Poll: Biggest Pet Peeves In RPGs

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dark-mortality

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Apr 7, 2011
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I'd rather say I am annoyed that so few RPG's out there are truly 'Mature'. It's not "mature" when a demons willy bounce of your screen while 2402384 gallons of blood forms a river down the alley, nor is it "Adult" when you see a second of bare ass and a half-naked man standing awkwardly behind with a non-chalant face. That is an imature teens vizualisation of Mature!

That is why I like the Witcher games. It is the most mature series I have ever tried. I won't go deeper though for those who haven't played them.

So yeah, my answer is this: The faux mature themes in RPG's annoy me.
 

malestrithe

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Aug 18, 2008
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Grind. I should not have to level up for hours just so I can kill off the next boss. The monsters I kill getting to the boss should be enough to get me to an adequate level.

Sense of isolation from the rest of the world. I do not like most Western RPGs because of this reason. Something about having a character creation process makes the writers hesitate to adding specific dialog to most interactions. Also, it makes it feel like they are talking through the character and not to him or her.
 

ThePenguinKnight

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Mar 30, 2012
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Generic characters, settings, stories, designs.
Grinding.
Forced romances.
Allies joining and willing to risk their lives for you because, uhhhh.
 

Polarity27

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Jul 28, 2008
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Fappy said:
BloatedGuppy said:
I chose half-done romances as it's the thing on the poll list that has genuinely irritated me the most often (and most recently), although I've carped about almost everything on that list at one time or another.

Really though, had it been a poll option, I'd have gone for binary morality. It absolutely KILLED Knights of the Old Republic for me, which is a game most people cannot stop fellating. I found it agonizingly juvenile in its approach to morality and the force. Want to go to the Dark Side? Better wax up that mustache, Snidely, because you're going to be twirling it.
To be fair, you don't have to metagame and pick the asshole option every time. My first playthrough I didn't know anything about games like this (it was the first video game I'd played since Atari in the '80s, thankfully it got me back into computer gaming) so I picked the option that I thought made the most sense to me in the given situation. I ended up with a mostly-neutral-with-a-bit-more-to-the-Dark character in the end, which unfortunately for me made the endgame much more difficult.

My problem with the first KOTOR was the damn *ending*. I chose to destroy the Star Forge, and I was coming at it from a Sith point of view. For one thing, ancient artifacts are rarely ever *not* trouble, and this one completely toppled a Dark Side civilization much more advanced than the Sith by driving the people who used it bonkers. Neo-Sith have chronic backstabbing disorder as it is, why in the world would I want an alien artifact encouraging it? If the Rakata couldn't master the thing, why would I be so foolish to think my Revan could? Destroying it just seemed like the pragmatic thing to do. So I was more than a little irritated that I was suddenly hailed as the hero of the Jedi for doing so, and my (admittedly rather slight) Dark-Sidedness was completely wiped away.

So I'm not really disagreeing with you, the lack of nuance bothered me too. I wanted to play a Sith, not a Dark Jedi. Bullying peasants is beneath me.
 

Polarity27

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Jul 28, 2008
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Tohuvabohu said:
But it seems Star Wars will probably never get past the "Light = Good. Dark = Bad." trope ever again.
George Lucas will never get past that, that's the problem. Whenever anyone in the EU tries to make a more nuanced character, they must be a Sith or be retconned into being a Sith (I will never, *ever* forgive the retconning of Vergere). The simplistic bullshit that you and I both hate is G-canon (and it's also something a lot of people like about the series), which hamstrings writers who want to make the universe more complex. KOTOR 2 and the NJO did a really good job with that, but I doubt we'll see their like again.
 

EeveeElectro

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Aug 3, 2008
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Probably samey settings. It just looks all the games look the same until you play them. Why not a funky, futuristic setting?
To be honest, the whole knights and castles stuff puts me off a bit because I'm not too interested in that.
Also, "..." WHAT DOES IT MEAN!?
 

spartandude

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Nov 24, 2009
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for me its choices with no concequence (cough mass effect),

but even bigger than that is poorly done romances, i actually really like a good romance, i think they nailed this in Witcher 2 (the characters had chemistry which is difficult to do especially in a video game)

and in Dragon Age Origins they did it really well, some characters were almost impossible to romance unless you brought them along with you on missions and you did things they agreed with (which another romance option may disagree with) and they actually got mad if you cheated on them

in mass effect 3 (yes i know but shut up) i felt is though the romances were just there, it was a long game and i felt i like i had 4 conversations with liara where i could try to woo her (with jack i had 2 conversations and a very very brief third). in fact the entire ME romances were done poorly, you just had to talk with them and then select whether you were going to shag them later, thats it! doesnt even matter what you say aslong as you pick the ONE right bit where you say your interested