See, the thing is there is no real definition of a game which is an RPG. What makes an RPG?
Times are changing, companies are trying to appeal to a wider audience and they seem to not like the way classic RPG's are handled.
However, with the change from Mass Effect 1 to 2, i loved the changes since the combat was better and the whole clunky inventory was gone. However, i wanted more weapon choices and more vechicle combat, so BioWare need to try and find a middle ground i think.
Times are changing, companies are trying to appeal to a wider audience and they seem to not like the way classic RPG's are handled.
However, with the change from Mass Effect 1 to 2, i loved the changes since the combat was better and the whole clunky inventory was gone. However, i wanted more weapon choices and more vechicle combat, so BioWare need to try and find a middle ground i think.