DeadlyFred post=9.71561.729268 said:
Firewarrior is really a game best left alone to begin with. I mean they cop all sorts of strained suspense of belief in 40k fiction (go read any Dan Abnett Novel), so that aspect of it really plays second fiddle to the fact that the game pretty much just sucked overall. Its not unfeasible for a Tau Firewarrior to bust a plasma-cap in a Space Marine (those rifles are actually damn lethal), and you could even have one possibly succeed against totally insurmountable odds (which is more or less a staple of 40k lit anyhow). In the end, the game could've had a great and well contrived basis and still sucked because, well, it did.
Yeah I'll agree the game wasn't great, but I somehow feel it might have been because they missed so much great in-universe stuff, say, giving you squad based gameplay, what with working together being basically the
whole Tau ethos. Instead, they tried to copy Halo. Of course, without the vehicles. The awesome
awesome Tau vehicles that are much cooler than most Halo stuff.
Oh and in response to your other comment, I dunno. The only Dan Abnett I've read are the Tanith books and they seem to play it fairly straight, there is an awful lot of Guard death as there should be, even main character death in the later novels. Multiple main character death,
24 style.