Dreiko said:
Games have the power to depict literally ANYTHING so to limit that infinity to what is offered by paltry reality is a huge waste of potential. Unless the game is a flight sim or somethig, realism is boring and mundane. I find people who value realism in games kinda miss the point and are likely to the ones who in the past would ridicule games for being childish or cartoony, ignorant of the offered depth, basing everything on appearnces.
Art is ultimately a reflection of who and what we are, correct? If so it seems an equally and ironically limiting thing for design to primarily service only escapism/a rejection of the mundane. All styles exist and are surely defined relatively to others, too; the fantastical could not be so without the grounded, and vice versa.
As I alluded to above; generally, I see art as being about exploring who and what we are - that can't be done simply by removing ourselves from it. Reality isn't "paltry", or boringly "mundane" - it it what we are, day to day.
Plus, a bias towards 'realism' in games, as in film or animation, doesn't have to be dour - the colour, vistas, and detail of Tomb Raider's Yamatai being one example. And whilst the Assassin's Creed games are very sanitised (some might say lifeless and soulless... ), most of their ostensibly realistic worlds are gorgeous (particularly AC2).