Yes, totally. I want games where I have to think about the outcome of my actions, not just have to worry about picking 'Good' 'Neutral' and 'Evil' in the dialogue options. I also want to have to think to finish the quests I'm on, work out puzzles and riddles, etc - rather than what we tend to get these days which is 'Go to quest arrow. Now click on quest arrow. Now go to new quest arrow.'. That (for me) doesn't create a great gaming experience.
RPGs these days aren't really RPGs anymore - they're first or third person hack'n'slash games that have RPG elements tacked onto them in an effort to 'be more accessable to a wider audience'. Which is game dev PR speak for 'making a game so bland that everyone buys it and we can all afford Ferraris.'.
RPGs these days aren't really RPGs anymore - they're first or third person hack'n'slash games that have RPG elements tacked onto them in an effort to 'be more accessable to a wider audience'. Which is game dev PR speak for 'making a game so bland that everyone buys it and we can all afford Ferraris.'.