Oh i play on PS3.wootsman said:what console do you play on you cant get away with that on 360
Not really into those games though now, unless someone does bring out a moon-bounce mode.
I can only dream, only dream...
Oh i play on PS3.wootsman said:what console do you play on you cant get away with that on 360
Actually yes.Cythros said:So I guess I was doing something wrong while I was running around and getting my team plenty of points while going completely solo in Battlefield BC2? Not to say that Battlefield doesn't naturally push more of a sense of teamwork or anything, but if I can run around the maps and completely ignore the existence of my teammates and still manage to rake in plenty of kills/objective points taken, then I find it hard to believe that Battlefield is really so different from call of duty (at least in the teamwork department).
Then I suppose the creators of Call of Duty slipped up all the more for not realizing that pasting a topless bikini model on the front of each bit of cover would significantly increase sales amongst their testosterone ridden fanbase. While they're at it, they might as well have included a perk in the game called "God": one that makes you completely immune to gunfire and explosives. After all, the less options the better!EternalFacepalm said:Then YOU'RE DOIN' IT WRONG! :trollface:wootsman said:sorry running though a 200 acre warzone with 3 random people you cant talk to doesn't seem tactical too meEternalFacepalm said:And squads are a tactical mechanic. Really, games can be more than one specific thing, you know.wootsman said:but if it has tactical mechanics then it a tactical shoot battle field is a squad based shooter
Seriously, though, at its core, Battlefield is tactical, and was created with that design in mind. CoD was designed to support what its community wanted. Which was teabagging and more unbalanced guns.
That's more my experiences in CoD, anyway. And wouldn't that split the fanbase between "balanced" and "unbalanced," considering there's just as many players using the FAMAS? And I was constantly teabagged, anyway.Cythros said:Then I suppose the creators of Call of Duty slipped up all the more for not realizing that pasting a topless bikini model on the front of each bit of cover would significantly increase sales amongst their testosterone ridden fanbase. While they're at it, they might as well have included a perk in the game called "God": one that makes you completely immune to gunfire and explosives. After all, the less options the better!EternalFacepalm said:Then YOU'RE DOIN' IT WRONG! :trollface:wootsman said:sorry running though a 200 acre warzone with 3 random people you cant talk to doesn't seem tactical too meEternalFacepalm said:And squads are a tactical mechanic. Really, games can be more than one specific thing, you know.wootsman said:but if it has tactical mechanics then it a tactical shoot battle field is a squad based shooter
Seriously, though, at its core, Battlefield is tactical, and was created with that design in mind. CoD was designed to support what its community wanted. Which was teabagging and more unbalanced guns.
Seriously, who on earth in the Call of Duty community has ever said "I want more unbalanced guns!" If anything I'm constantly hearing plenty of people complain that far too many players use the Famas in Black Ops (or the AK-47 in CoD4). And since when has teabagging became a big part of Call of Duty? I've been playing since CoD4, and not once have I seen a guy teabag me in the killcam.
From what you described, with the new destruction engine in the Bad Company games, Battlefield has way more depth. Call of Duty, ***** be campin: run in and shoot his ass. Battlefield, ***** be campin: run in and shoot his ass, or destroy THE ENTIRE FUCKING HOUSE he be campin it at the expense of cover to hide behind.Cythros said:So I guess I was doing something wrong while I was running around and getting my team plenty of points while going completely solo in Battlefield BC2? Not to say that Battlefield doesn't naturally push more of a sense of teamwork or anything, but if I can run around the maps and completely ignore the existence of my teammates and still manage to rake in plenty of kills/objective points taken, then I find it hard to believe that Battlefield is really so different from call of duty (at least in the teamwork department).
Besides, teamwork alone doesn't define how deep a game is. There are many factors that can effect the depth of an experience, such as the amount of options a player has, the amount of situations a player can come across (or at least perceives to come across), the weight and balance behind the consequences of a player's choices, the list goes on and on. And since depth is defined by how exactly a player experiences it, it can be difficult to "objectively" compare depth between games. Likewise, I find arguing over whether Battlefield or Call of Duty has more "depth" to it than the other to be fairly fruitless.
