I've jumped ship to 4X and Grand Strategy ages ago, because imo most RTS don't offer enough depth in either strategy or tactics for me to really enjoy them.
Supreme Commander and CoH did it right by focusing on their respective strenghts. CoH is more of a fast paced tactics game than a strategy game, but the fast paced fights offer a lot of depth with morale, cover etc. playing a major role.
In contrast, Supreme Commander focuses more on macro and it's input-output based economy rather than micromanaging your units and their abilities. You can win simply by clever economic management and army composition rather than babysitting your units.
Starcraft and those trying to emulate it on the other hand split your focus between both at the same time while also being very fast paced. The result is that both end up very shallow so as not to overtax the player, while also being very dependent on APM, which is not something I particularly enjoy or think a strategy game should be based around.
Supreme Commander and CoH did it right by focusing on their respective strenghts. CoH is more of a fast paced tactics game than a strategy game, but the fast paced fights offer a lot of depth with morale, cover etc. playing a major role.
In contrast, Supreme Commander focuses more on macro and it's input-output based economy rather than micromanaging your units and their abilities. You can win simply by clever economic management and army composition rather than babysitting your units.
Starcraft and those trying to emulate it on the other hand split your focus between both at the same time while also being very fast paced. The result is that both end up very shallow so as not to overtax the player, while also being very dependent on APM, which is not something I particularly enjoy or think a strategy game should be based around.
Also this. Most RTS are too small in scale and long term consequences are barely a factor, if at all.Thyunda said:But most of the RTS games I've played with it featured are too small in scale. They're too short and action-centric. There are exceptions, I already know which ones people will suggest to me. But for the most part, while it's good to have the pressure of a nearby threat to have you balance offence and defence, you're really left to follow the quickest upgrade path and then explore during the five minutes or so it'd take your horde to reach the enemy gates. Then after that, all your hard work disappears with the Victory screen. The only recent RTS I played that really rewards base building is Dawn of War: Dark Crusade, because base upgrades performed during the invasion of a region remain during every subsequent defence, meaning that if you take your time with the first assault, you never have to worry about defending your territory again.