Poll: Breaches of reality that disturb you in the world of video games.

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Graustein

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Jun 15, 2008
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Decoy Doctorpus post=9.71561.729290 said:
Graustein post=9.71561.729284 said:
DeadlyFred post=9.71561.729273 said:
jacobschndr post=9.71561.729267 said:
But then again it would probably make the game pretty lame if your guy got shot in the leg or whatever and he just fell to the ground screaming like a scared little child.
Then the wound would get infected and the limb would need to be amputated and... hey, that would actually be a hell of a lot more fun than a defibrillator...

"Aaaaah medic!"
"I can heal you! BRZZZZZZZ-RAAAAWW-ZZZZRP!"
"UUURGH MY LEEEEG!!!!"
"Ok buddy, you're gona be fine!"
"Thanks!"
Damage as a whole is completely unrealistic in games.
I'd like to see a fighting game where you have a very short health bar with localised damage and you rely on dodges, parries and blocks to escape harm.
Bushido blade was almost exactly with that. But with swords so you didn't even have a life bar. One good chop and you were out.
What platform and how button-mashy is it?
 

fix-the-spade

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Feb 25, 2008
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What bothers me most is doors that cannot be opened.
Normal, weak wooden doors that cannot be opened despite the fact that I am armed with a rocket Propelled Grenade Launcher.

Since when was two inches of Pine resistant to a High Explosive Shaped Charge flying at 900 miles per hour?
 

The Wooster

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Graustein post=9.71561.729292 said:
What platform and how button-mashy is it?
PSX and it's the antithesis of button mashing. One missed swing with one of the heavier weapons and you leave yourself open to a world of head choppage. To put it into perspective, if you complete a character's story you get their shitty ending. To get their good ending you have to complete their story without taking a hit and following the bushido code.
 

Brett Alex

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DeadlyFred post=9.71561.729268 said:
Firewarrior is really a game best left alone to begin with. I mean they cop all sorts of strained suspense of belief in 40k fiction (go read any Dan Abnett Novel), so that aspect of it really plays second fiddle to the fact that the game pretty much just sucked overall. Its not unfeasible for a Tau Firewarrior to bust a plasma-cap in a Space Marine (those rifles are actually damn lethal), and you could even have one possibly succeed against totally insurmountable odds (which is more or less a staple of 40k lit anyhow). In the end, the game could've had a great and well contrived basis and still sucked because, well, it did.
Yeah I'll agree the game wasn't great, but I somehow feel it might have been because they missed so much great in-universe stuff, say, giving you squad based gameplay, what with working together being basically the whole Tau ethos. Instead, they tried to copy Halo. Of course, without the vehicles. The awesome awesome Tau vehicles that are much cooler than most Halo stuff.

Oh and in response to your other comment, I dunno. The only Dan Abnett I've read are the Tanith books and they seem to play it fairly straight, there is an awful lot of Guard death as there should be, even main character death in the later novels. Multiple main character death, 24 style.
 

Graustein

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Decoy Doctorpus post=9.71561.729295 said:
Graustein post=9.71561.729292 said:
What platform and how button-mashy is it?
PSX and it's the antithesis of button mashing. One missed swing with one of the heavier weapons and you leave yourself open to a world of head choppage. To put it into perspective, if you complete a character's story you get their shitty ending. To get their good ending you have to complete their story without taking a hit and following the bushido code.
I need to get a PSX, for this game.
 

The Wooster

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Graustein post=9.71561.729298 said:
Decoy Doctorpus post=9.71561.729295 said:
Graustein post=9.71561.729292 said:
What platform and how button-mashy is it?
PSX and it's the antithesis of button mashing. One missed swing with one of the heavier weapons and you leave yourself open to a world of head choppage. To put it into perspective, if you complete a character's story you get their shitty ending. To get their good ending you have to complete their story without taking a hit and following the bushido code.
I need to get a PSX, for this game.
Runs fine in EPXE. Plus it's not super rare so finding a copy isn't hard.
 

