Don't respond to the thread?GameMaNiAC said:There's no the 'Don't have it and don't care' option.
OT: The large maps work. If they're too big, play Metro, Seine, Bazzar or any of the other small maps.
Don't respond to the thread?GameMaNiAC said:There's no the 'Don't have it and don't care' option.
Interesting. I noticed this to begin with as well, but lot of players have started to realise that a group of infantry acting in conjuction with a vehicle will kick the ass out of an all out vehicle assault every single time. I've seen engineers and support troops riding along on a TD then dismounting to go and cause havoc among the enemy while the Tank Destroyer keeps them distracted. Works more often than not. Also, recon and their fucking SOFLAMs. Makes things interesting because Javelins seem to be in fashion again...Drizzitdude said:2: The player count is too damn low for xbox and ps3. There is no point in NOT getting a vehicle on console version of the game, more often than not you will simply be in vehicle fights the majority of the game and due to the lower player population the enemy team doesn't need to worry about a mini army of engineers hiding amongst the roads. With the population cap as it is there is simply no chance of infantry having any sort of helpful role over vehicles
Snipers aren't actually so bad in AK. The "sit at base camp and fuck about with my MAV" type are still useless, but I've seen, and been killed by a few of them. And fucking SOFLAM! Those things are a fucking nuisance because once it locks on, you're instantly distracted because your paying extra attention to the alarm in anticipation of the dreaded deedle-deedle-deedle of the missile launch signal, because sometimes you only have a second to react. On the other hand, that launch might never come but you'll still be bloody distraced!Eclectic Dreck said:*Snippity-snip*
Maybe that is something DICE needs to learn if they are going to be developing for consols. 64 players is all well and good on the PC but consoles are not PCs and as such games should be made in a manner that is made in a mindful way of what the console can and cannot do.silverbullet1989 said:saw your title and immediately thought "close quarters had no place on the pc"
On topic... as a pc player here the armored kill maps are what battlefield should have been from the beginning, none of these clusterfuck choke point linear maps with capture points within spitting distance of each other...
The main problem with dice at the moment is there not treating each platform separately... pc / consoles get the same maps, same patches which don't work out right for each platforms respected player base, consoles max 24 pc max 64... what works for console isn't going to work for pc and vice versa. Yes i know pc can also play with lower player counts but frankly battlefield to me has always been about 64 players.
I play Battlefield 3, and I honestly don't really care about Armored Kill. That's why I responded.CityofTreez said:Don't respond to the thread?GameMaNiAC said:There's no the 'Don't have it and don't care' option.
OT: The large maps work. If they're too big, play Metro, Seine, Bazzar or any of the other small maps.
But i remember a time when pc games and consoles games were completely different before the xbox360 and ps3 came along, hell even when they were first out some games were still completely different, Medal of honor pacific assault (pc) medal of honor rising sun (console counter part) battlefield 2 (pc) battlefield 2 modern combat (console counter part) etc... the gaming industry has bread a group of people who demand things to be the same, the pc version cannot be seen to be superior because then the console users would go mental, and with good reason, and probably not buy tht version of the game... imagine if BF3 had been the true sequel to battlefield 2, massive maps, full destruction, 64 players, amazing graphical difference, commander, 6 man squads etc, then the console version was small linear maps, 24 players (i know it is) low vehicle counts, no jets... there would be uproar, specially when the console guys pay on average £15 more for a console game than a pc gamecojo965 said:Maybe that is something DICE needs to learn if they are going to be developing for consols. 64 players is all well and good on the PC but consoles are not PCs and as such games should be made in a manner that is made in a mindful way of what the console can and cannot do.silverbullet1989 said:saw your title and immediately thought "close quarters had no place on the pc"
On topic... as a pc player here the armored kill maps are what battlefield should have been from the beginning, none of these clusterfuck choke point linear maps with capture points within spitting distance of each other...
The main problem with dice at the moment is there not treating each platform separately... pc / consoles get the same maps, same patches which don't work out right for each platforms respected player base, consoles max 24 pc max 64... what works for console isn't going to work for pc and vice versa. Yes i know pc can also play with lower player counts but frankly battlefield to me has always been about 64 players.
Ah, I though you were talking about the game itself.GameMaNiAC said:I play Battlefield 3, and I honestly don't really care about Armored Kill. That's why I responded.CityofTreez said:Don't respond to the thread?GameMaNiAC said:There's no the 'Don't have it and don't care' option.
OT: The large maps work. If they're too big, play Metro, Seine, Bazzar or any of the other small maps.
's all good. No problem.CityofTreez said:Ah, I though you were talking about the game itself.
My mistake.
Unless there's some glitch exclusive to the 360 version, stingers/igla's are 1 shot disables on jets, attack choppers (which recently had their gunner's countermeasures removed so that ground troops can actually bring them down now), and scout choppers like the little bird, but not transport choppers like the venom.cojo965 said:snip