These two seemed to be the biggest form of story telling in games.
Games such as To the moon, Valiant Heart, TLOU, Spec Ops: The Line (The only decision you make is the last one), Borderlands series, and FFVI are examples of scripted stories that are expertly written and filled with twists and turns.
Games such as KOTOR, DA series, ME series, Wticher series, Fable series, and TTG games have branching stories, where player's decision impact what happens later in the game. This also adds replay values.
So, which type of story telling do you prefer?
Games such as To the moon, Valiant Heart, TLOU, Spec Ops: The Line (The only decision you make is the last one), Borderlands series, and FFVI are examples of scripted stories that are expertly written and filled with twists and turns.
Games such as KOTOR, DA series, ME series, Wticher series, Fable series, and TTG games have branching stories, where player's decision impact what happens later in the game. This also adds replay values.
So, which type of story telling do you prefer?