In my honest view, both games are far too similar to really get all that worked up over which is more deep, yet at the same too different to objectively hold one over the other. Whether or not you like one over the other boils down to strictly your personal preference. Both were fun, deep experiences for me. I see no reason to argue over which is better.
And the same can't be done in Call of Duty? Not that I'm bitter toward Battlefield or anything (as I find Battlefield to be loads of fun in its own way), but isn't using teamwork in ANY co-op situation always going to ensure better results than merely taking a swing at it alone? There are plenty of times in CoD where I brought maybe a friend or two in a single lobby, and after coming up with various roles for everyone and effectively communicating with each other in-game, we were able to turn the tide in almost every single lobby we came across.Still Life said:Actually yes.
You can score a fair number of point if you lone-wolf a game, sure. I'll tell you now, that time and time again, a good team can turn the tide of an entire battle. I've seen it and experienced it. Working as a team also amplifies your score capturing ability, not just in getting kills, but with team related actions. Recon members can earn a bucket load of points simply by using motion sensors and helping your squad/team mates earn points. a single squad can lock down an objective against an entire team of n00bs if they're coordinated enough.
Interesting. Teabagging was pretty much non-existent to me. Maybe I skipped the killcams far too often. Anyhow, if a single gun is being used way more often over the others, then the guns are far from being "balanced", literally speaking. Yeah all of the players might be on the same field since they're all using the same weapon, but that has more to do with "player balance" than it does "gun balance." A good gun balance is one where you can pick a gun without fear of it being absolutely inferior in the face of another option, not one where a single gun can overshadow the rest due to it being "overpowered".EternalFacepalm said:That's more my experiences in CoD, anyway. And wouldn't that split the fanbase between "balanced" and "unbalanced," considering there's just as many players using the FAMAS? And I was constantly teabagged, anyway.Cythros said:Then I suppose the creators of Call of Duty slipped up all the more for not realizing that pasting a topless bikini model on the front of each bit of cover would significantly increase sales amongst their testosterone ridden fanbase. While they're at it, they might as well have included a perk in the game called "God": one that makes you completely immune to gunfire and explosives. After all, the less options the better!EternalFacepalm said:Then YOU'RE DOIN' IT WRONG! :trollface:wootsman said:sorry running though a 200 acre warzone with 3 random people you cant talk to doesn't seem tactical too meEternalFacepalm said:And squads are a tactical mechanic. Really, games can be more than one specific thing, you know.wootsman said:but if it has tactical mechanics then it a tactical shoot battle field is a squad based shooter
Seriously, though, at its core, Battlefield is tactical, and was created with that design in mind. CoD was designed to support what its community wanted. Which was teabagging and more unbalanced guns.
Seriously, who on earth in the Call of Duty community has ever said "I want more unbalanced guns!" If anything I'm constantly hearing plenty of people complain that far too many players use the Famas in Black Ops (or the AK-47 in CoD4). And since when has teabagging became a big part of Call of Duty? I've been playing since CoD4, and not once have I seen a guy teabag me in the killcam.
I'm not one to hate on COD. I've played most of the COD games and they have their own brand of fun. Sometimes it's good to get in and just have a quick frag. Most of the depth in COD comes from character customization, and because of this, it has become a very individualized game. COD does a very good job of making you feel like a total badass.Cythros said:The point is, if I can take a swing at Battlefield as a lone-wolf and do just as good there as I can in CoD, then I don't see how Battlefield is really all that much more of a deep, or even teamwork based, game. Of course, I really haven't played it for very long either, so naturally I probably haven't experienced everything the game has to offer like others have. I'm going to go out on a limb here though and assume many hard-core Battlefield players who seem to hate on Call of Duty probably haven't experienced Call of Duty the same way I have either.