Unfortunately, this is the end result of any idea when applied to the gaming market, or any other commercial market. It's pretty much a given that someone's going to come along and ask "how can I exploit this?"Andy Shandy said:I think agree with our (and Destructoid)'s very own Jim Sterling, when he said in one of the recent Jimquisitions that DLC is a great idea in theory but so many publishers have twisted and perverted it so much that as soon as many people hear it they, in nearly all cases, moan and groan about it - and with good reason.
The capacity to patch a game later is, theoretically, a phenomenal thing. Then publishers come along and urge developers to rush out the gate, or the devs do it anyway, with a "patch later" mentality. Digital services? Awesome. Then it becomes a way to pocket the savings and a way to try and make people rebuy games (The upcoming streaming "backwards compatibility" for next gen, for example). Free to Play? An awesome idea until you see it in action. Same with microtransactions (since they are often used to sell power whether in free to play or paid games).
DLC is just another part of this chain. The idea is sound, but then they look for ways to exploit it.
The kneejerk reaction is certainly understandable, if frequently premature.
I buy the DLC I like and don't buy the DLC I don't like.
One thing we need more of is transparency. We've been lied to so many times it's a wonder we trust anyone in gaming.