Then you probably wouldn't have liked Heavy Rain regardless, even if it actually had some decent gameplay.Remus said:I love a good story.
Never understood the mass vitriol given to QTEs. When the game's designed around the concept, why is it still a bad thing? I think Heavy Rain is one of the best-implemented uses of the idea.The Danger said:With all due respect, point-and-click adventure games have actual thought put into the game design. A well made inventory puzzle can be a beautiful thing. Indigo Prophecy was a prolonged, agonizing game of Simon Says, and Heavy Rain is basically a game of QTEs (part two of a Song of Cage and Fail).
I feel like you should actually play Indigo Prophecy before you start defending it.The_Echo said:Never understood the mass vitriol given to QTEs. When the game's designed around the concept, why is it still a bad thing? I think Heavy Rain is one of the best-implemented uses of the idea.The Danger said:With all due respect, point-and-click adventure games have actual thought put into the game design. A well made inventory puzzle can be a beautiful thing. Indigo Prophecy was a prolonged, agonizing game of Simon Says, and Heavy Rain is basically a game of QTEs (part two of a Song of Cage and Fail).
But when I said "an evolved point-and-click," I was speaking more of the way a QD game is played, rather than the integrity of its design (which, I think, is subjective). Perhaps it'd be more accurate to compare the relationship between QD and point-and-click to the relationship between platformers and third-person action games.
I dunno if it'll make sense, but let's give it a shot:
Monkey Island (base) -> Grim Fandango (3D) -> Indigo Prophecy (altered interactivity)
Super Mario Bros. 3 (base) -> Spyro the Dragon (3D) -> God of War (altered gameplay)
Really, I only meant to illustrate that, while it's not what we normally think when we say "game," that doesn't make it not-a-game.
As a player of JRPGs I've been conditioned to think 'cinematic'= 'put the controller down until the control is given back to me'. With that in mind, for me, games with this concept would just be a string of missed button prompts, frustration and no hope of control being given to me. It's almost like paying for a really overpriced movie and being expected to do more than press play when all you want to do is watch it. I don't hate QTEs so much as I actively avoid them like the plague.The_Echo said:Never understood the mass vitriol given to QTEs. When the game's designed around the concept, why is it still a bad thing?
Those biggest plot holes occurred unfortunately in large due to cut content:Furioso said:I know I won't be buying it (I find David Cage to be a horrendous story teller. Example, remember that whole thing in Heavy Rain where Ethan kept passing out and finding Oragami figures in his jacket? Remember how it was totally dropped leaving a gaping plot hole? Yea.) but if the game has a good female lead than good for them.
Well it makes a perfect benchmark, it's giving what everyone is up in arms about especially while GTA not having a female lead is hot on the mind. There are people that like david cage's games and people that don't like david cage's games. If they thought Indigo was good they probably got heavy rain, if they thought it was crap they didn't I expect it to be the same with BTS or for the fact that it is female centered maybe go for it anyway.The Danger said:Somewhere in there, I get the suspicion that you intend to use BTS as a benchmark of how much people want games with strong female protagonists. I advise against this, mostly because David Cage is a blithering idiot who writes female characters with about as much authenticity and depth as one of those buy-in-bulk Valentine's Day cards.
I basically refuse to believe that David Cage has somehow miraculously overcome years of placing women in their underwear into creepy, rapey situations to write an actually compelling female character. So the whole assumption that BTS will somehow be a triumph for feminist desires and expression is already misguided.
In other words, BTS's imminent failure (or unlikely success) won't prove one way or another whether there's demand for strong female leads, because I am sure it will lack a strong female lead. And probably just be a shit game driven by laughably improbable strings of tragedies.
Then again, what do I know? This is just my opinion based on everything David Cage has ever said, done, and made...
Actually this won't be a solid test. A game can fail for more reasions than just the gender of the protagonist. Will you be looking at those reasons?Eve Charm said:Well it makes a perfect benchmark, it's giving what everyone is up in arms about especially while GTA not having a female lead is hot on the mind. There are people that like david cage's games and people that don't like david cage's games. If they thought Indigo was good they probably got heavy rain, if they thought it was crap they didn't I expect it to be the same with BTS or for the fact that it is female centered maybe go for it anyway.The Danger said:Somewhere in there, I get the suspicion that you intend to use BTS as a benchmark of how much people want games with strong female protagonists. I advise against this, mostly because David Cage is a blithering idiot who writes female characters with about as much authenticity and depth as one of those buy-in-bulk Valentine's Day cards.
I basically refuse to believe that David Cage has somehow miraculously overcome years of placing women in their underwear into creepy, rapey situations to write an actually compelling female character. So the whole assumption that BTS will somehow be a triumph for feminist desires and expression is already misguided.
In other words, BTS's imminent failure (or unlikely success) won't prove one way or another whether there's demand for strong female leads, because I am sure it will lack a strong female lead. And probably just be a shit game driven by laughably improbable strings of tragedies.
Then again, what do I know? This is just my opinion based on everything David Cage has ever said, done, and made...
If people are just looking at box art and name alone or going through looking at reviews they are going to see "Female" All over the place. Whats going to be fun to see is will it drive people to buy it or away from buying it. If anything after the first month sales I can assure you people in the industry will be comparing this to heavy rain and other games like this, and it'll be a strong point in people deciding to or not make another female lead game in the near future.
If anything this is looking like more of a fad because I don't see the conviction really behind this. I'm buying this because I like or at least found HR and IP interesting, I'm personally fed up with the whole gender issues and claims of not be represented. If this was an Atlus game tho hands down day one bought, I don't find Etriah odyssey the best series but the box is on my shelf and the game in my 3ds cause they aren't bad, but it means people are buying them and they'll hopefully keep bringing games over. Also I feel I can be more pissed at sega for no plans on Yakuza 5 because I have Yakuza 1-4 and dead souls, and other sega games that were risky to bring over like Valkyria Chronicles and project diva still being in my ps3 cause strangely it is fun.
I mean geez get hyped over something new at least, it's not another sports title or fps wannabe call of duty.