That would be great if there was actually anything worth exploring. But Oblivion is an empty, hollow world where every cave looks the same, feels the same and has the same nothingness in it. Also there is little stuff to do, few quests and few NPC's to interact with. The world is unfinished. The only good thing about Oblivion are the mods that flesh out the world. But IMO the game should already be great without the mods and that is not the case with Oblivion (or Morrowind).Spencer Petersen said:Bethesda type open world games offer true exploration in that you actively search and explore unknown territory and find quests, dungeons and treasure you may not have even known existed in a previous playthrough.
That Oblivion can work without bugs is not much of an excuse. The only thing is that a non-linear game is usually more complex to debug. As such Bethesda lets users buy the game and be actual beta-testers. Then a month or so later comes the patch to fix and finish the game. Or to put it differently; Bethesda is releasing a version 0.9 of the game to the public every time.Spencer Petersen said:One more thing: I think one of the reasons a game like ME or DA:O has to have so much more QA is because of the nature of its triggers and activations. Imagine if a door in DA:O that is crucial to open during a quest bugs out and simply cannot open (or no need to imagine, cause this happened to me). What can you do? Look for a patch update? None for a week. Look for a fan-made fix? Not available yet. Can you open console and open it manually? Ok, but you need a mod to access the console, and then the door opening was supposed to trigger a crucial dialogue, and that doesn't start either. Now your up shit creek. Whereas in Oblivion no door is truly necessary to open due to the non-linear nature, and console access is as easy as pressing ~ and typing unlock. Because you can engage in conversation with anyone at any time you don't need to worry about those triggers. Oblivon can work with bugs because of its nonlinear nature and ease of access to its mechanics, whereas in a Bioware game a glitch can be much more disastrous because of certain key moments that are crucial for advancement.
Now, I am not saying Bioware is better than Bethesda because I have issues with both of them. I just pointed out the Oblivion issues. The Bioware issues are for another time. ^^