battle field bad company 2 had a lot of potential. it had a great class system and a balanced initial weapon system (excluding specacts) as well as a good vehicle system. it also got very good reviews, but it leads one to wonder could the features not be utilized better, could some weapons not be removed or bolstered, could the maps not be designed better? i believe the answer is yes. i have been playing battle field for a while now and i have to say, there are a lot of flaws. I really do not want to be nit-picky but i feel it is my duty as a gamer to point out the flaws in a game so that the next game can be better. For one thing the spawn system is critically flawed.specifically in conquest. there are a lot of times where one's squad will all be dead or out of the spawn zone and you will have no control points taken, so you are forced to respawn at your base. there are not many alternate respawn points in most maps that cannot be strafed by an apachie or just camped. because the initial spawns are not out of bounds for the other team you will some times end up with some one killing you every time you spawn, before you can even draw a weapon. the answer to this is simple, make the respawn points out of bounds. then there is the hit detection, some things like knives and shotguns just choose not to hit sometimes. there are a lot of videos of this. the solution: change the way the engine processes pellet clustering and hitboxes. Third of all there are the things like circle strafing and quick scoping. circle strafing isn't so much a gameplay problem as it is a player problem, and it would be hard to limit without a massive amount of work to the flight controls, but one thing i have noticed is that A.A. guns on the basic turn speed can not turn fast enough to successfully lead the helicopter in question, one solution to this is for the player on the ground to change their turn speed, but this isn't practical for every player to do because you would either have to go through the process to change it back every time you get on an A.A. gun or just leave it like that, making it more difficult to play. quick scoping is probably where i am going to offend some one, but the fact of the matter is: running around with an m95 with magnum ammo and a red dot is bad sportsmanship. its just not fair to some one using a regular weapon to have to contend with something like that.then there are the maps, both the mini map representation and the way they are designed. the mini map is just misleading. im sure that most people have that instance where it starts counting down when you are clearly in bounds. and finally there is the design. dice seems to build maps with huge maps with empty stretches of unoccupied space, so the most practical means of transportation is a vehicle, which are not always available. so you either have to wait for however long or hoof it the entire distance.