I agree. The fact that poorly developed games are being priced the same or even higher as well developed games is making devs that traditionally made epic games with lots of love make more streamlined, lesser developed games. It is no excuse, Movies have had this problem for ever, yet there are still many great movies being made every year, the same can't be said for games, less and less good games are being made, more and more disappointment is increasing.LookingGlass said:I get that, and I'm happy to pay more for something, not necessarily additional game length. E.g. L.A. Noire has next to no replay value and is about 12 hours long, but you pay extra because you're paying for the new facial technolgy they built. Makes sense. If they actually spent a few years creating the game, then yeah $80 is reasonable.banksy122 said:Different types of games have different types of fun. An RPG might last you 100 hours, but is all of that heaps of enjoyment or just running from place to place? Where as an FPS might last you 10 hours, but all of that is going to be fighting and constant gameplay. Some games shouldn't cost as much as they do, but don't compare prices RPG/RTS' to FPS'/TPS. They hold different enjoyment levels.LookingGlass said:Personally I believe the bigger problem is that pricing has next to nothing to do with the actual amount of content you receive. Pretty much all games (keeping system e.g. pc, PS3, 360 consistent) cost the same when new. If I'm going to get 100 hours out of Oblivion and 12 out of Uncharted, shouldn't Morrowind cost $120 and Uncharted cost $30, rather than both hovering around $70-80 new?
I can barely believe that companies like Bethesda actually bother including that much content with things the way they are.
But if one team produces an FPS in a year with the same size team that it takes 3-5 years to produce an epic RPG, shouldn't the RPG team be compensated proportionately?
Perhaps my original example was weak. My point was simply that not all games should cost the same. A cost system involving employees involved in the project, licensing costs (e.g. game engine, franchise licensing such as Star Wars) and time spent would be the ideal... though a bit complicated. But with things the way they are, I feel like the developers incentives are discouraging massive, content-rich games.
1) Steam42 said:epic snip
Because the region is different, american games won't work on Australian consoles.....OutrageousEmu said:Why don't you just buy the american game on ebay and get it for $67 AU?
/Thread.CodeOrange said:Everything is too expensive in Australia.
Won't work. Region Coding and NTSC vs PAL format.OutrageousEmu said:Why don't you just buy the american game on ebay and get it for $67 AU?
Roughly $7.25-8/hour, says the Internet [http://en.wikipedia.org/wiki/List_of_U.S._minimum_wages]. $7.25 is the federal minimum, while individual states/cities/whatever can set it to higher levels or cover things that the federal law doesn't.XinfiniteX said:Nope, they are fine. The minimum wage in Australia at this moment is somewhere in the vicinity of $15-16 an hour. Our prices reflect that. I'm not sure what the current one is in the States ( I know it varied state to state) but the last time I saw some figures it sure as hell wasn't anywhere as high. (If someone has it I'd love to see exactly what it is!!)
What a bargain! I paid USD$35 for Portal 2 when it came out, and that's the most I've spent on a game in at least two years. I'm pretty sure you guys are still getting somewhat ripped off no matter how much you take stuff like minimum wage into account, especially when you consider that prices haven't really adjusted for the significant strengthening of the Australian dollar over the past several years. You should be getting stuff from us cheaper than you used to because your money is worth significantly more (relative to ours) than it used to be.XinfiniteX said:The other thing is that even though the RRP for a new release game might be 109.95 no where actually sells it for that. I got Portal 2 (from my local GAME) for $74 when it came out and the advertised price was $119.95 at EB Games. If you are paying full price then you are doing it wrong.