spartandude said:
Il do what ive done with the first 4 AC games so far, but them when they are about £20 on amazon, still waiting for number 3 to drop to that
It was £15 on Steam not long ago; that's the only reason I picked it up. And yeah, I'll probably do the same for this one. It doesn't interest me enough to pay full price, but if I can get it cheap I'll give it a look.
Sounds like they're on the right lines for this one though. New hero; cool, I didn't like Conner much. Naval focus; great, that was the only real stand out feature of 3.
Main thing I want to see is some better RPG elements. Ubisoft have this habit of doing the open world aspects pretty well but then giving no incentive for the player to use them. I didn't play Farcry 3, but I heard it was similar in that regard. In AC3 you had different weapons you could craft and buy, but when the weapons you were given for free were as much as you'd ever need, there was no point outside of aesthetics. I could only find one upgrade path that made a notable difference on the combat, and that was increasing the number of shots your pistols could fire before reloading (you can craft a belt that lets you hold two pistols, and then later you can craft a pistol that fires twice, so you eventually go up to four shots). Nothing else made a noticeable difference to me.
You look at that new Tomb Raider instead; the progression system was much more interesting. You could unlock all kinds of new moves to play around with in combat: little dodges, melee attacks, counters, throwing dirt in someones eyes. And then all your weapons had stuff like alternate fires, modes, scopes, silencers. That's how you do RPG elements. Shame it wasn't as open world as I was expecting.
So yeah, that's what I'd like to see. Give me different ships to buy and upgrade. Let me tweak the accuracy versus fire rate on my cannons. Let me choose which crewman goes where. So much potential. But I doubt that's the game we'll get.