CloudNineK said:
I think what makes these other forms considered art is their sacrifice of focusing exclusively on entertainment and trying to be intellectual and present a message that affects the audience.
So is this to say that art cannot be entertaining or pleasing to look upon?
Some movies like Citizen Kane are considered art and many books like The Red Badge of Courage are as well. What makes games different? I think what games need to do is sacrifice the entertainment focus on fun for a focus on a deep message. Should this ever be done or are games best off staying as pure entertainment?
Removing the focus from fun and entertainment is normally a deathblow to most games, after all, if it isn't even remotely fun to play and is more about conveying a story or message then why couldn't it have been a film insted?
I've been playing Mass Effect 2 and been trying to figure out if it could be considered as art and the main thing I notice is that it seems like there is authorial intent, that the writers are saying paragon is the wiser and "correct" choice while renegade is usually malicious and misguided. The characters all seem to represent different parts of humanity, but the messages they give through their missions seem to be a little simple and straightforward, not saying anything truly deep about humans.
That is your interpritation, I personally found that the paragon and renegade options were different approaches to the same solution (granted, the first game was very idealistic in that the renegade options did feel inappropriate and unessercary sometimes), the Paragon side shows us that sometimes diplomacy and kindness can work while the Renegade side showed us that some people can't be reasoned with and that sometimes the only way to truely help people is to take a 'might makes right' approach, neither side is shown to be truely superior to the other (other than the fact that you will probably feel more 'rightious' if you elect to take the Paragon side). I would say that is quite insightful about our perception of 'right and wrong' (even if he can be somewhat harsh, Renegade Sheperd isn't nessercarily evil or unreasonable, he is still a hero and is still dedicated to saving people, yet some people will still mark his actions as 'wrong').
My conclusion about Mass Effect 2 and many other games, is that it is art, just not sophisticated art. I like to boil games down to separate pieces like graphics, music, story, and gameplay and I want to know could a game be considered art if only one of these was artistic or do all of them have to be artistic? And finally how could gameplay be artistic? Gameplay is an experience so what makes an experience artistic?
Experiences as such don't really have to be artistic, is there anything artistic about climbing Everest or seeing the Earth from space? Probably not, but these are still enriching experiences none-the-less, to say that something isn't as worthy or intellectually inspiring because it cannot be considered art is being narrow minded and shows a lacking of any greater wisdom. Granted, Mass Effect 2 isn't Everest but it was still an enjoyable and enriching experience all the same so I still defend it's worth whether it be 'sophisticated art' or not.
I could picture a game of The Red Badge of Courage that uses graphics, music, and sound to punctuate the protagonists' inner growth from youth to man. It could be some kind of psychedelic thing making him seem small and telling the story through hearing his inner thoughts as voice-over. I'm not saying this would be a good game, I just want to get to the heart of this premise.
The main issue with turning most things like novels or films into games is that they often lack the action or momentum to be an entertaining game, and yes, a game must first attend to being entertaining to play before anything else (as I said previously, if it's horrible to play then you might have been better served by making a film), and when said action is 'added' to them (see Dante's Inferno) you'll have crowds kick up a fuss about how it isn't being 'faithful to the source material'. Just reenacting the events of a book might seem fun and enriching to you but unfortuneately you're going to be part of a very small group who feels the same way.
I think games have the potential to be art since they involve so many things, but they always seem to focus on just being simple fun. I'm sorry if this is a lot to respond to, but any input is appreciated and any arguments for any of these points would be beneficial. I love to be proven wrong because learning arises from failure. Could somebody please elaborate on any games they believe to be art and argue why? (ex. Shadow of the Colossus, never played it, but I hear its great)
I am yet to hear why being 'just simple fun' is actually a bad thing? As I said before, not all experiences need to be artistic or intellectual so the desperate need to justify games as art seems unessercary to me and makes me feel like some people have completely missed the point.
However, if you do want a great 'enriching' game to play then I highly reccomend the original Red Faction, yes, the plot isn't great and it's mostly a straight foward shooter but the opressive and revolutionary atmosphere that is present throughout is unfortgettable (courtousy of propaganda posters, public announcements that sounded somewhat malicious and guards who seem a little too enthusiastic to kill you).