We all hate multiplayer modes being tacked onto every game out there, regardless of whether it suits the game in question, out of some assumption that no game is "complete" without it. Arguably one of the worst offenders was BioShock 2, which slapped on multiplayer that nobody asked for not only because the first game's campaign was more than sufficient on its own, but because the original's singleplayer-centric gameplay, preserved wholesale in the sequel, was ill-suited for multiplayer. BioShock was slow and meticulous by design, built around exploring the mysterious world around you and tracking down anything that might be used to give you the edge you need to survive. It was a gameplay style more or less diametrically opposed to competitive multiplayer.
This brings us to BioShock Infinite, which I have not yet played, so please forgive any inaccurate impressions on my part. Between gameplay tweaks such as two weapon slots, the greater emphasis on fast-paced action against a large number of enemies, and the Skyhook providing a robust and exhilarating movement system coupled with large, open environments, Infinite's experience seems far more suited to a multiplayer mode than that of BioShock 2. Perhaps more importantly, I can't think of any games that emulate an appreciably similar experience. I'm hardly the first to notice that you can get a reasonable facsimile of the latest Call of Duty's multiplayer from any number of sources, most notably any of the previous yearly Call of Duty installments. BioShock Infinite, on the other hand, would stand a good chance of bringing something unique to the table.
Now, I'm sure that at this point most of you are pointing to possibly the worst thing about multiplayer modes added to primarily singleplayer games, which is that it divides development time and resources between the two and consequently yields an inferior campaign. This is particularly heinous in a franchise like BioShock where the story told by the campaign is arguably the game's single most important component. Despite the points I've been raising, I view BioShock Infinite's singleplayer as important enough that, even with all the potential offered by a multiplayer mode, I'm glad they didn't direct attention away from the singleplayer to make it. So let's suppose that, now that the singleplayer is finished and released, multiplayer functionality could be implemented via DLC without any problem. Do you think the endeavor would be worth Irrational's effort, or should BioShock Infinite continue to steer clear of multiplayer altogether?
This brings us to BioShock Infinite, which I have not yet played, so please forgive any inaccurate impressions on my part. Between gameplay tweaks such as two weapon slots, the greater emphasis on fast-paced action against a large number of enemies, and the Skyhook providing a robust and exhilarating movement system coupled with large, open environments, Infinite's experience seems far more suited to a multiplayer mode than that of BioShock 2. Perhaps more importantly, I can't think of any games that emulate an appreciably similar experience. I'm hardly the first to notice that you can get a reasonable facsimile of the latest Call of Duty's multiplayer from any number of sources, most notably any of the previous yearly Call of Duty installments. BioShock Infinite, on the other hand, would stand a good chance of bringing something unique to the table.
Now, I'm sure that at this point most of you are pointing to possibly the worst thing about multiplayer modes added to primarily singleplayer games, which is that it divides development time and resources between the two and consequently yields an inferior campaign. This is particularly heinous in a franchise like BioShock where the story told by the campaign is arguably the game's single most important component. Despite the points I've been raising, I view BioShock Infinite's singleplayer as important enough that, even with all the potential offered by a multiplayer mode, I'm glad they didn't direct attention away from the singleplayer to make it. So let's suppose that, now that the singleplayer is finished and released, multiplayer functionality could be implemented via DLC without any problem. Do you think the endeavor would be worth Irrational's effort, or should BioShock Infinite continue to steer clear of multiplayer altogether?