The dictionary defines a gimmick as:
1 a : a mechanical device for secretly and dishonestly controlling gambling apparatus b : an ingenious or novel mechanical device : gadget
2 a : an important feature that is not immediately apparent : catch b : an ingenious and usually new scheme or angle c : a trick or device used to attract business or attention
I am a bit confused. Let's see what wikipedia has to say on the matter:
In marketing language, a gimmick is a quirky feature that distinguishes a product or service without adding any obvious function or value. Thus, a gimmick sells solely on the basis of distinctiveness and may not appeal to the more savvy or shrewd customer.
I think the wikipedia entry pretty much sums up what quite a few gamers think of the concept of motion controls. I believe this wrong. We are far past the point where motion controls are gimmicky. Besides I think that the word never really applied to motion controls in the first place.
The definition implies that a gimmick doesn't add any value or function. The whole premise of motion control was to add a whole new level of play to the gaming experience. In short, to change the basic functionality of gaming as we know it. I believe the problem lies in the value of motion controls. Some people just don't see it or rather they refuse to. Motion control games can be done right and the value of motion controls to the current gaming market is higher than ever with every major console heavily investing in the motion control technology.
This so called "gimmick" is taking over in a big way that could change gaming forever. The next generation could take motion control to the next level making it the primary way to play with games with classic controllers moving into a close second. Motion controls were never really a gimmick to begin with. If they were, no one would have needed to say they were gimmicky because it would already be apparent to anyone with eyes.
1 a : a mechanical device for secretly and dishonestly controlling gambling apparatus b : an ingenious or novel mechanical device : gadget
2 a : an important feature that is not immediately apparent : catch b : an ingenious and usually new scheme or angle c : a trick or device used to attract business or attention
I am a bit confused. Let's see what wikipedia has to say on the matter:
In marketing language, a gimmick is a quirky feature that distinguishes a product or service without adding any obvious function or value. Thus, a gimmick sells solely on the basis of distinctiveness and may not appeal to the more savvy or shrewd customer.
I think the wikipedia entry pretty much sums up what quite a few gamers think of the concept of motion controls. I believe this wrong. We are far past the point where motion controls are gimmicky. Besides I think that the word never really applied to motion controls in the first place.
The definition implies that a gimmick doesn't add any value or function. The whole premise of motion control was to add a whole new level of play to the gaming experience. In short, to change the basic functionality of gaming as we know it. I believe the problem lies in the value of motion controls. Some people just don't see it or rather they refuse to. Motion control games can be done right and the value of motion controls to the current gaming market is higher than ever with every major console heavily investing in the motion control technology.
This so called "gimmick" is taking over in a big way that could change gaming forever. The next generation could take motion control to the next level making it the primary way to play with games with classic controllers moving into a close second. Motion controls were never really a gimmick to begin with. If they were, no one would have needed to say they were gimmicky because it would already be apparent to anyone with eyes.