Agiel7

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Sep 5, 2008
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Decoy Doctorpus post=9.71561.729295 said:
Graustein post=9.71561.729292 said:
What platform and how button-mashy is it?
PSX and it's the antithesis of button mashing. One missed swing with one of the heavier weapons and you leave yourself open to a world of head choppage. To put it into perspective, if you complete a character's story you get their shitty ending. To get their good ending you have to complete their story without taking a hit and following the bushido code.
I can't imagine it getting any harder than the mission mode in the Guilty Gear X series, one had your character at half-health pitted against another with regenerating health, and can only be damaged by 6+ hit combos.
 

The Wooster

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Agiel7 post=9.71561.729306 said:
Decoy Doctorpus post=9.71561.729295 said:
Graustein post=9.71561.729292 said:
What platform and how button-mashy is it?
PSX and it's the antithesis of button mashing. One missed swing with one of the heavier weapons and you leave yourself open to a world of head choppage. To put it into perspective, if you complete a character's story you get their shitty ending. To get their good ending you have to complete their story without taking a hit and following the bushido code.
I can't imagine it getting any harder than the mission mode in the Guilty Gear X series, one had your character at half-health pitted against another with regenerating health, and can only be damaged by 6+ hit combos.
To unlock the secret chracter you had to kill a hundred dudes in a row.
 

GeeDave

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Oct 10, 2007
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Hah, some very good choices but I had to go with bloom. I think it's absolutely marvellous when done correctly... it's just a shame that it is rarely ever done this way. The main thing that springs to mind for me on this subject is Age of Empires 3, or more specifically... the Warchiefs expansion. When I upgraded to the WC-expansion I was forced to play the first few games with squinted eyes until I eventually just got used to it and burnt a few more layers away in my iris(retina?... eye!), making me even more short sighted.

As I say though... bloom itself is freakin' sweet when done nicely, And I'm actually struggling to think of any examples that haven't over-done it.
 

L4Y Duke

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Nov 24, 2007
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Four words:

Giant crate, tiny medpack.

Damn, that must have been a lot of styrofoam.
 

Archaeology Hat

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If gamers ever took over the world you could deal with the problem by surrounding their govenmental buildings with red painted barrels.
 

The Wooster

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Indigo_Dingo post=9.71561.729349 said:
What always disturbed me was in Bioshock, how the fuck does a pane of glass that is under immense pressure by default manage to withstand a Revolver round, a shotgun blast and an RPG in quick succession? And how in the hell did they build that place underwater in the first place?

And who would be suicidal enough to bring guns into an underwater city thats kept seperate from death by unfathomable crushing pressure anyway? And how did they get them?

And why did they think that a Lighthouse in the middle of the Atlantic Ocean would make a good camouflage?
They not only brought them down. They put them in fucking vending machines.
 

Lord Krunk

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Mar 3, 2008
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I think the conveniently placed oil barrels.

Honestly, if I was actually in the game, I would collect all the oil barrels I can find, sell them to buy the sandbox mode, and get even more barrels.

I'll be the world's biggest oil tycoon in moments!
 

Flour

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Mar 20, 2008
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It could be me, but when I look outside, I'm not blinded by the sun to the point where it hurts my eyes.(horrible HDR bloom)

Or all the military types unable to look further than 50 meters before everything is blurred. I used to think it was realistic, but then I got glasses.
 

The Blue Mongoose

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Jul 12, 2008
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none of the above.
blowing people away with the shotgun is great.
blowing people away with the shotgun into an exploding oil barrel is awesome!
kicking open a door (RE 4) blowing people away... blah de blah de blah...

you get the idea... i'm a DMC fan. i like the unrealness of games.
 

Calobi

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Dec 29, 2007
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I picked barrels, but it really goes for any crate/barrel at all. When was the last time you actually saw barrels stacked up together? Or random crates filled with nothing or weapons/medical supplies? Never, unless you work at a shipping/oil place.
 

Spartan Bannana

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Apr 27, 2008
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I have to disagree with the doors opening outward no matter what side your on, in Hitman they don't always do that.
And am I the only person who doesn't see bloom everywhere?