First off, I know it?s all been discussed before, but really I just wanted to throw a poll up with the question as I couldn?t find one that had been done before. As for the below, it?s just my thoughts on the whole Desmond thing. There are also (mild) spoilers.
Anyway, I'm a massive Assassins Creed fan. I was working at EB Games when the first one was announced and followed it closely till launch - loved it and continued to love the sequels.
Prior to release of the first game, there was no mention about the whole 'Desmond' thing. I mean there were a few rumours and such, but basically the game was advertised as getting to play an awesome assassin in historical locations with sweet graphics and a great free running system. Things it delivered on. EB even has a 'vendors' show each year where management from all the stores go and pretty much have their own private E3. AC was on display and a guy did a demo, but again, no mention of this futuristic aspect of the game. Questions were even asked about why he had a health bar and things like that but they wouldn't be answered.
The thing I remember being the most annoying about AC1 was having an awesome time running around being a kick arse assassin only to be yanked out of the game (ALWAYS after the most fun part, assassinating a main target) and having to stuff about in a lab for 5 minutes before getting back to the game I was enjoying. Whhhhyyyy? It strikes me that that this is a fairly universal opinion as Ubisoft improved on this slightly in AC2 and finally in Brotherhood let you play the bulk of the game without ever getting out of the Animus.
Anyway with Revelations coming up in a few months I'm really hoping they take a similar approach - i.e., just let me play the game and don't drag me out every 10 minutes to stuff about with Desmond. I do actually like how it adds to the plot, but I don't like the immersion breaking way you get jarred back into the present. The way it got around this in Brotherhood was nice, i.e., a few minutes at the start then some time at the end. You can leave the Animus if you like but if you don?t want to you don?t need to. If they continue with this trend then I guess I?m fine with it.
I really do wish they?d taken a different approach with the storyline there ? I mean, yes, we?re following how Desmonds ancestors dealt with these ancient artefacts so that we can go get them in the future? OK. But what?s the issue with having Altaïr and Ezio just tell their story about it?
I realise we?re not done with the story yet so it?s entirely possible that things will unfold in such a way that will really bring it all together and I?ll look back and say ?well.. in hindsight I guess it was a pretty cool way to do it?. But even if I do then really is that worth being annoyed at it for the previous games? Guess we?ll find out.
So anyway? what?re your thoughts on Desmond?
Anyway, I'm a massive Assassins Creed fan. I was working at EB Games when the first one was announced and followed it closely till launch - loved it and continued to love the sequels.
Prior to release of the first game, there was no mention about the whole 'Desmond' thing. I mean there were a few rumours and such, but basically the game was advertised as getting to play an awesome assassin in historical locations with sweet graphics and a great free running system. Things it delivered on. EB even has a 'vendors' show each year where management from all the stores go and pretty much have their own private E3. AC was on display and a guy did a demo, but again, no mention of this futuristic aspect of the game. Questions were even asked about why he had a health bar and things like that but they wouldn't be answered.
The thing I remember being the most annoying about AC1 was having an awesome time running around being a kick arse assassin only to be yanked out of the game (ALWAYS after the most fun part, assassinating a main target) and having to stuff about in a lab for 5 minutes before getting back to the game I was enjoying. Whhhhyyyy? It strikes me that that this is a fairly universal opinion as Ubisoft improved on this slightly in AC2 and finally in Brotherhood let you play the bulk of the game without ever getting out of the Animus.
Anyway with Revelations coming up in a few months I'm really hoping they take a similar approach - i.e., just let me play the game and don't drag me out every 10 minutes to stuff about with Desmond. I do actually like how it adds to the plot, but I don't like the immersion breaking way you get jarred back into the present. The way it got around this in Brotherhood was nice, i.e., a few minutes at the start then some time at the end. You can leave the Animus if you like but if you don?t want to you don?t need to. If they continue with this trend then I guess I?m fine with it.
I really do wish they?d taken a different approach with the storyline there ? I mean, yes, we?re following how Desmonds ancestors dealt with these ancient artefacts so that we can go get them in the future? OK. But what?s the issue with having Altaïr and Ezio just tell their story about it?
I realise we?re not done with the story yet so it?s entirely possible that things will unfold in such a way that will really bring it all together and I?ll look back and say ?well.. in hindsight I guess it was a pretty cool way to do it?. But even if I do then really is that worth being annoyed at it for the previous games? Guess we?ll find out.
So anyway? what?re your thoughts on Desmond?