I chose mandatory party members but only for the main protagonist, which is supposed to be YOU. Also I hate being forced to bring along a lame party member, usually the "comic relief" that has no real reason for sticking around...
I think the first time I remember this sort of logic being called out was when Kreia came into the mix in KOTOR 2. She berates you for acting needlessly violent and murderous, and ultimately deems you a complete failure to her if you slaughter the masters.BloatedGuppy said:Well this is my issue with the whole "binary morality is a part of Star Wars" defense of KOTOR. Binary morality is just lazy characterization, lazy storytelling. So we're basically saying "lazy storytelling" is an ingrained part of the Star Wars IP, and I'm not sure why we should rush to accept that. I can live with "dark side eventually leads to evil". What I want to do is have an otherwise good man get tempted down that path by passion, not because he likes kicking babies in the teeth for absolutely no discernible reason. Vader's story is about the fall of a good man, right? Why can't I duplicate that story? Why does every "dark side" option involve acting like a raging prick from the get go?Fappy said:Well your issue starts with with the IP, so of course you will have issues with the game. If you really liked an IP and its game mechanics complimented the lore wouldn't you be upset if someone who doesn't like the IP wanted them to change the mechanics?
I'm not asking for sweeping changes to lore, or for the atmosphere to be ruined, or for beloved characters to be re-written into garbage. Star Wars has Lucas for that.
Same. I put that under unbalanced classes. Though it's really unbalanced systems.TheKasp said:Trivial combat (or combat which get trivial through shitty balance). I am looking at nearly every RPG ever made. And especially you, DA:O, Mass Effect games, TES series and about every jRPG I ever touched.
I think there is an analogue in 'find all the things' gameplay in other genres. Quite a few games add filler content that makes little sense in the setting.BloatedGuppy said:I don't know about that. There's no analogue for the "bring me five bear asses" filler quests in RPGs in other genres. Fighting games? Shooters? Strategy? I can't think of anything. It's an interesting case of a separate but similar genre, the MMO, seeping into single player games. However, while the mechanic makes some rudimentary sense in the MMO, which is a lousy medium for storytelling anyway, it makes absolutely no sense whatsoever in a single player RPG other than serving as the blandest of filler.Emiscary said:Fair point, but that's a universal game trope. Not just an RPG related one...
Yeahhh, like I've said before, the list reflects my personal grievances. And I'm not *THAT* picky about combat. I've got a pretty decent imagination, if I'm immersed enough in the game world I can polish up the lamer/glitchier parts of combat with the power of retroactive memory.veloper said:Since the OP assumes we already gave up on the combat parts in the CRPG, there's only the choices left to make the crappy RPG vaguely interesting.
That makes fake choices the worst thing on this list.
The Witcher 2 when you're in prison talking to Roche is a great example of this.Indecipherable said:That's a great list so far, the big one I feel you have missed is this:
Dialogue Options That Don't Do What You Think They Do - I'm sure we all know this. How many times does there have to be this failing before people realise that shortening a whole conversation down into singular word answers that are then extrapolated back into actions and talking is going to lead to problems? So. Very. Frustrating. At least the quick save/quick load can bring you out of this.
Only his plot armour? Really? REAAAAALLY?Emiscary said:Kai Leng's plot armor pissed me off, but then again ME3 had some of the stupidest cutscenes in the series.