I've been watching the Jimquisitions that are now on The Escapist and I've found myself surprised that I've actually agreed with Jim most of the time even though I don't like his reviews. I like that he scores stuff using the whole scale (I give average games a 5, not a 7) but I just don't agree with most of the reasons he gives for the score.
Anyways, I stumbled upon the following Jimquisition on Youtube about developers saying certain reviewers played the game wrong.
For the most part, I agree with what Jim is saying. I never played Hydrophobia, the game in question in the video, but I agree a game should show you through well designed tutorials how to play it properly. However, I think there is a fine line between showing you enough and showing you too much; part of what really makes a game special is discovering a new advanced technique that comes from experimenting and combining 2 or more game elements. If the game told you about everything, part of the experience would be lost. Some games are even so open ended that you can find ways to complete objectives that the developers didn't even think of.
I'll use Vanquish as an example of a game you can play wrong while using exerts from Jim's review of Vanquish to show you how he played it wrong.
Vanquish is a game that really evolved the cover shooter genre as it gave you the tools to stay out in the action, you didn't need to hide behind cover and play a glorified version of whack-a-mole. However, this is what Jim had to say about Vanquish:
Jim also failed to even experiment with Vanquish's weapons as well. The assault rifle is basically the most useless gun in the game (outside of the sniper rifle) yet Jim says:
Jim does have several legit complaints about the game but I feel the main reason why he gave it a 5/10 was because according to him, "Vanquish is just another cover shooter with shallow gimmicks."
To me, Jim played Vanquish wrong. Therefore, I think games can be played wrong, sometimes it's the game's fault and sometimes it's the user's fault. I even think you can watch a movie wrong; if you go into a comedy expecting top-notch drama and then say it's a bad movie because the drama wasn't good, then you missed the point.
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Anyways, I stumbled upon the following Jimquisition on Youtube about developers saying certain reviewers played the game wrong.
For the most part, I agree with what Jim is saying. I never played Hydrophobia, the game in question in the video, but I agree a game should show you through well designed tutorials how to play it properly. However, I think there is a fine line between showing you enough and showing you too much; part of what really makes a game special is discovering a new advanced technique that comes from experimenting and combining 2 or more game elements. If the game told you about everything, part of the experience would be lost. Some games are even so open ended that you can find ways to complete objectives that the developers didn't even think of.
I'll use Vanquish as an example of a game you can play wrong while using exerts from Jim's review of Vanquish to show you how he played it wrong.
Vanquish is a game that really evolved the cover shooter genre as it gave you the tools to stay out in the action, you didn't need to hide behind cover and play a glorified version of whack-a-mole. However, this is what Jim had to say about Vanquish:
It's obvious from that exert that Jim played Vanquish as a cover shooter. The game even gives you a hint, via the scoring system, that you shouldn't be using a lot of cover as the game takes off points based on how much you used cover. Here's a video showing you the type POWER the game gives you:Vanquish is actually a rather run-of-the-mill shooter that manages to devolve its genre, rather than evolve it... when you get down to it, Vanquish is just another cover shooter with shallow gimmicks that have no applicable use. Sam's glide ability is only useful for escaping (or trying to), since there's no point getting up close and killed because you have no power left. Any thoughts you had of sliding toward an enemy, murdering him in a flurry of punches, and deftly sliding away like an awesome space ninja better be abolished from your head -- everything you do in this game makes you vulnerable, weak, and ultimately dead.
Jim also failed to even experiment with Vanquish's weapons as well. The assault rifle is basically the most useless gun in the game (outside of the sniper rifle) yet Jim says:
The heavy machine gun is so much better than the assault rifle, it serves the same purpose as the assault rifle, and it's one of the starting guns so why would you even use the assault rifle for most of the game? Did he even try the Disc Launcher? It shoots out big ass spinning saws and it does you you would think it would do, cut off limbs and heads; the disc launcher is the most useful gun to use against one of the game's tougher enemies (the Romanovs). Plus, the disc launcher allows you to melee WITHOUT using your suits energy, which the game probably should've told you. The Low-Frequency Energy (LFE) gun is basically a super charged shotgun that goes THROUGH cover, how is that not super useful? Jim said there's no reason to get up close to enemies but there's 4 guns that own when used up close (shotgun, LFE gun, disc launcher, and rocket launcher). Thus, sliding up and shotgunning enemies is a legit and awesome way to play the game.There are a few extra weapons, but they're all discovered within the first 10% of the game and you'll soon learn that the assault rifle's the only useful gun anyway.
Jim does have several legit complaints about the game but I feel the main reason why he gave it a 5/10 was because according to him, "Vanquish is just another cover shooter with shallow gimmicks."
To me, Jim played Vanquish wrong. Therefore, I think games can be played wrong, sometimes it's the game's fault and sometimes it's the user's fault. I even think you can watch a movie wrong; if you go into a comedy expecting top-notch drama and then say it's a bad movie because the drama wasn't good, then you missed the point.
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StriderShinryu said:That's a tough question. I'm not sure there's really a way to play a game wrong if you're just playing it for enjoyment purposes. If you're playing it as a job (to, for example, give an honest as unbiased as possible appraisal of the game like a reviewer should) then I think you at least owe it to your readers/viewers to think a little outside the box. This is particularly the case when what you're doing seems to actually be making the game less fun than it could be.
In the case the OP stated, there really were significant errors on the part of the reviewer that led to an unfair assessment of the game. If you're not going to really try to review a title for what it offers and instead are just going to recount your personal gripes with it then maybe you should just be writing a blog or doing something less score based and more strictly entertainment oriented (like what Yahtzee does).
I obviously voted Yes for the poll but now I kinda think that maybe there isn't a way to play it "wrong" per se. There are just some types of games I don't enjoy like racing sims, and if I were to play a racing sim (especially a NASCAR game) and actually have fun playing, I wouldn't be playing the way it was meant to be played. However, if I was reviewing the game, I would play it the way it was meant to be played and then compared how well it plays to other games of the genre. I can play a game I actually don't like and give it a good review score; I wouldn't call games like Forza or Gran Tursimo bad games just because I don't enjoy them. I definitely think that Jim reviewed Vanquish wrong as Vanquish is a straight up hardcore action game that just so happened to be a shooter (it's not a cover shooter even though it has cover) and that's the audience the game is targeted at. The gamers that bought Vanquish, bought it to play as an action game with guns not to play a cover shooter, and Vanquish should be graded on how good of an action game it is. In my opinion, you should review a game for what it's trying to accomplish, Vanquish was not trying to be a Gears or an Uncharted. You shouldn't knock Vanquish for being a not-so-great cover shooter, you should knock it for being a bad action game if that's what you think. It's just like you can't knock a racing sim for being too in-depth and/or being too tough for casual racing fans; I've heard Gran Turismo is a car nuts wet dream, I'm not a car nut so obviously it's not a game for me.electronicgoat said:You can definitely play in a way that would make the developer slap you in the face, but I don't think there's any way of playing a game "wrong." Unless you're not having any fun, then you should go about and find a different way of doing things.