I definitely go with the older games. To me it's not so much about the 'horror' aspect, as it is the 'survival' part being streamlined out to make a more user friendly game.
Just compare Resident Evil 4 to Resident Evil 2. In RE2, saves were few and far between, ammo and healing items were scarce, and there were more zombies than bullets meaning you had to pick your places. In other words, suspense wasn't just created by the atmosphere but rather the knowledge that at any point in time if you screw something up there are real consequences. To me that's the 'survival' part int he survival/horror genre. RE4 on the other hand, while it had a great atmosphere, completely tossed 'survival' out the window. There was always enough ammo to shoot up every enemy, saves were frequent and unlimited, and worst of all you could restart or retry any room you entered.
In the old RE games, if you walk into a room and get mauled by zombies, you have to stop and think "do I push ahead and hope to find a first aid spray soon before I die, or do I restart to my save point made 30 minutes ago?" In the new RE games, go ahead and screw up as many times as you like, you can just retry the room till you get it perfect. They create the suspense and horror atmosphere but the gameplay has been streamlined to be linear and forgiving.
Just compare Resident Evil 4 to Resident Evil 2. In RE2, saves were few and far between, ammo and healing items were scarce, and there were more zombies than bullets meaning you had to pick your places. In other words, suspense wasn't just created by the atmosphere but rather the knowledge that at any point in time if you screw something up there are real consequences. To me that's the 'survival' part int he survival/horror genre. RE4 on the other hand, while it had a great atmosphere, completely tossed 'survival' out the window. There was always enough ammo to shoot up every enemy, saves were frequent and unlimited, and worst of all you could restart or retry any room you entered.
In the old RE games, if you walk into a room and get mauled by zombies, you have to stop and think "do I push ahead and hope to find a first aid spray soon before I die, or do I restart to my save point made 30 minutes ago?" In the new RE games, go ahead and screw up as many times as you like, you can just retry the room till you get it perfect. They create the suspense and horror atmosphere but the gameplay has been streamlined to be linear and forgiving.