Monkeyman8 said:
I read your point, found it banal, and chose to post that instead. THEY ARE A GIMMICK, unless you're telling me that the wii isn't selling on motion controls alone while the other consoles are selling on non gimmicky things like their games library. They are a gimmick and the fact that casual gamers flock to the wii doesn't make them any less of a gimmick, they're useless and they're not here to stay and my point will be demonstrated when natal and the sony stick come out and are massive failures.
as for their being the next evolution of controls; show me an RTS with motion controls that doesn't suck, show me a TBS with motion controls that doesn't suck, show me an FPS with motion controls that doesn't suck, (there's more genres but it's not like you'll listen so I'll stop here) and then we'll talk.
The Wii is sold on motion controls but it continues to sell because it is more than a gimmick. The Wii does have a less than stellar library but the technology is still new. Developers are still trying to figure out how to implement the control scheme. The shovelware that has become so prevalent is the market trying to figure out how to properly implement the technology. The NES had tons of games like that because people were still trying figure out how to get use to the controllers.
We are currently seeing a kind of molting period for gaming were things feel uncomfortable at first. I believe that once motion controls break out of the shell they are currently in that things will take a turn for the better. A few games come to mind as spots where the shedding has gone better. Games like Red Steel 2 and No More Heroes are proof that when given the opportunity that motion controls are full of potential. Why is the fact that motion controls appeal to a wider audience make them gimmicky? Does an increase in accessibility automatically qualify as a gimmick?
The entire point of motion controls was to get gamers out of their chairs and bring their own movements to the character on screen in a way that creates a new level immersion and a new way to play. A gimmick would be more comparable to the HD graphics of today. They don't add much to the game outside of visual depth. It adds no function or value to the game other than looking very pretty. Gimmicks aren't relevant to the product's function just change the way they appear. Motion controls do the exact opposite of that. They are trying to change the way we play games. Gimmicks don't do that. They are like rims on a car. It looks better, but doesn't improve the basic operation of the vehicle.
I can't show you some of the things you have asked for simply because they don't exist, but if we dismiss motion controls, we never will and no one wins. They can exist but we have to be more open to the idea of motion controls. I am not asking you to go out and buy a Wii, Natal, or Move. I just want you to open your mind to the possibilities.