I take it that lines 1 through 3 are being sarcastic. So in no particular order:Ivan Torres said:>BC2 is not like Battlefield.klasbo said:Snip
Team-only gameplay, Vehicles, large-maps, Conquest modes, squads.
Your right, nothing like the other games.
BC2 is definitely a Battlefield game, but it's an experiment. They added destructible environments, tried a new engine, concentrated on console development, added a lot more customization.
All of this will carry over to BF3.
Battlefield 3 will be the product of this experiment, it won't quite be a sequel, but it will integrate many features and re-use a lot of older ones.
Rush mode has no incentive for attacking (defending is easier because of the linear maps & shooting while moving up is harder than while camping) -> no incentive for teamwork
No squad leader and squad sizes of only 4 -> much less teamwork.
Destructible environments aren't truly destructible, it's just an object-replace animation.
Animation delay, weapons too accurate (for the consolers), small maps, snipers call in artillery, no team communication (just the contextual Q key that never does what you want it to), slow movement speed, vehicle addons/upgrades, mouse acceleration, narrow FOV...
The skill ceiling in BC2 is much lower than in any previous DICE battlefield-branded game (not including Heroes) for PC.
BC2 is just as much Battlefield as Section 8 is Battlefield. They play completely differently. You can't just look at a vague feature list, you have to understand how each individual feature works in terms of gameplay and meta-game. I could compare C&C3 with Starcraft 2 and say they are "the same" (3 factions, build a base, attack, expand, superior economy wins games, soft counter system, ladder ranks, etc), but that would just be an argument from ignorance: The games play completely differently even though they have a lot of the same features.
There's a reason Bad Company 2 esports lasted only 3 weeks, while BF2 esports is still going...