I didn't really mind it the first time around. But the limitation is severely limiting the replay value. And the fact that there is no real New Game+ mod with transferred upgrades is another minus.
I dunno how far you are into the game, but once you get Return to Sender, you can literally stand in front of them, catch a fuckton of crank-gun bullets, and send them straight back. It's pretty funny.wooty said:One thing I'm not happy about is these damn George Washington Terminators. Now THEY are a pain in the arse.
They could have had the best of both worlds and had Elizabeth hold a gun or two for you that she can toss you in combat. Maybe she can only hold a pistol or an smg. Would not break my suspension of disbelief.Smertnik said:I like it a lot. The limit adds a minor strategic element and makes the game feel less arcady. And it makes it easier for me to think of the protagonist as an actual human being instead of a pack mule with a bag of holding.
Hmmm, I may have to try that tactic at some point. I'm on the 1999 mode playthrough and a change of approach is needed. Charging in.and beating them senseless seems to no longer work well.SuperSamio64 said:I dunno how far you are into the game, but once you get Return to Sender, you can literally stand in front of them, catch a fuckton of crank-gun bullets, and send them straight back. It's pretty funny.wooty said:One thing I'm not happy about is these damn George Washington Terminators. Now THEY are a pain in the arse.
It's not the weight that's the problem IRL. It's just bloody awkward to be walking around with more than a single rifle-sized weapon and a sidearm. They just keep getting in the way and make it hard to move, which is a death sentence in combat.immortalfrieza said:Exactly. Realism isn't really that fun most of the time, and in games like Bioshock Infinite, which isn't a particularly realistic universe to begin with, it makes even less sense. Besides, I'm pretty out of shape and even I could carry more than a shotgun and a pistol around if I needed to, at least for a while. A detective like Booker should be able to carry at least somewhat more than I could.
What? Of course it's more realistic this way! Where do you expect to carry more weapons, in the hand you shoot ravens out of? Where would you keep the ravens? In your fireball pocket?? Pfff!Mr.K. said:And it does add that air of amusement when people start to imagine how this is realistic and more tactical...
Meh, if Halo had the ability to carry all of the guns. It would make the game way to easy. The ability to hold all guns just doesn't work in all games. If you could carry all guns in something like Call of Duty, it would make it very unbalanced (standard balancing issues aside.)Lugbzurg said:There is no excuse for a two weapon limit in a shooter. Not even if it's a simulator.
No excuse. especially when it's supposed to have escapism going for it.