Is it so hard to use individual quotes rather than block quotes? I have to keep looking back at your post to know what you're referring to:
Saelune said:
Ofcourse you dont see it. I honestly think you're far too biased at this point.
I can just as easily accuse you of bias - that isn't an argument.
Saelune said:
Deeper themes? Thats subjective. Also doesnt help all the people who so easily look down on games. I still get amazed when I think about Bioshock's story.
BioShock is an example of a game with thematic weight, but even then its ideas/themes/motifs stem largely from Atlas Shrugged (generally acting as a counterpoint to it). Now, I really like BioShock in both gameplay and story, but it's easy to understand why a work like Atlas Shrugged would be dissected and BioShock hasn't.
Saelune said:
And yeah yeah, inspired by books, but it takes it further by involving the player's seeming lack of freedom to change the story and you -can not- do that in a passive medium like books (or film). Spec Ops does something similar.
Technically you can, they're called choose your own adventure books.
You're also treating player choice as an inherent positive. Now, if this is about listing the strengths of games, then interactivity is a plus. The downside of interactivity is that it can dilute author intent, and can make it harder to tell a cohesive story. Not impossible (see Mass Effect) but harder.
Saelune said:
As for old books versus new, I think it just shows that new books are too irrelevant. There is little new ground to break. Gaming however, has quite alot just waiting for someone who wants to make art with games to bust open. And I look forward to embracing it.
There's little new ground to break for books in terms of 'mechanics' because books don't need to break ground mechanically. Yes, games are developing...and? It's interesting, but potential for excellence doesn't equate with genuine excellence.
Saelune said:
Now you're getting pretentious. You keep arguing so dismissively as if "because it hasnt yet, it cant possibily happen".
I need to know what you're responding to here, so I'll scatter fire:
-Are games art? Yes.
-Can games tell interesting stories with pertinent themes? Yes.
-Can games get better at these things? Yes.
-Will games exceed books in these areas? Doubt it. Books have got centuries, if not millennia worth of a headstart, and if you want an explanation as to why books will generally be above games in these areas, look at Psudonym's post.
Saelune said:
Books arent inspired by games cause thats a step backward. Why would I want to take an interactive medium then gut the interactivity? Games can turn the stories in books into interactive stories. Why read about someone;s adventures when you can go on the adventure yourself? So yeah, games dont inspire books, and I think that supports my argument, not hinders.
Your argument here is entirely mechanically based. If we're talking about narrative, name a game based on a book that has a better narrative than the book.
Saelune said:
Also like to throw DnD in at this point too, since, though it predates video games, it does what I enjoy about video games, and takes passive media and lets you live in it. DnD improves Lord of the Rings by putting you into it.
I've never played DnD, but as someone who's vaguely familiar with it...no. Just no. DnD can be said to 'improve' Lord of the Rings purely in the mechanical sense, but DnD is basically a watered down version of Lord of the Rings thematically and narratively (I'd say culturally, but the cultural areas they're relvant to can easily co-exist). For instance, I really like Warcraft, but I can accept Warcraft for what it is - pop fantasy. Lord of the Rings provides a template for numerous fantasy settings (arguably too many), but none of those settings have surpassed LotR in terms of themes, cultural relevance, or genre relevance.
Saelune said:
I suppose I am arguing that books are already dated mechanically compared to games.
And if you want to use accessability in your arguments, then you cannot ignore that children can enjoy games without reading (as could illiterate adults). Either accept the point or drop some of your own.
I'm not ignoring it, but anecdotal evidence doesn't compare to universal truths:
*Fact: Games, as a whole, are far more expensive than books.
*Fact: Illiteracy in the West is so miniscule that this 'pro' is so minor it's hardly worth mentioning.
Since you've brought up BioShock, let's say that back in English, I got a copy of BioShock to play with. Already BioShock presents a number of hurdles, in that it's going to take longer to go through any other piece of assigned work - films might go up to two-three hours, a book, I'd say five hours at the very most, and that's being generous. BioShock took me 10 hours to get through. If people in the class didn't play games (and that's likely a fair few), that would take even longer. And since BioShock is player driven, there's a strong chance that people are going to miss out on elements of its themes if they miss audio logs. And unlike a book or film, it's far harder to go back to a specific moment - "quick glass, reset your game to save point 5, to find audio log 3, because little Jimmy didn't do his homework, because he's such a noob he keeps getting killed by splicers. Meanwhile, I have to talk with Billy's parents because they're too stingy to buy a PS3."
Again, I like BioShock a lot, but surely at this point you can see why games are much harder to get into than books. And at this point the teacher might just say "screw it" and assign the students Atlas Shrugged instead. I think you could dissect the themes of a game academically, but the barrier to entry is much, MUCH higher than almost any other genre. Even while I had to buy my own copies of Blade Runner and Apocalypse Now for Enlglish, they still only cost around $20.
Saelune said:
More games stand the test of time than people give credit for. Id say alot of people who look at old games and go "blech, no" are equivilent to people who disparage books for being long, boring or old. Plenty of people who negatively look at Shakespeare the way some might look at the original Zelda.
Okay, but what are these different works offering:
-Julius Ceaser: A warning about the dangers of ambition and how democracy can turn into tyranny.
-Macbeth: Also a warning about the dangers of ambition.
-Othello: A commentary on racism and the psychological and physical harm it can bring.
-Henry V: A retelling of a pivotal moment in English history.
-Richard III: Ditto.
-Romeo & Juliet: A story that shows the foolishness of blind hatred, and how the innocent can suffer from it.
(Not including The Tempest because I hate the Tempest)
Anyway, those are a collection of Shakespeare works I'm familiar with. There's a clear divide between the historical and fictional plays there, but either these plays are dealing with universal themes, or with key points in history (Richard III is particuarly pertinent considering how Shakespeare's play arguably shaped English perception on the king, whereas the actual history of Richard III is far more complicated, not to mention the Wars of the Roses as a whole). Shakespeare's plays tend to stand the test of time because they deal with universal themes, even if the settings they were in are centuries removed from us.
In contrast, the Legend of Zelda original. Admittedly I've never played it, but it seems to be universally agreed to be dated mechanically, and there's little reason to play it as opposed to, say, Link to the Past (not fond of that either, but that's another matter). And even if it's still fun, what does the original LoZ say about, anything? That, um, bad guys are bad, and good guys have to stop them? Later LoZ games do have pertinent themes (from OoT onwards), but as much as I love LoZ, I'd be very hesitent to put it on the same level as Shakespeare in terms of thematic weight, or relevance to Western culture (arguably global culture as well, but getting really off topic there).
Or, to put it another way, Shakespeare's plays are still performed around the world (I'd know, I saw Richard III a few years ago). LoZ is very relavant as a series, but the first LoZ is widely regarded as being overshadowed by its predecessors. Its relevance, in both series and genre, is far more limited.
Saelune said:
Games are a better way to pass the time.
Subjective.
Saelune said:
You can play them in the dark,
You can read in the dark, either with a torch or an in-built illuminator if using a Kindle/IPad/whatever.
Saelune said:
and many games offer more to do than a book.
Debatable - depends on what you're looking for.
Saelune said:
Ive never spent 100 hours on a book.
I haven't either, but I can't call that an inherent pro. Games tend to be far more time intensive than books. Not that that's an inherent con, but it's part of why I read far more than I play, because games take much longer to get through.