Dreiko said:
In Soul Calibur every character's default outfit provides equal defense actually so, umm, YES.
Then, once again, Ivy does not profit by her use of her sex appeal. If everyone has the same ability to absorb damage, then by achieving the baseline, she is only failing to be penalized, so her sex appeal is being exploited.
RafaelNegrus said:
What I'm saying with fighting games is that you start treating them too seriously and then there's quite a long rabbit hole that you fall into. Why does a lightsaber not destroy everything? How does a man with a staff beat a man in crystal armor? Why is there a shirtless samurai? If that guy is really a ghost pirate, how come people can hit him? Just picking out a girl with not too many clothes (not to mention her whip sword that can go underground...somehow) feels a little nitpicky to me.
Context and realism are not the same thing. The reason I pick on Ivy rather than Darth Vader, Kilik, or the other guys is that the male characters aren't sold based on their sexuality. Ivy is a walking BDSM fetish, Taki is just plain naked, Cassandra is dressed like a cheerleader...I'm not sure if I should give Talim a pass just because she does seem chaste, but I'm told virginal fifteen-year-olds are the big fetish in Japan, so I don't know.
RafaelNegrus said:
And I also have to say that I've never played the Final Fantasy series, so I'm no expert.
Yeah, honestly, I'm a bit limited in my choice of examples myself. I pretty much stopped playing video games with the PS2. Anything more topical than that, I'd have to go off of what I've watched friends play while I'm at their place.
RafaelNegrus said:
I think having a bit of fanservice in a game is fine, but the issue comes up when you have a significant amount of female characters that are only there for sex appeal.
The problem isn't so much characters who are only there for sex appeal as it is that there's a minimum acceptable amount of sex appeal for characters. When sex appeal is a mandatory trait for female characters, it makes the woman's body a factor when it ought not be...and when that's used as a selling point, it turns the female body into a commodity.
The obvious rebuttal here is that video game characters aren't real people, but given that these fictional women represent the ideal appearance a woman is expected to achieve--not to strive for, but to achieve and hold--the implications reach out past the electronics aisle and into real life.
RafaelNegrus said:
Most video game writers and developers are men. I think berating them for writing bad female characters is kinda useless, because to be frank I'm not sure if they can.
Are you saying men can't write women? Because I have to say, I find that idea pretty offensive, but I won't take you to task for it just yet because I'm not sure it's what you mean.