refused to register during a certian escape from a building near the end. Grrr.
 

Slash12

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MiracleOfSound said:
JourneyThroughHell said:
Well, you don't have to kick the barrels, actually. You can progress without doing so.

You know how I know? 'Cause I never figured out that you could. This is the first time I hear about this.

Awesome. All that frustration for nothing.
HAHHA!

Now I don't feel like such a dumbass.

Nice job putting the objective marker 30 feet from the objective, Treyarch.

But seriously... Black Ops is the first linear shooter I have EVER had to use the internet to help me past a level on. That mission is just so godawful in its design that I just know 20-30% of gamers (especially the multiplayer focused ones) will just give up and not be bothered with it.

And then there was the game ending bug on the crashed plane mission, and the checkpoint that refused to register during a certian escape from a building near the end. Grrr.
Wow I actually didn't know about the barrels either lol, but I still found that BO was the easiest veteran campaign. All i did for that part was move down the left side of the hill and then nade the trench and run down it. If you run all the way down the trench it will end in a place where enemies cant get you and you complete the objective.
 

JourneyThroughHell

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MiracleOfSound said:
HAHHA!

Now I don't feel like such a dumbass.

Nice job putting the objective marker 30 feet from the objective, Treyarch.

But seriously... Black Ops is the first linear shooter I have EVER had to use the internet to help me past a level on. That mission is just so godawful in its design that I just know 20-30% of gamers (especially the multiplayer focused ones) will just give up and not be bothered with it.

And then there was the game ending bug on the crashed plane mission, and the checkpoint that refused to register during a certian escape from a building near the end. Grrr.
Ahaha. Yes, buggy game that, weird, the previous ones worked really well in singleplayer. This one, however, has a ton of annoying mission-reset glitches.

Also, people who buy CoD and don't play the singleplayer make me a sad person.

Slash12 said:
Wow I actually didn't know about the barrels either lol, but I still found that BO was the easiest veteran campaign. All i did for that part was move down the left side of the hill and then nade the trench and run down it. If you run all the way down the trench it will end in a place where enemies cant get you and you complete the objective.
Yeah, you could actually do something like that.
 

No_Remainders

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Sep 11, 2009
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aquaman839 said:
Treyarch makes shit games. I found COD4 harder than world at war. Treyarch was Infinity wards queer little brother until Infinity ward got into a fight with its parent and papa Activision kicked it out. Now its up to stupid little Treyarch to live in Infinity wards shadow. Black Ops as MW2 clone. The campaign is the same pointless set piece base crap shoot. I give the multiplayer component props they made it so it wasn't exactly the same as MW2. Thats all I have to say about that.
Obvious troll is obvious.

The fact that you referred to the campaign as a "pointless set piece base crap shoot" (which I'd like to point out, doesn't entirely make sense!) is the first reason that you are wrong in everything you ever say.

Either you just weren't really paying attention to MW2, or you played an entirely different game. It lacked any decent storyline and it became twisted and ridiculous.

Moving... Backwards, I suppose, CoD4 only had one difficult mission on veteran, and that was One Shot, One Kill where you have to defend that area against wave upon wave upon wave upon wave upon wave upon wave upon wave upon wave of bad guy. W@W had several challenging missions which, to this day, I still haven't gotten around to finishing (though I probably could if I went back to them now).

In terms of online play. CoD4 was intuitive, CoD5 was, for me, more fun because it brought back the whole, "one shot rifles for all!" way of playing (but I didn't really play ever unless it was with friends, I couldn't stand the fact that everyone used MP-40 + Jug), MW2 was horrible as it failed to balance it at all and no matter what, chances are you'll either get n00b tubed or knifed in the back by someone running at three thousand miles per hour. Black Ops, after 10 games, it's the most balanced and fun game of the series since the original 3.