Here's my review of Call of Duty: World at War.
(Linebreak is your friend. It's and aesthetic quibble, but it's important to differenciate between title and work. Also, include the platform you played the game on, even it's an exclusive.)
First of all I want to say it is a good game. Don't let the rest of the review throw you off. (Supporting evidence? Examples?) The game starts off with the basic premise; Japanese bad, you good. Now shoot at them. No tutorial level for new players. No even hint at to what you are supposed to do. I have the need to play through on Veteran the game developers decided "Well, let's knock this little prick down a few pegs. Think you can play through on veteran? Alright, every enemy has 50 grenades and needs to use every one." Now the grenade (Second mistake, it's not spelt that way.) indicator is nice but when there are five grenades you don't have time to get away or throw them all back. It got to the point where I didn't need my own grenades I'd do fine throwing them back.
(Honestly, I can't quite see the point you're getting at about the grenades. It's not really well put. So far it seems to be more a rant than a review.)
Now controls. If you've ever played a FPS these are fairly intuitive. (Are you sure that's the right word? Sarcasm doesn't travel well just so you know.) A for Jump, B for Duck, right trigger to shoot etc. Your character is fairly good on health and speed, but one part that throws me off is the fact that when you are about to die you can just hide and your health comes back. (Grammar again. "But," is not a good way to start a sentence. More detail is needed here.) If they really wanted to impress me they'd put in a medic system like in the Medal of Honor series.
Level design is good, and as far as I can see it's accurate. The problem is everything is too dark, even with the brightness turned all the way up. Yes I know that war isn't all sunny but, don't the Japanese and Germans have to see also? I mean at least a flashlight would be nice. (The art, as ever, is in the details. You need more supporting evidence.)
Finally multiplayer; the reason you buy a Call of Duty game. Plenty of servers mean that you will always find one open. Good levels, well designed, except for maybe Roundhouse. It's way too small for a tank. (You need to work on you sentence structure for this. It's either too fragmented or too unruly for easy reading. That brings me to this; I love the tanks. They give a whole new group dynamic you didn't get with the helicopters. Speaking of which I could have done without the dogs. They get annoying because of their immense damage.
(You've got more detail here, which is good, but expand on that more. Not all your readers have played the game. A review is meant to explore the entire game so that those who haven't played it can have more material as to whether they should.
Apart from a few flaws Call of Duty: World At War is a good game I give it a 4/5 and maybe a thumbs up sticker.