Tallim said:
There seems to be this attitude lurking about that if it's possible to take cover then a game is by default a cover based shooter.
I've heard almost the exact same arguments aimed at Bulletstorm.
Does Bulletstorm even have a cover system? I played the demo and enjoyed it (just haven't picked up the game yet) but I thought the only way to take cover was to crouch behind it. So a game with a crouch button is now considered a cover shooter? Bulletstorm is the kind of shooter we need more of, it goes for fun rather than realism. Taking cover may be realistic but a real shootout wouldn't be much fun, not even because you could actually get shot and killed, but just because how it plays out with both parties taking cover and barely giving each other chances to shoot them.
squid5580 said:
I think he is 100% correct about Vanquish. Why give you a super power suit that overheats the moment you use it. One that doesn't evolve through gameplay? You can do 1 melee attack and it overheats. Or you can slide around. But if you do anything you are penalized for it. And the assault rifle was way better than the heavy machine gun. Whoopie the heavy has more damage it doesn't compare to the power of faster rate of fire. I only broke out the heavy when I ran out of ammo for the assault. The is the biggest problem with vanquish is evolution. You get all the weapons at the start (pretty much the find all gun achievie popped 1/4 of the way through the game for me). And instead of fighting more powerful grunts or even bosses you are just expected to fight more of the same. All except 1 bossfight played out the same way. Fight boss. Fight 2 of same boss. And the rest was just lets increase the number of waves of enemies.
There's a lot of legit complaints about Vanquish but name more than one shooter this gen that lets you stay out in the action and not get killed. I think the only shooter I can name that fits that criteria is Bulletstorm. If you are pretty decent at playing Vanquish, you'll always have suit energy when you need it; just roll a couple times and you can dodge anything while getting back energy. With the melee, I think it would be cool and allow the game to work if you could do 2 melee attacks in a row. But it does make sense and gameplay sense to have melee take all the suit energy because the melee is such a powerful attack in the game because the suit is used to deal most of the damage. If melee didn't take a good amount of energy, the game would be extremely broken and you could just melee through the whole game. I kinda understand the complaint about not getting new stuff but the game is 5-6 hours long and if you got something new with an hour left, you'd be like I wish I had that for the whole game. Not every game needs to give you new weapons and abilities over the course of the game, and I think Vanquish is one of them. There is no way the assault rifle is better than the heavy machine gun, I don't care if the assault rifle fires faster, it's still doing less damage than the heavy machine gun over the same time. Without headshots, the heavy machine gun will take out a standard enemy faster than the assault rifle. The only thing the assault rifle has over the heavy machine gun is accuracy.
Goomboss said:
i have a step brother who plays a game very linear style even fallout, he wants to get from start to finish, he doesnt even explore, i watched him on his birthday when he got blackops, his first time playing, now i know blackops is a linear game but you do often tend to look around and check stuff out, no he never once strayed from the characters that you can follow, even on the bits where your by yourself he just follows the path, same with fallout when he first played that, when he got outside he saw new vegas lights and headed towards it, didnt even do the goodsprings storyline, when he was killed by giant radscorps and cazadors he turned it off and said too hard....it aggrivated me /argh
EDIT: he's 14
Lol, kids these days. They should have to play through X amount of NES and SNES games before being allowed to play any current gen games. Fallout is not a hard game.
kman123 said:
I...if you finished all the challenges, you are obviously a GOD who I should worship.
I should follow your advice...any hints for the last round of Challenge 4? Fucking IMPOSSIBLE, with the Romanov's armed with rockets+ the...silver dude, forgot his name :S
I haven't been able to beat wave 5 of challenge 6, those double bogeys are tough as hell. I can get through the first 4 waves pretty well. The video I posted actually makes me made to a degree because dude makes the double bogeys look like child's play.
Here's how I beat the last wave of challenge 4:
I went in with an assault rifle, shotgun (level 3), and rocket launcher (obviously). I found the LFE gun to just not be worth it because you don't need it to take out the Romanovs and the crystal viper can be shotgunned. Plus, I found the LFE didn't work that well on the crystal viper anyways. Here's my step-by-step process:
1) As the Romanov on the left spawns, shoot him with the rocket launcher.
2) Next you gotta kill those blue flyboys. Toss a stun, then a nade which you shoot in the air to kill them. If the stun fails (which it did on my one and only successful run), use the rocket launcher on one and the splash should kill the second one as well. If you execute the kill on these flyboys properly, the rest is kinda easy.
3) Now the flame thrower Romanov should be spawning or just spawned. You should have basically full energy, go into AR mode and shot his tank with your assault rifle, which should take about 75% of your energy meter.
4) Use your remaining rockets on the other 2 Romanovs. The Romanov on your left should be dead.
5) Now, slide and pick up the upgrade dropped from the flame thrower Romanov, and use the upgrade on your rocket launcher. You can now kill the final Romanov and you have a rocket or 2 left for the crystal viper.
6) Just be careful with the viper, he's pretty easy alone but the area is very narrow. Boost and dodge about in short spurts. Enter AR mode for short spurts as well and shoot him 1 or 2 times with the shotgun. Boost around, dodge, and reload. AR shotgun some more until he's dead.
Once you get to step 3, it is pretty easy. I only got to step 3 twice; the first time I killed all the Romanovs and I just made a mistake with the viper. The 2nd time I got to step 3, I beat the challenge. Step 2 is the key, you have to be super quick with killing the flyboys.