When I play video games, I do wish to escape reality, but at the same time it's also an intention to have fun while doing it. I happen to be one of those people that might buy a game to check out the newest graphics and effects that have been programmed into it. With that said, when I play a first-person shooter, I look for the quality of the explosions, the environmental feel of combat as well as the overall combat system. I can honestly say however that when you get into a game with too realistic movements and action, it can get a bit strenuous and repetitive. I also happen to enjoy emptying a pistol clip into an opponents chest and watching their body shake as they fall backwards onto the ground. Now, in real life, one shot from a pistol to the chest and you'd be possibly dead, but with a high chance of being rendered useless. In the direction that I'm seeing developers take, it's not going to be long before it truly is a "one-shot-kill" system in which we won't have any health regeneration and when you get hit you're pretty much a crawling pile of gore until someone finally takes the liberty to put you out once and for all. That's the point where I kind of draw the line. Now, from my previous statement about me looking at all aspects of the game, rather than just initial game play, I would find it fascinating to see a game that could actually apply those features into a working system. While it may not be fun to the mass population, it would sure as hell be an awesome accomplishment to incorporate such a high level of realism.
Now, to a second point. As we all know, there's a very broad range of game genres out there. Realism in first-person-shooters seems to be the most controversial. Certain genres actually would benefit from realism though. Among these would be RPGs, horror games, maybe RTS depending on the combat system, and simulator games. For me, when RPGs incorporate realism through facial expressions, dialogue, story, and other great features, it can become a massive world that you can become immersed in. It makes the feel for the game; the drama and story involved, overall more real and in the process a lot more entertaining. I mean, when a game has such great dialogue and storyline that you can view the emotions of the characters in-game and understand their actions and reasoning, while also being involved and feel aggressive towards the antagonist in the story, the game developers have done a good job in the genre. After all, the genre of "roll-playing games" deserves to have a more in-depth feel than other genres of gaming might have. To me, when developers have done good jobs, when I finish an RPG or any single player campaign of a game, I hope to feel as if I'd just finished watching an action-packed movie or reading a good book. Games for me in the single-player aspect work like movies or books, except when I'm playing a video game I'm actually involved first-handed, rather than being a spectator. In recent games released I've enjoyed the increase of quality in story, that make the game entertaining to play and watch as the storyline unfolds. I guess the main point there would be that there comes a point when a games not a game anymore. When you lose the fictional story and jump into real scenarios with real conflicts and increasing violence and combat, you're not really playing a game anymore.
On the note about Call of Duty, I'm a hardcore junky unfortunately. I think the franchise hasn't crossed the line yet. I mean you regenerate health (which I wouldn't mind being removed from the game), can still bunny hop, pray and spray, and a plethora of other unrealistic aspects. The main factor of hardcore that I enjoy is that while it doesn't necessarily take one shot to kill a player, it sure as hell doesn't take a full clip. Unfortunately, I think developers may be heading in the "one-shot-kill gore pile" scenario with passing time. But, I could be wrong. We'll all just have to wait and see. I for one prefer them to be realistic in story, but keep those bunny-hopping-like elements we're so familiar with.
Regards, [-MSO-] Eragon